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They said we’re making Elder Scrolls Online. And I said, “Yes we are!”
The latest update to Game Informer’s month-long coverage for The Elder Scrolls Online introduces fans to the game’s creative director, Paul Sage. In a 20-minute interview, Paul shares his long-standing love for the series, Elder Scrolls touchstones you’ll see in the game, PvP gameplay, and reasons why those unlikely alliances mentioned in the trailer form.
Being the week of St. Patrick’s Day, I can’t think of a better time to announce our company’s expansion into Ireland. In a press release today, we’ve announced that ZeniMax Online Studios plans to open a customer support center in Galway, Ireland. The new support center will provide support for ZOS’ upcoming (and still unannounced) massively multiplayer online game.
Get the full scoop below…
ZENIMAX ONLINE STUDIOS TO OPEN FACILITY IN IRELAND
Galway, Ireland Home to ZeniMax Online Studios’
European Customer Support Center
March 15, 2011 (Hunt Valley, MD) – – ZeniMax Online Studios, a ZeniMax® Media company, announced today plans to open a customer support center in Galway, Ireland. The Company’s new facility will provide customer support for players of their future massively multiplayer online games and is expected to result in the creation of hundreds of jobs over the next several years.
Under the leadership of industry veteran Matt Firor, ZeniMax Online Studios was founded to create online role playing games. Overseeing the global customer service initiative at the studio is Rich Barham, Director of Customer Support, whose leadership will foster the growth of the operation. Prior to joining ZeniMax Online, Barham, formerly with Blizzard Entertainment, was a major contributor to the management of in-game support needs, customer care, and retention for World of Warcraft and was a key team member setting up customer service centers for North America and Europe.
“Today’s announcement marks an important step for us,” said Matt Firor, president of ZeniMax Online Studios. “We are excited to be building an experienced team, led by Rich, which will focus on providing superior customer support for our games. Galway has world-class educational facilities, is a beautiful place to work and live, and offers a wide variety of benefits for our employees. Our ability to provide superior customer service for our future products is firmly on track.”
Today we’re pleased to announce a new website dedicated to finding jobs within the ZeniMax family. Visit jobs.bethsoft.com to find openings at ZeniMax (Rockville, MD), ZeniMax Online Studios (Hunt Valley, MD), id Software (Dallas, TX), Bethesda Game Studios (Rockville, MD), and newly-aquired Arkane Studios (with offices in both Lyon, France and Austin, TX). For each studio, we’ve got information on the latest job openings — including details on the responsibilities and requirements for each position.
For more details on applying, head here.
In case you missed our Bethesda Softworks Newsletter last week, we released four screenshots never before seen online for Brink. Check them out in our newsletter archives (where you can also subscribe) and at Brink’s Official Site.
For more news on the game, be on the lookout for the latest issue of Game Informer (issue 203), which recently hit subscribers. The two-page feature includes all-new screenshots and info from the game’s Creative Director, Richard Ham. Additionally, Richard’s full interview will be available to GI subscribers at gameinformer.com.
The November/December 2009 issue of Beckett Massive Online Gamer pays homage to the best and brightest female minds in online gaming today with a feature article titled “Top 10 Most Influential Women of MMOs.” Included within the list are Yvonne Bridges and Tracy Steamster of Zenimax Online Studios.
Read the full press release on the announcement here.
Apparently some folks got a bit upset by reports based on Todd’s talk at QuakeCon last week. An article came out where Todd was quoted as saying we had no plans for a TES V. He did not say that. That was not a direct quote from him. That was someone’s interpretation of what he said. I know, I was there.
At his QuakeCon talk he was asked when TESV is coming out and Todd replied, “Don’t look for a new Elder Scrolls game in the near future.” He also went on to say how much the franchise means to us and that it definitely will continue. He just wasn’t going to provide any timeframe on “when.” This should not be news to anyone that has been paying attention. Both Todd and I have said repeatedly that, of course, we’re going to do another Elder Scrolls game. The last one was enormously popular. So was the one before that. You get the idea. So do we.
Todd and Bethesda Game Studios are hard at work on their next big game, and we’re not ready to discuss it. As always, we prefer to have something amazing to show when we talk about it. We aren’t going to confirm or deny or comment on speculation, nor are we going to give hints about anything. If you know us by now, you know we don’t really do that.
In regards to the MMO comment, he was asked if there was “any chance of an Elder Scrolls MMO” and he replied — in a joking fashion — by saying “I guess there’s a chance.” To be clear, Todd and his team do not make MMOs, for any franchise, at all. We have another division, ZeniMax Online Studios, which is lead by Matt Firor, and they are working on an MMO. They have not said anything about what game they are making. When ZeniMax Online is ready to show what they are up to, we’ll let everyone know. Until then we aren’t going to provide hints or speculate on what they’re doing either.
Hope that helps clear things up.
Today our sister studio in Hunt Valley, Zenimax Online Studios, put out a press release announcing that they’ve begun their second wave of hiring. Among recent hires, they’ve brought on Steve Escalante as their new Marketing Director and Rich Barham as Customer Service Director. We welcome both to the Zenimax family and wish them the best of luck.
Welcome back for another edition of Around the Web.
We’ll start today at 1Up, where they’ve got an Afterthoughts interview with Emil. In it, Emil discusses design decisions, inspirations, as well as some things you might not have known about the game. Here’s an excerpt:
1UP: The first time you played the game all the way through, what kind of character build did you use?
Emil: I’ve played the game at the office so many times, with so many different characters, at so many different stages of development, that I honestly can’t remember the first! But I do remember one of my favorites. I’d made this guy with Tag Skills in Science, Energy Weapons, and Speech. And every time I hit a option in dialogue, I would take it. It actually took me several hours of play before I looked at my character — and his suave little moustache — and then it hit me…I’d inadvertently created Tony Stark. I’d been playing the whole game in the role of Tony Stark, and hadn’t even realized it.
In Emil’s interview, there are a few references to the upcoming DLC. For more DLC discussion, check out WonderWallWeb, where there’s a new interview with Jeff Gardiner. Here’s a quick preview:
Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.
Speaking of Operation: Anchorage, it appears news of the DLC has made its way to Alaska by way of the Anchorage Daily News. I have to wonder what some residents of the Land of Midnight Sun had to think when they read the introduction.
More news after the break…