Welcome back for another edition of Around the Web.
We’ll start today at 1Up, where they’ve got an Afterthoughts interview with Emil. In it, Emil discusses design decisions, inspirations, as well as some things you might not have known about the game. Here’s an excerpt:
1UP: The first time you played the game all the way through, what kind of character build did you use?
Emil: I’ve played the game at the office so many times, with so many different characters, at so many different stages of development, that I honestly can’t remember the first! But I do remember one of my favorites. I’d made this guy with Tag Skills in Science, Energy Weapons, and Speech. And every time I hit a option in dialogue, I would take it. It actually took me several hours of play before I looked at my character — and his suave little moustache — and then it hit me…I’d inadvertently created Tony Stark. I’d been playing the whole game in the role of Tony Stark, and hadn’t even realized it.
In Emil’s interview, there are a few references to the upcoming DLC. For more DLC discussion, check out WonderWallWeb, where there’s a new interview with Jeff Gardiner. Here’s a quick preview:
Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.
Speaking of Operation: Anchorage, it appears news of the DLC has made its way to Alaska by way of the Anchorage Daily News. I have to wonder what some residents of the Land of Midnight Sun had to think when they read the introduction.
Thought you guys would like to know that ZeniMax Online Studios launched their new website today. Check it out to learn more about the company — including current job listings and a greeting from Matt Firor, the company president.
Gamespot (UK) has a video interview with Pete up now. Meanwhile in reading format, we’ve got new interviews with Pete in a variety of places.
First, the folks Gamesindustry.biz cover a lot of ground in their inteview Surviving the Fallout:
Q: How far are you going with the ‘go anywhere’ sense in this game?
Pete Hines: Very. If you want to see how many of the hours you can play without seeing an hour of the main quest, give it a shot – it will be lots. You could spend 50 hours, 70 hours, just doing stuff in the world and never once make an effort to figure out what happened to your dad. We want it to be a self-directed world, for players to just see what happens.
And the idea is that the main quest is not the only cool stuff going on – there are tonnes of miscellaneous free-form things out there for you to do that will be a lot of fun, that maybe you’ve got five or six quests at any time where you can figure out what to do next.
Steve Crews from MMO Gamer informed us his interview with our pal Matt Firor of ZeniMax Online is live on their site. No, you’re not going to find out the details of what game Matt is scheming up over in Hunt Valley, but it’s still a pretty interesting read. In the interview, you’ll learn a little more about Matt’s background, his thoughts on current trends within the MMO genre, as well as addressing some of the goals he’s setting for the studio.
Here’s a sample of interview, where Matt discusses the challenge of creating an MMO that offers something unique to the genre:
The MMO Gamer: Alright, no hypotheticals, let’s stick to the real basics: Will ZeniMax Online be up to the challenge of producing something gamers have never experienced before?
Matt Firor: Sure. I wouldn’t be in this position if I wasn’t ready to give something new to gamers. But our philosophy is to incrementally build on what gamers expect – to ease them into the game, make it feel comfortable, etc. before introducing too many new concepts to them. Introducing too many new concepts too quickly is a great way to drive your user base away before they get accustomed to the game.
Just a friendly reminder that tomorrow ZeniMax Online Studios will be having their job fair in Hunt Valley, MD. You can take a look at the job listings here. As Pete mentioned before, there are some opportunities at our office as well, including the World Art intern posting that Ash alluded to yesterday.
So if you’re interested, drag a comb through your hair and head on over to the Baltimore Marriott. And no, dressing in Elder Scrolls cosplay isn’t recommended…this isn’t Balticon.
Here’s a map of where the fair is being held…good luck to all that apply.
Hi from Austin, Texas. I’ve been down here for most of the week at the Austin Game Developer Conference. AGDC is mostly about massively multiplayer games (MMO), but they do have an interesting track focused on writing in games. Having worked on Elder Scrolls games — which are often described as single player MMOs — I always find sessions of interest. Gamasutra has some great coverage of the conference.
Personally, I am a fan of postmortem themed talks. I love hearing about day to day development details and how other developers grapple with the issues that inevitably come up.
Matt Firor and other folks from our sister studio – Zenimax Online Studios – are also here. I’m actually writing this while listening to a panel discussion that is being moderated by Matt.
If you are someone who wants to break into the industry, you should definitely be attending the game developers conferences here in Austin and the larger one in San Francisco. I can think of no better way to get direct access to developers, HR managers, and industry recruiters.
Once again, they (meaning our recruiter folks) will be talking to anyone interested in the list of positions that we’re currently looking to fill at Bethesda Softworks (list) and our sister company, ZeniMax Online Studios (list). So if you’re in the area or are going to GDC and are looking for employment in any of those areas, do stop by.
I know that Ashley and Matt are both going to Austin, but don’t know if either will be in our meeting room during the show itself. Maybe if you’re lucky you can snag an autograph from one of them. (Usually a Benjamin will coerce Ashley into giving up his, but you didn’t hear that from me.)
Apparently we’re having a job fair next month, or ZeniMax is anyway. At least, that’s what the email I just got says. I thought I’d pass it along for interested parties.
It’s going to be held from 11am – 8pm on Wednesday, Sept. 19 at the Baltimore Marriott in Hunt Valley. Given the location, the focus is obviously on people interested in joining ZeniMax Online Studios up in Hunt Valley, MD, but they’ll also be accepting applications and reviewing qualified applicants for positions here at Bethesda Softworks/Bethesda Game Studios.
ZOS is currently hiring in the areas of arts, programming, design, content, production, and so on. You can see the full list of positions here. Bethesda is currently hiring for a couple of positions including several programming positions, a character artist, an animator…and you can see that full list of positions here.
Be sure to bring a copy, or copies, of your resume/portfolio/etc. Wear a clean shirt. Good luck!
Two weeks ago, we introduced you to Matt Firor, who is heading up our new MMO division, ZeniMax Online. Since we had a lot of folks ping us interested in what he was up to, we thought we’d keep you up to date on what he’s doing. He’s gone out and done interviews with FiringSquad and Ten Ton Hammer.
Here’s a sample from the Ten Ton Hammer interview:
Ten Ton Hammer: MMOGs continue to rise in the gaming landscape, how do you see the industry changing over the next few years? Where does ZeniMax fit into that change?
Matt: Instead of trying to “game” the market by figuring where everything will be in a few years and develop a product that will fit in an unused niche, we’re just going to try to make the best MMOG possible.
And from Firing Squad:
FiringSquad: How did ZeniMax approach you when they said they wanted to launch a new MMO game studio?
Matt Firor: They told me that they wanted to give me all the resources I needed to make a great MMO. After meeting with the company’s management, I felt very strongly that this is the “once in a lifetime” opportunity that one shouldn’t pass up.
Edit: Shacknews has added an interview with Matt as well. http://www.shacknews.com/featuredarticle.x?id=518