ESO: The Road Ahead

As we begin the final beta weekend for The Elder Scrolls Online, ZeniMax Online Studios’ president, Matt Firor, has shared an update about the game’s launch and what’s planned down the road for the game.

Here’s Matt…

In just a few short weeks, we’ll be launching The Elder Scrolls Online for PC and Mac. While it’s been quite a journey to get to this point, ESO’s launch on April 4 is really just the beginning. I want to take a moment to let everyone know what we’ve been doing since my last update and talk about what we’re planning in preparation for launch and beyond.

If you’re reading this, you’re probably one of the 5 million people that have registered for the ESO beta, and likely participated in one of our large beta tests. That’s a wonderfully large number of people who have become part of our ESO community, and it continues to grow.  The worldwide interest in ESO has led us to conduct a series of massive “scale” or “stress” betas to prepare for the numbers of players we will have at launch. These tests help us to simulate launch conditions and uncover bugs and other issues. In addition to these scale tests, we’ve had large numbers of players in long-term gameplay testing. Our long-term testing has allowed us to delve more deeply  into things like balance, progression, quests, PvP, and high-level 50+, and 50++ content. While we know uncovering bugs can be a frustrating experience for you, every issue that is found and fixed pre-launch helps make the final gameplay experience that much more polished and smoother for everyone. Thank you to all who have participated in these beta tests—your help has been invaluable. Our final PC/Mac scale test will take place this weekend and we hope you’ll join us again.

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ESO: Crafting “Ask Us Anything”

The ESO team answers your questions and delves deeper into the art of crafting. Here’s some of what you can expect from this week’s article, “Ask Us Anything: Crafting“.

How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you’re bored, but that it will contribute to the economic health of the game.

Crafted gear of the same level and same quality as gear found in the world is almost always better. For instance, if you find a level 22 sword of fine quality, but your friend crafts a level 22 sword of fine quality, the damage done by the crafted sword is going to be slightly better. However, some of the gear you find in the world will have unique enchantments or set bonuses crafters cannot replicate. Still, a crafter might be able to take that dropped item and make it even better while retaining the unique enchantment.

ESO Roundup

The countdown to ESO’s PC/Mac release continues (six weeks to go!) and there’s plenty of news and happenings for the game. In case you missed it, we’ve rounded up the latest and greatest news in one convenient place.

Recently press outlets spent a weekend playing The Elder Scrolls Online. Read PvE and PvP roundups on the site. And now that the Beta NDA has lifted, be sure to share your thoughts and reaction on the official ESO Twitter and Facebook pages.

ESO: How to Create a Daedric Prince

It takes more than excellent Smithing skills to craft a statue that perfectly encaptures a Daedric Prince.

Take an inside look at the making of the Molag Bal statue that comes along with the Imperial Edition of The Elder Scrolls Online. Here’s an excerpt on what it takes to design a Daedric Prince:

Designing the God of Schemes as he appears in ESO was the first step. Our concept artists explored various ideas and silhouettes through a series of quick thumbnail sketches. We used references from previous Elder Scrolls games, including the appearance of the Mace of Molag Bal from Skyrim, to guide creation. We chose to make him huge, bestial, and sinister—a look fitting for the Daedric Prince of enslavement and domination.

To read the full article and for more information on ESO venture to www.elderscrollsonline.com

ESO ‘Ask Us Anything’: Variety Pack 12

The latest ESO ‘Ask Us Anything’  answers a variety of new questions on the game — including various questions stemming from our Imperial Edition announce. Here’s a sampling:

Do people who order the Imperial Edition gain a big gameplay advantage over those who don’t? 

No. With the Imperial Edition you get the opportunity to play as a rogue Imperial who has broken from their Daedra worshipping ways, and you get a unique racial skill line of equal gameplay impact to other races’ unique racial skill lines. As an Imperial you also get a mount and the automatic ability to craft items into the Imperial style. All non-Imperial races can also learn this ability after locating the corresponding racial motif. Imperials do not begin the game in a unique starting location or via a separate quest, but they can start in any alliance as befits their status as un-aligned outcasts of their own Province. Being an Imperial includes a racial skill line that offers unique gameplay opportunities, but there is not an overall gameplay advantage. It is an opportunity to set yourself visually apart in the lands of Tamriel.

Gameplay benefits within this edition have been designed to avoid bestowing unfair advantages over players who do not purchase this special edition. This is cool content designed for some of our biggest fans who wish to have something different from other collector’s editions in the market. The only other alternative would have been to offer a collector’s edition that offers no in-game items whatsoever. That simply didn’t seem fair to fans who are excited about the game and want some special digital items.

Learn more on the Imperial Edition and gameplay at www.elderscrollsonline.com.