[UPDATE]: Didn’t get a chance to check out the AMA last week? Find a breakdown of all the questions here!
There is so much to do and see in the world of The Elder Scrolls Online, and wouldn’t it be better to explore in hand-crafted style? Find out all there is to know about crafting items for your character by checking out the new “Creating ESO” article.
Learn more exciting news about The Elder Scrolls Online by visiting their Official Site!
As we begin the final beta weekend for The Elder Scrolls Online, ZeniMax Online Studios’ president, Matt Firor, has shared an update about the game’s launch and what’s planned down the road for the game.
In just a few short weeks, we’ll be launching The Elder Scrolls Online for PC and Mac. While it’s been quite a journey to get to this point, ESO’s launch on April 4 is really just the beginning. I want to take a moment to let everyone know what we’ve been doing since my last update and talk about what we’re planning in preparation for launch and beyond.
If you’re reading this, you’re probably one of the 5 million people that have registered for the ESO beta, and likely participated in one of our large beta tests. That’s a wonderfully large number of people who have become part of our ESO community, and it continues to grow. The worldwide interest in ESO has led us to conduct a series of massive “scale” or “stress” betas to prepare for the numbers of players we will have at launch. These tests help us to simulate launch conditions and uncover bugs and other issues. In addition to these scale tests, we’ve had large numbers of players in long-term gameplay testing. Our long-term testing has allowed us to delve more deeply into things like balance, progression, quests, PvP, and high-level 50+, and 50++ content. While we know uncovering bugs can be a frustrating experience for you, every issue that is found and fixed pre-launch helps make the final gameplay experience that much more polished and smoother for everyone. Thank you to all who have participated in these beta tests—your help has been invaluable. Our final PC/Mac scale test will take place this weekend and we hope you’ll join us again.
The ESO team answers your questions and delves deeper into the art of crafting. Here’s some of what you can expect from this week’s article, “Ask Us Anything: Crafting“.
How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you’re bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better. For instance, if you find a level 22 sword of fine quality, but your friend crafts a level 22 sword of fine quality, the damage done by the crafted sword is going to be slightly better. However, some of the gear you find in the world will have unique enchantments or set bonuses crafters cannot replicate. Still, a crafter might be able to take that dropped item and make it even better while retaining the unique enchantment.
Arm yourself! You’ll be able to craft every item in this image when you play The Elder Scrolls Online. Learn more on the game’s official website.
Visit elderscrollsonline.com to discover more about the music in The Elder Scrolls Online and how it will shape the atmosphere of your adventures — including the in-game score by Brad Derrick and Rik Schaffer, and including contributions from Jeremy Soule and Malukah!
- ESO Content Editor Dominic Davies asks about armor style preference in this week’s Developer Question of the Week
- Blacksmithing in Tamriel is the focus for the new Developer Play Session
- Tamriel Chronicles #45 and #46 show off the hard work and creativity of fans
Recently press outlets spent a weekend playing The Elder Scrolls Online. Read PvE and PvP roundups on the site. And now that the Beta NDA has lifted, be sure to share your thoughts and reaction on the official ESO Twitter and Facebook pages.
Designing the God of Schemes as he appears in ESO was the first step. Our concept artists explored various ideas and silhouettes through a series of quick thumbnail sketches. We used references from previous Elder Scrolls games, including the appearance of the Mace of Molag Bal from Skyrim, to guide creation. We chose to make him huge, bestial, and sinister—a look fitting for the Daedric Prince of enslavement and domination.
To read the full article and for more information on ESO venture to www.elderscrollsonline.com