Friday Fan Art

Panzerhund Papercraft by Chentzilla

Here’s what we’ve seen around the the web. Have some inspiration to complete that dragon painting or add the touching finishes to that Wolfenstein cosplay you’ve been working on.

Send us your ink, etchings, and outfits by emailing us at bethblog@bethsoft.com or tweeting to @BethBlog (add #BethesdArt for extra flair).

Support Team Bethesda in Operation Supply Drop!

A reminder that this weekend the Bethesda community is supporting the 3rd annual Operation Supply Drop. Support US and ally troops by donating to our official page here.

Helping to support the cause are several Twitch streamers who will be giving away Bethesda games and swag during their streams. Beginning tomorrow morning, check in to watch the following streams that will include a number of our games, including The Elder Scrolls Online!

http://www.twitch.tv/gamerscoveorg

http://www.twitch.tv/aloalmighty

twitch.tv/thefrostmizer

http://www.twitch.tv/ridokilos

http://www.twitch.tv/mattpg16

http://www.twitch.tv/leoben4

www.twitch.tv/nicogamin

twitch.tv/Nightquaker

http://www.twitch.tv/vaughnwhiskey

Support the  Operation Supply Drop Bethesda Page!

Wolfenstein  – ‘House of the Rising Sun’ Launch Trailer

The Resistance has gathered and the time to rise against the Nazi’s is upon us. Watch our final pre-release gameplay trailer for Wolfenstein: The New Order.

Wolfenstein: The New Order releases next week – Tuesday, May 20th – on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC. As an added bonus, everyone who pre-orders the game will be invited to access the DOOM beta with their copy of Wolfenstein.

For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/DOOM.

The Art of Wolfenstein: The New Order is Out Now

We’re less than a week away from the game’s release! What better way to complement your gameplay than with The Art of Wolfenstein: The New Order?

As we announced in March, we’ve teamed up with Dark Horse Comics to bring you this amazing art book. This hardcover collection features full-color artwork and developer commentary from the team at MachineGames. Spanning more than 200 pages, the collection covers all facets of the game’s design — concept art, characters design, landscapes & settings, and technology — all inspired by MachineGames’ plot twist for 1960s based Wolfenstein where the Nazis won World War II and conquered the globe.

The Art of Wolfenstein: The New Order is currently available in local comic shops and from Dark Horse’s website and will be available from other online retailers on May 27th. Get psyched!

LARA of Honor to Todd Howard

We’re very excited and proud to share news that at this year’s LARA (also known as The German Games Award), Bethesda Game Studios’ Todd Howard will receive the ‘LARA of Honor’ award.

Widely considred the highlight of the annual award show, the LARA of Honor has been given out since 2007. Previous winners include Ralph H Baer (2007), Allan Alcorn (2007), Jürgen Goeldner (2008), Alexej Pajitnov (2009), Nolan Bushnell (2010), Yves Guillemot (2011), Will Wright (2012) and Richard Garriott (2013).

Everyone at Bethesda is very excited for Todd to receive this award. It’s a testament to the hard work he and the BGS team has done, and to the great games they have produced over the last 20 years.

For more details, read the full press release after the break… Continue reading full article ›

Weekend Wolfenstein Update

Wolfenstein: The New Order’s release date is creeping up — less than 10 days until it hits worldwide on May 20th!

So what’s the latest on the game, you ask? Friday’s Reddit AmA featuring creative director Jens Matthies answered a number of questions about the game and series, including:

Reddit: Both RTCW, ET and Wolfenstein (2009) all had traditional Allies vs. Axis style multiplayer with Wolfenstein twists (amulet powers, venom gattling gun, etc). If Wolfenstein: The New Order is a success, which I hope it is, and Bethesda greenlights a sequel, which I hope they do, is a multiplayer component or stand-alone like Enemy Territory possible? What would you do differently to make it MachineGames own unique experience?

Jens: Can’t really speculate about how the future will play out. I’d love to do a sequel. I think it would be a lot of fun to make an Enemy Territory style multiplayer game. But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project.

Reddit: How much concern is there over how you approach the Nazi enemies? In terms of brutality you administer towards them, or just being historically sensitive. Does it make making an FPS easier?

Jens: Well, above all we wanted to make the best Wolfenstein game possible. The game is of course completely fictionalized and over the top, but we wanted the sense of oppressive Nazi horror feel authentic.

You can read more of the AmA here. Elsewhere in the world of Wolfenstein, check out these links…

New in ESO This Week

There are plenty of things to immerse yourself in with The Elder Scrolls Online. Some things we wanted to bring to your attention that you may have missed:

  • The Interactive Map gets a new addition with the arrival of Craglorn. Read the article here to learn more.
  • An interview with the first Emperor, Morkulth is available to check out. Get some tips to your battle strategy.
  • Issue #57 of the Tamriel Chronicle gives insight to some of the news as well as showcases the fine artistic skills of the community
  • Discover new guilds in the Guild Spotlight. This week they talk to M.O.R.T.

See you in Tamriel!

ESO on Consoles – Update

We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible.  Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

Thank you for your patience and loyal support.

Jens wants to answer your Wolfenstein questions (and more) tomorrow on Reddit (Updated)

Update: Jens’ AmA has begun. Ask your questions here!

Wolfenstein: The New Order’s Jens Matthies will be participating in a Reddit AmA this Friday, May 9th beginning at 9:30 am est. As the game’s creative director and one of the founders of our Uppsala, Sweden-based studio, MachineGames, he can answer plenty of your Wolfenstein and game developments questions.

He’s also got a pretty amazing collection of movies and TV series, so feel to test his movie knowledge. Or ask him about Swedish cuisine or jet skis. Or… um… ask him about anything else!

Look for Jens_MachineGames tomorrow morning in /r/IAmA!