For a retrospective on the game, Nick and I recently sat down with John Carmack for a director’s commentary track. Watch the video above, as he discusses his memories of the game while playing the original DOS release.
Last but not least, we’ve put up two Wolfenstein items on Xbox LIVE’s Avatar Marketplace. Purchase a Wolfenstein t-shirt (male/female) for 80 Microsoft Point and the Classic B.J. Blaskowicz Mask for 160 points.
Have a favorite memory of Wolf 3D? Feel free to share it with us in the comments section.
They said we’re making Elder Scrolls Online. And I said, “Yes we are!”
The latest update to Game Informer’s month-long coverage for The Elder Scrolls Online introduces fans to the game’s creative director, Paul Sage. In a 20-minute interview, Paul shares his long-standing love for the series, Elder Scrolls touchstones you’ll see in the game, PvP gameplay, and reasons why those unlikely alliances mentioned in the trailer form.
Following yesterday’s long-awaited reveal of The Elder Scrolls Online, we have just released the game’s announcement trailer. In development at ZeniMax Online Studios, this epic MMO is the first Elder Scrolls game to allow players to explore the series’ universe with others.
Since opening its doors in August of 2007, we haven’t been able to say much about happenings at ZeniMax Online Studios – until today. Announced just minutes ago, Game Informer’s June 2012 cover story is… The Elder Scrolls Online!
The magazine will be available to subscribers early next week and should arrive at GameStop stores shortly after that. You’ll also want to keep your eyes on GameInformer.com/ElderScrollsOnline. Today they put up the magazine cover, and you can expect more updates throughout the month.
The Elder Scrolls Online is planned for a 2013 release on both PC and Mac. To keep up on the latest news for the game, check out our official Twitter and Facebook accounts for the game, and also visit the game’s discussion forums.
10 years ago this week, we released the PC version of the The Elder Scrolls III: Morrowind. While I was still a senior in college at the time, I remember it being a monumental release, and I was envious of PC gamers playing it before it released on Xbox. In the five years I’ve been working at Bethesda, I’ve learned to appreciate the game even more. The game was vital our company, and allowed us to continue the series with Oblivion and Skyrim.
It never ceases to amaze me how strong Morrowind’s community remains. The modding community continues to push the game to its limits and Morrowind will always be the sentimental favorite for longtime fans.
Want to go back and play the game? Grab it on sale on Steam and GameFly.
Feel free to share your favorite memories in the comments section.
The English Kinect update for Skyrim is available today for Xbox 360. A full list of English Voice Commands can be found here here. The French, Italian, German, and Spanish versions are all in final testing. We’ll share those dates as soon we know them.
We’re pleased to announce a content update for Pro and Premium subscribers to QUAKE LIVE, id Software’s browser-based free-to-play first person shooter, with the addition of the Premium Pak 12. With this update, Pro Start-a-Match players get five new game modes, a new Start-a-Match interface that offers in-depth match customization options, more than 200 customization settings, and four new premium arenas. The Premium Pak 12 update is available at quakelive.com.
In addition, all QUAKE LIVE premium content will be free beginning today through Sunday, May 6th. During this Free Premium Week, new Premium and Pro subscribers will receive one or two free two-week Pro Subscription Tokens which can be redeemed to extend their subscription or gifted to a friend.