Find out Juli Kidman’s fate in The Evil Within: The Consequence — available today across all the main game’s platforms for $9.99.
If you’ve played The Evil Within’s first DLC, you know Kidman is precariously stuck between completing her assignment from the Mystery Man of Mobius or staying loyal to Sebastian and Joseph. The Consequence picks up right where The Assignment left off and provides a balance of stealth-action and gunplay. That’s right – this time Juli’s packing heat.
Haven’t played The Assignment yet? Double dip on your Kidman quests by purchasing The Evil Within’s Season Pass for $19.99. The pass will give you access to both released DLCs, as well as the upcoming download, The Executioner.
Prepare yourself for these concluding chapters with our release day gameplay trailer embedded above. To keep up on the latest community news for The Evil Within, be sure to keep tabs on the game’s official Instagram, Tumblr, Facebook, and Twitter accounts.
If you haven’t been following our Instagram, Facebook, Tumblr, and Twitter accounts for The Evil Within, you might have missed some of terrifying first-look screenshots and animated gifs for part two of Juli Kidman’s quest, The Consequence.
Because we’re more forgiving than Mobius, we’ve got some of the recent highlights — including last week’s TwitchWorks stream — available today on the eve of The Consequence’s release.
Back in February we announced our plans for our first-ever E3 Showcase, and now it’s time to find out how you can attend the event!
If you’re planning to be in the Los Angeles area on June 14th, we’ve set up a registration process for you here. We will select a lucky group of registered fans to receive official invites for themselves and one guest to the E3 Showcase. If you are selected, you’ll receive an invite to the event on May 14th via email@example.com. Please add this email address to your email contact list to help ensure you receive your official invite should you be selected.
The deadline to register for a chance to attend Bethesda’s E3 Showcase is May 4th, 2015. Questions? Check out our E3 Showcase FAQ here.
Make sure you subscribe/follow these channels so you’re ready to go. The pre-show begins on Twitch and YouTube on Sunday, June 14 at 6:30 PM PT, and the showcase begins at 7 PM PT!
Be there or be squared … err… be cubed… or how about just #BE3. Yeah, that’s it.
The Consequence is right around the corner (this coming Tuesday) — it’s ready to jump out and scare the wits out of you. Before wrapping up Juli Kidman’s story yourself, join us for a mostly-spoiler-free stream of gameplay on Bethesda TwitchWorks.
We’re scaring ourselves with The Consequence this Fear-iday, April 17th on Twitch.TV/Bethesda (follow us here!). Relive the nightmares all over or see what you may have missed by visiting The Evil Within YouTube playlist here.
Been away from Tamriel for awhile? Now’s a great time to jump back into the action of The Elder Scrolls Online: Tamriel Unlimited.
Beginning today at 10:00 AM EDT and running through Monday, April 20th at 10:00 AM EDT, we’re hosting a “Welcome Back Weekend” for beta participants that haven’t yet purchased ESO. The free weekend includes all the major updates to the game introduced before and with the launch of Tamriel Unlimited, including no longer requiring a monthly subscription.
What else is new in the ESO community? Check out highlights below…
Learn how your fan art could score you a Wacom Intuos Medium Tablet or and plenty of other amazing ESO prizes in the Collectible Creatures Fan Art Contest. Full details here.
The ESO team has archived their 15th episode of ESO Live. Follow the channel on Twitch and catch up on all the archived episodes on YouTube.
Having recently celebrated the game’s first year, members of ZeniMax Online Studios have reflected on their favorite memories of Year One. Devs include Game Director Matt Firor, Creative Director Paul Sage, and Art Director Jared Carr.
Not on PC/Mac? We’ll be sharing more details on the Xbox One/PlayStation 4 release — coming June 9th — in the near future.
Much like the battle-hardened B.J. Blazkowicz might do, let’s start by getting right to the point. Wolfenstein: The Old Blood is a standalone game releasing on May 5, 2015, on PlayStation 4, Xbox One and PC. It’s a direct prequel to last year’s smash-hit Wolfenstein: The New Order. You don’t need to own New Order to download and play this release. And for just $19.99 / £14.99 / €19.99 / AUD$39.95, you’ll get two interconnected stories: “Rudi Jäger and the Den of Wolves” and “The Dark Secrets of Helga Von Schabbs.” The gameplay unfolds across eight crackling chapters stuffed with guns, grenades and a cavalcade of all-new Nazi nemeses. And it’s all developed by MachineGames, the same team that brought B.J. back in The New Order last year.
Got it? Great. Now that we’ve got the basics covered, let’s get to the good stuff.
In order to acquire the very latest intel on this upcoming prequel, we flew to scenic Sweden and snuck through the heavily fortified halls of MachineGames to gather up some top-secret insights straight from the source. After some tough interrogations (and an even tougher exfiltration… but that’s a story for another day), we’re back with 7 things you need to know about Wolfenstein: The Old Blood.
1. Back in Time
First, the big question: Why a prequel? Why not, say, explore what happens after the cliffhanger ending of The New Order? Or even tell a side story, from another character’s perspective? The answer is twofold. First, the 1940s is the perfect fit for the distinctive vibe that sets this DLC apart from the main game. “It works well with the pulp B-movie thing we’re going for,” says Executive Producer Jerk Gustafsson.
For the fourth year in a row, Jeremy Soule’s music to The Elder Scrolls series has made the Classic FM Hall of Fame top 300 – the world’s biggest poll of classical music tastes. Ranked 11th overall (just behind Beethoven’s Symphony No.6 in F major Op.68), it’s a huge honor for The Elder Scrolls franchise and a testament of the amazing fans of the series.
Kudos to Vice.com for an amazing feature last week. Fond of Fallout 3’s memorable Tranquility Lane questlines, writer Joe Donnelly decided to approach a therapist with the plotlines of well-known Vault 112 simulation.
Here’s the kicker. Donnelly didn’t just ask what it might have all meant to Bethesda Game Studios, but rather, he decided to share the plotlines as if it they were his actual dreams.
Describing Tranquility Lane, here’s Donnelly:
“For me, it’s the most chilling dream sequence of any video game, which is why I decided to have it analyzed. I had Christine, a holistic therapist and dream analysis specialist, believe that the Tranquility Lane segment was, in fact, a recurring dream of my own. I described the minutiae of the dream, before asking her professional opinion as to its possible meaning.”
Read the full feature at Vice.com. Now if someone could just help me explain why I keep losing teeth in my dreams.