It’s E3 week, but the New York Times throws out that Wolfenstein: The New Order is “one of the very best releases of the year”. Read Chris Sullentrop’s review here.
Earlier today, we ever-so-slightly tugged on the curtain to reveal that new information on DOOM is coming soon. We encourage you to throw on some headphones and check out the trailer.
We’re not ready to discuss the details of the game yet, but we’ll be sharing new info at this year’s QuakeCon event – taking place July 17-20th at the Hilton Anatole in Dallas, TX. For more information on the event, visit www.QuakeCon.org.
E3 week is upon us! We’ve made things a bit easier on you by gathering all of the presentations and interviews scheduled in one place. Tune in so you don’t miss out on all the details for The Evil Within and BATTLECRY.
All times PDT and subject to change. To get the latest during E3, be sure to follow @bethblog on Twitter.
Monday, June 9th
- Game Trailers (On SPIKE TV) – 1:20pm
- Twitch – 4:00pm
Wednesday, June 11th
- IGN – 11:50am
Thursday, June 12th
- Gamespot – 10:40am
The Evil Within
Monday, June 9th
- Game Trailers (On SPIKE TV) – 2:15pm
- IGN – 2:20pm
Tuesday, June 10th
- Twitch – 1:20pm
- PlayStation Blog – 3:30pm
Wednesday, June 11th
- Gamespot – 2:40pm
While in Munich to receive the LARA of Honor award, Todd Howard chatted with GameStar on a number of topics: career highlights, gaming philosophies, favorite German cuisine, and much more are all covered in the video above.
“Turn the pain into something positive. Use the darkness to make good art.” — Those words mean a great deal to Wolfenstein narrative designer Tommy Tordsson Björk. Find out why in a heartfelt column this week on The Huffington Post.
Next… err current-gen gaming is all the rage these days, but IGN recently took time to share their 100 favorite games from the previous generation. Bethesda published games make quite a splash in the list — with five games making the list: Dishonored (#67), Oblivion (#40), Fallout: New Vegas (#26), Fallout 3 (#5), and Skyrim (#4).
The Skyrim Mash-up for Minecraft on Xbox 360 recently won the “Coming Back for Seconds” award from the Xbox community. Thanks to everyone for voting.
If you’ve ever eaten at Nando’s, you know their chicken is peri peri good! It’s so good that MachineGames developers flew from Sweden to the UK to celebrate their first paycheck. Learn more on this and other tidbits about Wolfenstein: The New Order’s development at Shortlist.
Are The Evil Within and BATTLECRY your most anticipated games of E3? Share your support in a new poll up at FavsList!.
Here’s some scary thinking: A new feature at Games Radar focuses on eight bizarre parallels that can be made between the real world and the world of Wolfenstein. Yikes!
Do you know what time it is? It’s time for a Wolfenstein Penny Arcade cartoon!
Finally, a little love for Dishonored. Below you can watch a jaw-dropping play-through of the Lord Regent assassination mission — courtesy of StealthGamerBR. The video is an awesome reminder that you can always find new and creative ways to play through the game.
This month’s Vault Boy tee is in celebration of the World Cup! The vault may not have a soccer team, but that doesn’t mean you can’t boost that Unarmed skill and cheer for your favorite team. Don’t pass on this one! Get it before it’s gone at store.bethsoft.com.
More information about Update 2 is coming soon. In the meantime, here are other ESO highlights worth checking out…
- The June Edition of ESO’s “The Road Ahead” update gives new updates on class changes, megaservers, features coming to Update 2, and a sneak peek at features coming later.
- The 61st Edition of The Tamriel Chronicle is live. Check it out to see the latest fan creations.
- Get fan-created tips on for Craglorn, dealing with Dark Anchors, and Veteran Rank gear in the newest update to the Adventurer’s Handbook.
For much more on ESO, visit www.elderscrollsonline.com.
Gaming Heads is back with more excellent merchandise for The Elder Scrolls Online. Starting today, you can pre-order their new 16” Breton statue, modeled after the character from our three-part cinematic trailer series. The richly detailed statue includes deluxe full-color packaging, a hand-numbered base, and a certificate of authenticity. Even better, the exclusive edition includes an alternative headpiece featuring the character’s undead appearance. You won’t want to miss your chance to own this high-quality collectible.
Get a look at the statue in the images below, and order soon—only 500 exclusive editions and 1,000 standard editions will be printed worldwide.
Back in March of this year, BGS senior designer Joel Burgess made the trek out to San Francisco to be apart of the 2014 Game Developers Conference. During the week, Joel presented the following presentation to industry peers focused on level design.
For the prospective game designers out there, Joel was nice enough to bring his presentation, “The Iterative Level Design Process of Bethesda Game Studios” to Bethesda Blog. Here’s Joel…
A note about author voice in this article: As per the usual disclaimers, the views and opinions expressed within are my own, and may not necessarily reflect the views and opinions of Bethesda or Zenimax. Those views and opinions are intertwined with the interests, history and objectives of Bethesda Game Studios, however. While I am reporting on the practices of the studio, some of the particular reasons behind these practices are my own opinions, which only have partial impact on the actual adoption and implementation thereof. For this reason, I will try to use “I” to express my opinions, where “we” will usually express a fact about the studio.
Iteration, as it’s generally known within game development, is the progressive process of planning, creating and testing content. This is typically expressed as a cycle, where a process is repeated, with each repetition applying lessons learned from the prior. This cycle is progressive, with each iteration building upon and refining the last. This concept is widely embraced: many game developers have espoused iteration when discussing the design process.
There’s good reason for this. Iteration works. Studies such as this one from J. Nielsen show that when developing interfaces for software such as a banking application, polling users on the UI experience can provide designers with findings which then inform their next UI iteration. The result is that early iterations see major gains in usability. These finding are echoed in other studies, as well as being supported by observing everything from how an artist develops a painting to the scientific process.
Like any broadly-referenced term, there are many interpretations, scopes, and applications of iteration. An annual game franchise such as Madden Football, for example, can be seen as a very long-form iteration, where each game sees entire features added, removed, and improved upon. Spelunky, which originally came into existence as a fairly low-fidelityGamemaker game would later be released as a commercial title with entirely new art and codebase which largely mimicked and refined that seen in the original release.
Individual assets within a game are frequently iterated upon, too. The look of the original Team Fortress Spy is a far cry from his modern TF2 incarnation. The gameplay design of the Spy has also been iterated upon over the years, even though the core class role has remained fairly consistent. The visual design of the spy also demonstrates that elements, such as his balaclava, can stand the test of time over many iterations, while other aspects change radically. TF2 is also a game which has seen a great deal of publicly-observable iteration over the years, as Valve has introduced many new gameplay-altering items and game types.
We’re only two weeks away from E3, but there’s already plenty of folks sharing their hands-on experience with The Evil Within. This weekend Polygon has a new video preview featuring Griffin McElroy and Mike McWhertor discussing the latter’s hands-on experience with the game. Watch it above, and check out more previews from our Tuesday roundup.
As a reminder, The Evil Within is arriving this October – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack.
Here is where reality melts into fantasy. More of your amazing cosplay and artwork featuring a flame atronach, an NCR ranger, and illustrations of your favorite DOOM creatures. Check out the album below to see them all.