Look for more Bethesda Underground videos for The Evil Within in 2014.
Look for more Bethesda Underground videos for The Evil Within in 2014.
In time for Halloween week, get a sneak peek at werewolves in the latest ‘Creating ESO’ feature at elderscrollsonline.com.
With two days until Halloween, we put together some haunting links to check out as you finalize your costume and ready your candy bag.
Related, here’s a final reminder for Wikia’s ‘Thinking Outside of the Boxman’ Halloween Sweepstakes. By sharing your Evil Within-themed fan art or costume, you’ll have a chance to win an NVIDIA GeForce GTX 760 graphics card and a Shinji Mikami-signed poster. To participate, share your submission in the comments section here through 10/31 (read full sweepstakes rules).
Already entered, check out Chinduism’s spot-on Boxman costume below.
Much better than my effort.
Five years ago today, Fallout 3 released in North America. To celebrate the occasion, share your favorite #Fallout3Memories with our official Twitter account for Bethesda Game Studios – @BGS_Devs.
Related, Eurogamer recently put up a new feature highlighting the game as one of the best games of this generation. Elsewhere, GamesTM ranked the game #1 in their list of 50 Defining Games of This Console Generation, and Todd Howard commented on the honor here.
Reddit can be a dangerous or inspiring place. Sometimes you turn up real treasures if you have the right timing. This was the case of us seeing Reddit user, Adras’s Morrowind mod. The project took has taken him seven years and he’s still working on it. Turns out Adras is James Hartley of Traverse City, Michigan and in his day-to-day he works as a Network Technician. We spoke with Adras about the work he did on his mod, Ravenhold Castle, and the work he’s still doing to complete it.
What’s it been like working on Ravenhold Castle?
More than anything, it has been a great learning experience. When I first started out making mods, I didn’t know the first thing about how video games were made or the amount of work that goes into them. It has really given me a great perspective and respect of the people who do it for a living. Modding is a fun and rewarding experience, but it is also a lot of work.
The years of working on Ravenhold Castle has really helped expand my creative thinking skills. While working on the mod, I combined items and room pieces from the existing game to make new interior designs and other structures never before seen in Morrowind. Rather than making new objects that needed to be imported, I opted to be creative with the design and keep the mod entirely dependency-free; meaning that when installing the mod, there will only be one file, rather than many. That helps keep the mod simplistic, yet detailed.
Over the years you’ve put a lot of effort into preserving mod projects for Morrowind, can you talk about that?
Morrowind was the first open-world RPG game I played extensively. Most of my gaming experience before Morrowind was First Person Shooters and console games. The world of Vvardenfell is just so incredibly immersive that, even after 10 years, I can still walk around and see beauty in things that I didn’t notice before. That’s not to say that Oblivion or Skyrim aren’t beautiful – they certainly are – but Morrowind has something special about it. I can walk around Vvardenfell looking at all these strange creatures walking past me and huge mushroom trees off in the distance, and I feel like I am right at home.
Ravenhold Castle wasn’t the first mod I’ve created, but it is the first one that I really put a lot of time and effort into. I have been working on it for over 7 years, and it has become more part of my life than just a simple side project. I’ve put countless hours into it, I’ve had input from friends and family on it, and it has developed and changed over the years as I have. I’ve spent a lot time playing Morrowind over the past 10+ years, so much that it will always have a special place inside me. Through this mod, I’ve had a chance to give something of my own back to the world of Tamriel.
Ravenhold Castle isn’t ready for release yet due to time constraints with work, though I am hoping to be able to get enough work done to release it soon. Originally I was planning on having a entire quest line, but at this point it would only be a housing/town mod.
The interview continues after the break
If you’re up on your Fallout lore, you know that October 23, 2077 is the date the Great War began… and ended.
Commemorating the date , err, anticipating (?) the date, we’re having a 23% off sale on purchases of $50 or more on store.bethsoft.com.
Additionally, fans can order the special edition tee shown above. Click here to order.
As we near Halloween, we thought we’d share new screens and concept art from The Evil Within. We have a new concept piece and screenshot of the butcher shown in our recent gameplay video, as well as the first in-game screenshot Boxman.
For more Boxman, check out our 3D model we released as part of our “Thinking Outside of the Boxman” Halloween Sweepstakes with Wikia. If you missed the models, check them out after the break.
Dishonored items for Team Fortress 2 — previously available with a pre-order of Dishonored — are now available for purchase within the game’s store. Outfit any character with the Whale Bone Charm, or mask your Spy with the Lacking Moral Fiber hat.
Halloween is drawing near and we’ve been spotting some fun and creative uses of talent in celebration of the Fall holiday. With all of the vampires, werewolves, ghouls, and Boxmen we’ve had through our office we thought this could offer you guys the chance to show off your artistic skills. We’ve seen Jack-o-lanterns, illustrations, and costumes of all kinds over the years and would love to see more.
If you happen to be scaring children while dropping from trees as Corvo, or carving a pumpkin into the Pint Sized Slasher we want to see it and everyone else to see it as well! Submit your Halloween-themed pictures and pieces to email@example.com or any one of our social media pages and we’ll post our favorites.
Here’s some inspiration to get the creatives juices flowing!
Read answers to ESO questions sent in from TESO Junkies and Tamriel Foundry at elderscrollsonline.com. Here’s a snippet of this week’s feature:
How do you intend to make each Alliance War campaign feel persistent? Will campaigns last forever, or will they change from time to time, and will the enemies rotate?
Campaigns last for three months at a time, so you’ll find yourself running into familiar faces during them. Also note that you won’t get rotated out or switched to other campaigns unless you choose to; you’ll be able to stay in the same campaign for the entire time your character exists if you want! When a campaign ends, the only things that reset are its leaderboards and the score. Keeps, Scroll ownership, emperor status, and where you are in the world don’t get reset. It gives a great sense of persistence when only the scoring mechanics “reset.”