That’s Pretty Coub!

Starting today, Dishonored fans can compete in a unique contest from Coub.com.

What’s Coub? It’s a pretty rad site that allows you to create short gameplay gifs very easily — like the one posted above. Your bounty for entering? A chance at winning a Steam key for Dishonored and a game sleeve signed by the team at Arkane Studios!.

For more details, visit this page on Coub.com.

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The Evil Within Tobuscus

We asked Toby Turner, who you might know as better as Tobuscus, if he’d like to play The Evil Within. He agreed so we brought him via an ambulance to a place with some “ambience”. Queue the sirens…

Shinji Mikami’s return to survival horror hits store shelves on October 14th. Get ready!

For more videos from Toby, visit http://www.youtube.com/tobuscus

Bethesda TwitchWorks: Something Wicked


It’s officially October, and with that comes Halloween! While we’re still a ways off from the 31st, our first October stream kicks off with some sci-fi horror to build atmosphere and get us in the spirit (no pun intended).

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September 30th marked the 20th anniversary of DOOM II’s release date, so this week we will be going taking the DOOM Marine on a journey through Hell on Earth. After that, we’ll head back to Mars for a look at DOOM 3 BFG Edition.

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Throughout the stream be on a lookout for our trivia. We’ll be giving away two limited edition numbered prints and an accompanying DOOM marine plush.

Tune in today at 4pm EDT for a jump into horror only on Twitch.tv/Bethesda

PSA — The Evil Within Pre-Order Haunts Xbox Live

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Beginning this week you can pre-order The Evil Within and its Season Pass digitally on Xbox LIVE. Folks that order the game will be able to pre-load effective immediately.

And if you missed it, The Evil Within is already available for pre-order on PlayStation Network (now both in North American and EU territories) and Steam. Pre-loads for both will come before launch — more details to come.

Vault Boy of the Month – Robotics Expert

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Frankenstein made a monster. Vault Boy made a Robot. And with that, October’s Vault Boy Tee of the Month is here and it’s a Bethesda community favorite: Robotics Expert! We’re very excited (and hope you are, too) to celebrate this popular perk.

Per usual, you have one week to order this limited shirt. And for more Fallout goodness, don’t miss our new hats for the game.

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Update on The Evil Within’s PC Requirements

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Last week we posted our recommended PC system specs for The Evil Within, and in turn, we received plenty of feedback. While we still recommend this benchmark to experience the game in all its gory glory, we also recognize the need to provide information on how you can play the game with a wider range of PCs.

Minimum requirements for The Evil Within can now be found below. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game..

Minimum Requirements

OS: Windows 7/8.1 (64 bit)

GPU: GTX 460 or an equivalent 1gb VRAM card

CPU: i7 or an equivalent 4+ core processor

RAM: 4GB

HDD: 50GB

If you meet the recommended specs, you’re in for the ideal experience. The game looks amazing with full-screen anti-aliasing, full shadow quality, motion blur, tessellation, SSAO, and 1080p visuals.

PC users can pre-order The Evil Within today on Steam — where we’ve updated the game page to account for both the minimum and recommended system requirements, or your favorite digital or physical reseller.

The Evil Within Gets Graphic

EvilWithin_CoverTitan Comics has joined with us to create a new prequel comic series for The Evil Within. Inspired by the work of Shinji Mikami and the team at Tango Gameworks, the comic series follows a young student named Dana as she searches for a missing friend in a nightmare world.

And if you happen to be attending New York Comic Con, issue #1 will debut and be available first to exhibit attendees October 9th – October 12th. Visit the Titan Comics booth (#2142) to secure the premiere issue before anyone else.

If you’re not attending NYCC, you won’t have to wait much longer. The Evil Within’s debut issue will release on October 15th – just a day after the game’s release. You can purchase the comics at your favorite comic store or titan-comics.com

And in the embed below, get a first look at what to expect from writer Ian Edginton and artist Alex Sanchez in the comic’s first issue.

Sessler Series Continues for The Evil Within

Our behind the scenes look at The Evil Within continues this week  with three new features in this revealing web series. Adam Sessler once again sits down with Game Director Shinji Mikami along with other members of the Tango Gameworks team, offering a closer look at both The Evil Within and the people behind it.

In ‘Inspirations: The Origins of Evil’ (see video above, you can choose the subtitles for your language), Mikami-san shares how his love of old horror and sci-fi films played into the creation of the game and how they perpetuate the development of survival horror. You may even learn something new about Japanese history and folklore and learn what really frightens the legendary director.

Giving Mikami-san a break to spend some time with the audio team, Sessler chats with Shuichi Kobori and Ippei Shiraki to get a deeper understanding of how music and sound come together to further immerse the player into Sebastian’s world in ‘Audio Design: The Sounds of Evil.’

And from audio to visual, jump into ‘Visual Design: The Aesthetics of Evil’ to check out the series’ sixth installment. Join Sessler and Art Director, Naoki Katakai, as they discuss inspirations, the environments, and of course the enemies of The Evil Within.

Throughout October we’ll continue to share more insider info on The Evil Within. Keep your eyes peeled for more videos, features, and much more Mikami!

And in case you missed the first showcase of Bethesda Behind the Scenes, you can see the line up  here or on our YouTube playlist.

LEGO: BFG Edition Interview

Whether you’re searching Reddit or checking out news on numerous gaming sites, it would be hard to miss this amazing, spot-on LEGO tribute to DOOM. After sharing this Flickr page and YouTube video shown above, there have been plenty of “that’s [expletive] awesome” said this week.

This week we had a chance to catch up with the creator, Iain Heath — a.k.a. Ochre Jelly. Originally from the UK, Iain’s lived in Seattle the past 17 years, where he’s worked as a software engineer, aspired to be a wannabe stand-up comedian, and become a full-time LEGO artist and blogger for The Brother’s Brick. This weekend Iain will be proudly displaying his DOOM homage and other works at BrickCon — a celebration of all things LEGO taking place in Seattle.

Check out our interview below…

You’ve worked on a numerous LEGO projects, what led you to DOOM?

I played DOOM and DOOM II way back when they first came out, and was a huge fan, played loads of mod levels, and still play it to this day. And since my LEGO art generally focuses on popular culture, it was a natural fit. Since I usually build stuff that is in the public consciousness, I thought I’d built something just for myself for a change, for purely nostalgic reasons. To be honest, I had no idea anyone else really remembered the game, so the popularity of my DOOM layout came as something of a surprise!

You’ve been posting about the project for some time on Facebook, how long did the project take?

I started it at the very start of the summer, and it’s basically consumed all my free time. By my reckoning it required about 15,000 bricks to construct – most of which had to be special ordered, as my existing LEGO collection is relatively small (as are most of my previous models, compared to this one). I also ran out of time to add everything I wanted to, and had to scale it back a bit in order to be done in time for BrickCon. For example, I wanted to include an Arachnotron and Hell Baron.

What was the most challenging aspect of the project?

The scale of the background, definitely. I normally just build small characters. But with DOOM, the environment is a big part of the experience, so I decided to just bite the bullet and attempt a diorama at the same scale as the characters. I haven’t done much architecture before, so that was hard to figure out. With characters, I’m trying to emulate a very specific image. But for these backgrounds, there wasn’t a template to work from, I had to design the layout from scratch, which required greater imagination and planning on my part.

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