Last week we introduced our newest developer commentary for Wolfenstein: The New Order on our Twitch stream. Now, for your viewing pleasure, see the exciting in depth footage of the Gibraltar Bridge in high definition with narration from MachineGames’ senior gameplay designer, Andreas Öjerfors.
If you missed our first commentary video, you can catch it in episode 2 of our Bethesda Twitchworks variety show.
Announced at QuakeCon 2014, Quake Live is now available as a Free to Play game on Steam
for your PC. With its move to Steam, the game features all the newest changes for the game, including a new announcer voice, several new in-game reward medals and more. Full update details can be found on here
For more details on Quake Live, visit the game’s official website.
Take a Psychobreak from your Sunday activities and check out these pics from The Evil Within’s Japanese showing — including appearances from Shinji Mikami and top-notch cosplayers –this weekend at Tokyo Game Show.
This week we’re proud to present a new Wolfenstein developer commentary courtesy of senior gameplay designer, Andreas Öjerfors and team at Machinegames. Andreas takes us on an intimate journey through the development of Chapter 12, the Gibraltar bridge.
Following the commentary we’ll be taking it back to a classic time, a Wolfenstein 3D time to see just how far we can get through the game. Be sure to tune in for this nostalgic and informative Wolfenstein adventure — you could even win a copy of “The Art of Wolfenstein: The New Order“!
All of the fun begins at 4pm EDT this Friday (September 19th) on Twitch.tv/Bethesda.
And to see the whole developer commentary in high definition, you can catch see it below the break.
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With Tokyo Game Show taking place this week (September 18 – 21) in the home city for Shinji Mikami’s team, Tango Gameworks, it only made sense to come up with a new gameplay trailer for The Evil Within. In our newest footage, the game’s primary antagonist Ruvik (voiced by Jackie Earle Haley), narrates and gives clues to the madness you will encounter.
And if you really want to get into the TGS spirit, you can watch the trailer for the Japanese version of the game (Psychobreak), here! As news and pictures come out of TGS, we’ll be sure to share them through our Twitter and Facebook pages.
With less than a month until the October 14th, expect plenty of terrifying updates for the game in the days and weeks ahead. If you’re ready to pre-order, head to www.theevilwithin.com.
Update 4 for The Elder Scrolls Online is now available on both the North American and European megaserver, and there’s a ton to see in it! The roads to Upper Craglorn are open, and new quests, delves, and the conclusion of the Celestial storyline are all waiting for your group to explore. Visit Dragonstar and prepare to take on the Scaled Court and their new monstrosities.
A new Trial, Sanctum Ophidia, is open. In it, you’ll take the fight right to the heart of the Scaled Court, battling the deadliest among their ranks, including the Celestial Serpent itself. Vanquish it, and you and your allies will enjoy great renown—and great loot.
Let’s not forget the Dragonstar Arena! This entirely new type of challenge is designed for four Veteran players, and will put your skills to the test. Can you survive waves of dangerous enemies and hazardous conditions to prove yourself a champion? With ten arenas in both Normal and Veteran Mode, there’s plenty of blood sport just waiting for the brave.
Of course, there’s much more in Update 4: a new crafting trait, expanded delves, improvements to grouping during quests, and tons of fixes. Make sure to read the full patch notes
, and enjoy the update!
This weekend we’ve got a few important items to discuss for The Evil Within…
- With the game arriving just in time for Halloween, we’re very excited to share news that longtime horror magazine, Fangoria, has placed one of the game’s most disturbing characters, Laura, right on the cover!
- Also gracing Game Informer’s October cover, Game Director Shinji Mikami discusses his return to survival horror in a new interview with Andrew Reiner.
- We continue to share new art from the game on our Facebook and Twitter accounts for the game. This past week we featured new images of Ruvik, and you can look forward to more on the game’s environments this week.
Between now and October 14th, stay tuned for many more updates on the game!
Those empty spots on your bobblehead stand collecting dust? Well wait no longer! Series two of Vault-Tec bobbleheads from Gaming Heads is on the way. Available individually or as a set, series two picks up where series one left off with the addition of:
Build up those skills and statistics by pre-ordering from store.bethsoft.com or gamingheads.com and securing your favorite bobblehead(s).
Exciting news for our fans in Australia! We’ve partnered with Warner Bros. Movie World on the Gold Coast, Australia to bring you a special real-life experience inspired by The Evil Within!
Currently in production for their signature ‘Fright Nights’ event held throughout October, the maze includes real-life characters from the game and is sure to be a test of nerves for anyone brave enough to enter.
For those that can’t get to the Gold Coast during October, a teaser version of the maze will also be at EB EXPO in Sydney October 3 to 5 on the Bethesda booth along with the game!
Below we have some of the first images to emerge from the maze. Good luck Aussies!
Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within
– Resident Evil creator Shinji Mikami’s return to survival horror – you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise -cancelling headphones.
What you wouldn’t expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch. On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.
With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.
The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with the same tenacity as some of the game’s most challenging opponents.
The Evil Within releases in North America and Europe on Tuesday, October 14th and on October 16th in Australia/New Zealand. Pre-ordering the game today allows you to gain access to the Fighting Chance Pack.
For more details, visit www.theevilwithin.com/preorder