Wolfenstein now releases on May 20th globally!

We’re pleased to announce that Wolfenstein: The New Order will now be launching simultaneously in North America, Europe and Australia on Tuesday, May 20, 2014 on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC!

Currently under development at MachineGames, Wolfenstein: The New Order, the first-person action-adventure shooter, reignites the franchise widely recognized for pioneering the first-person shooter genre. Set in the 1960s, the monstrous Nazi regime has used mysterious advanced technology to win World War II. They now rule the globe with an iron fist. Wolfenstein: The New Order sends you across Europe on a harrowing mission to bring down the Nazi war machine.

As an added bonus, everyone pre-ordering the game will be invited to access the DOOM beta with their copy of Wolfenstein: The New Order. For more information on the DOOM beta access pre-order bonus, as well as applicable terms and restrictions, please visit: www.wolfenstein.com/doom.

For more information on the game visit www.wolfenstein.com.

20 Years of Elder Scrolls

The list of entertainment products that thrive over a twenty-year period is a short one. It’s a joy to be part of one. When I look back over the last 20 years I’ve spent at Bethesda, I think how lucky we’ve been to keep a group together that continues to grow, both in talent and number, while being able to create games we love.

One thing that has kept the series vibrant for so long is that as opposed to simply adding to the previous game for a sequel, we always started over. It was our desire that each game be its own thing; had its own tone, its own soul. As the years went by the technologies changed, we changed, you changed. But the goal remained the same – to create a game that transported you to another place. A game that fueled you with the ideal of endless possibilities. A world you could make your own.

This has always been a partnership with you, our fans. The support you gave us each time has been amazing. The feedback, both positive and negative, made us better. When you spend so many hours, over so many years, on something, it becomes part of you. It’s certainly done that for us, and we know it’s done that for many of you.

There are many memories of what this series has meant to us, and to you. But I often think of one. When we were making Skyrim, but before it was announced, we were visited by a teenager through the Make-A-Wish Foundation. That day in our area, the foundation had arranged for several kids to spend time with President Obama, another with Spider-Man, and this amazing person with us. That was his wish – to see the new Elder Scrolls game. He was the first person outside the team to ever play Skyrim.

And that’s the thing not just about The Elder Scrolls, but experiences like it. They’re important. Yes, they are just games, or just entertainment. But how we all spend our time is important. The best experiences can fill you with the wonder of discovery, and the pride of accomplishment. The fact that you have spent so much time in these worlds with us, and have supported us each and every game, has meant the world to us.

And now The Elder Scrolls is ready to head in a new direction – online. The great folks at ZeniMax Online have brought the same passion and dedication to that game that we brought to ours. And like the other titles, it will be its own thing. We hope you give them the same support and feedback you’ve given us for so long.

Where does The Elder Scrolls go over the next 20 years? Time will tell. But I know it will continue to be an amazing partnership with you. And we can’t wait to play it.

Until then, all our best,

Todd Howard
Game Director
Bethesda Game Studios

Wolfenstein Roundup

Following our new Wolfenstein videos from yesterday, here’s a few more things to help you get ready for the game’s May release.

Today on the Official Bethesda Store, Wolfenstein has it’s very own limited-edition lithograph. Shown above, “Assault on Deathshead’s Fortress” displays amazing concept art from the opening chapter of Wolfenstein: The New Order. In addition to this new print, we also have a new ESO print, “The Arrival“, and a Skyrim-inspired giclee by artist Jeff Love titled “The Dragon at World’s End“.

In other Wolfenstein be sure to read Gamespot’s new feature, “The Old-School Beginnings of Wolfenstein: The Order. In addition to the article written by Daniel Hindes, check out Gamespot’s accomodating video below…

Elsewhere…

  • A recent Kill Screen preview from David Wolinsky delves into the action-heavy preview section we recently let gaming press play. Get his reactions — complete with a Commando-esque kill counter.
  • A new Games.On.Net hones in on highlights from a recent playthrough.
  • GamesReactor (Sweden) and PCPowerPlay (Australia) have new magazines on newsstands. Check them out below.


Have a great weekend!

Bethesda Underground: Know Your Devs – MachineGames’ Tommy Tordsson Björk

With our newly-released Wolfenstein gameplay video, the Bethesda Underground team is happy to share our newest “Know Your Devs” profile. This time around, we highlight one of MachineGames’ leads that helped make the game’s train sequence happen — narrative designer Tommy Tordsson Björk.

Watch the video above and let us know what you think. For more Bethesda Underground videos, visit our YouTube playlist.

Exploring Wolfenstein: The New Order – On a Train to Berlin

Today on our official Bethesda YouTube channel we’ve released an extended scene from Wolfenstein: The Order. Praised by press for its unique storytelling, the early-chapter sequence centers around B.J. Blazkowicz having an unexpected run in with one of Wolfenstein’s most cunning villains, Frau Engel.

As we move closer to Wolfenstein’s release date (May 20th for North America & May 23rd for Europe), be on the lookout for new gameplay footage.

Enjoy!

QuakeCon Pre-Reg — Round 2!

We’re pleased to announce that QuakeCon 2014 online pre-registration for the BYOC Select-a-Seat + Swag Pack Presented by Logitech® G package is set to open for attendees tonight at 7pm CT/8pm ET at: registration.quakecon.org. The BYOC Select-a-Seat + Swag Pack Presented by Logitech® G package includes:

BYOC Select-a-Seat + Swag Pack Presented by Logitech® G

Full of Limited Edition Items and Guaranteed Reserved Seating

$150 (Limit of 500 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Official QuakeCon 2014 T-Shirt
  • Official QuakeCon 2014 BYOC T-Shirt
  • Official QuakeCon 2014 Lanyard
  • TWO Special Limited Edition T-Shirts
  • Poster and Exclusive Drawstring Backpack for The Evil WithinTM
  • QuakeCon 2014 Branded Logitech G430 Surround Sound Gaming Headset
  • The Elder Scrolls® Online Branded Mousepad
  • 1-year ‘Pro’ Subscription to QUAKE LIVE®

About QuakeCon 

QuakeCon, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, July 17 – Sunday, July 20. Doors to QuakeCon will open on Thursday, July 17th at 10:00am CT and will remain open through July 20th. For more information visit: www.quakecon.org.

 

Fallout: New Vegas Mod Interview – Otellino & CNC

We have the pleasure of meeting up with Otellino (Thomas David Mitchell) and CNC (Christopher Newton-Clare) to discuss their Fallout: New Vegas mod, “For the Enclave!” Not only does the mod add The Enclave as a joinable faction, but it also consists of several main and side quests as well as random encounters. The attention to detail makes “For the Enclave” a worthy addition to the New Vegas Wasteland.

When not working on mods, Otellino is a student at Abertay University in Dundee (Scotland) to study Game Design and Production Management. CNC hails from Southwest England where he is in IT Support and Care Work. They took the time to give us a breakdown of the hardwork and rewarding experience that went in to making such an expansive mod.

What encouraged you to become involved in creating a mod for Fallout: New Vegas?

Otellino: I’ve enjoyed modding games for quite a while, but I found Fallout’s setting to be fantastic. I love its retro-yet-sci fi setting. It accommodates all sorts of different mod ideas and is just all-around fun and interesting.

CNC: I loved the game with its rich lore and detail to it. Fallout has become my favorite series thanks to New Vegas.

What about the lore involving the Enclave inspired you to include them in New Vegas?

Otellino: I honestly find the Enclave very interesting. The idea of a shadow government and remnant of America’s military is something that I loved and had to build on. Even though the Enclave Oil Rig was destroyed in Fallout 2, the existence of Raven Rock in Fallout 3 served as a basis that other Enclave outposts may exist, and so the mod hopefully blend in well with the game’s setting.

CNC: Many people find it interesting and cool to effectively play as the “bad guys”. They have been in Fallout 2 and 3 ,while in 3 you can help them out you still couldn’t be with them. Plus, after seeing the original Enclave power armor brought back a mod had to be made (after I stopped kissing and hugging the monitor of course).

Continue reading full article ›