In the reveal trailer above, get a first look at the world envisioned by Viktor Antonov (Half-Life 2, Dishonored) — where gun powder has been banned following a cataclysmic world war at the dawn of the 20th century. Traditional warfare is now a relic of the past and all conflicts are settled head-on by elite teams of chosen warriors in sanctioned WarZones. Trained and bred for battle they face off for the glory of their nations.
To learn more on BATTLECRY – planned to be in Beta in 2015, visit the game’s official website — featuring an introduction blog post from Rich Vogel — and the BATTLECRY social media channels:
UPDATE: Recently, various gaming sites had a chance to participate in 32-players matches of the game. Learn more about their experience in the links below.
The Escapist – “The scenery of the level we played on did feel like as if you were playing in well-crafted anime painting.”
Polygon – “BattleCry’s positive community aspirations are certainly encouraging. The game’s bright, gorgeous atmosphere, clearly influenced by Antonov’s stylized work, may help foster that warm, cheery feeling of camaraderie.”
The Verge – “Its alternate take on a post-WWI world features a slick steampunk look, complete with strange technology and classy looking soldiers.”
GameSpot – Antonov’s distinct touch was immediately apparent in the map I played on, an alternate-history take on an industrial English city that manages to feel both grimy and oddly beautiful at the same time.
Eurogamer – “What these brief glimpses do illustrate is intent, and BattleCry’s team seems absolutely genuine in its desire to do something different in the F2P multiplayer market, and clearly very aware of the hurdles it faces in getting there. With a handful of intriguing ideas, and a surplus of ambition, if nothing else BattleCry will be one to watch for in 2015.”
GameFront – “The PC-based multiplayer title is easy to pick up and offers a lot of potential for depth, but at its heart, it’s a melee game that handles similarly to titles like God of War.”
Destructoid – “From the five (or so) matches that we got to see, BattleCry looks like it’ll be the perfect title to scratch an itch that a sizable portion of players have. It’s easy to jump into, and it’s very fast-paced.”
GamesRadar – “Like a classic game of Quake or Unreal Tournament, Battlecry delivers a steady stream of twitchy excitement. Whenever I wasn’t charging sword-end first into the fray, I was speeding to the nearest clash with dodge-rolls and gap-crossing swings on grappling hooks.”
PC Gamer – “…after Antonov’s work on Half-Life 2 and Dishonored, I’ve got strong hopes that it will look distinct.”
GameZone – “… Battlecry has the core to be a really fun and entertaining online battle arena game. ”
Rock, Paper, Shotgun – “BattleCry’s a melee-focused third-person multiplayer game, with up to 32 stylish soldiers murdering each other. And they are quite stylish, as the art direction is by Dishonored visual designer Viktor Antonov.”
GameReactor – “It’s visceral. Mere seconds into our first session our head was separated from the rest of our body and the blood kept being spillt with decapitations and flying limbs being the rule rather than the exception.”
CVG – New preview plus an interview with studio head Rich Vogel.
Still not sure what BATTLECRY is? Hear nearly 30 minutes of discussion on the game courtesy of Polygon’s Brian Crecente and Mike McWhertor.
The Evil Within will now terrify players right in the thick of Halloween season – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack, which includes:
- Medical Kit – A vital health enhancement to enable Sebastian to fight on.
- Green Gel – Used to upgrade Sebastian’s attributes.
- Double Barrel Shotgun and Three Shells – A larger and more formidable shotgun than the regular shotgun, it’s useful for tight situations with multiple encroaching enemies.
- An Incendiary Agony Bolt – Capable of showering nearby enemies with damaging fire sparks.
- A Poison Agony Bolt – Will draw enemies towards it and poison them, allowing Sebastian time for a quick escape.
For more on the game, check out these fresh hands-on impressions that went up today…
Gameplanet –“The Evil Within looks set to herald a frightening and exhilarating new dawn for survival horror.”
Joystiq — “The game is trying to unsettle me, and it’s doing a pretty good job of it. Just as I catch my breath, Spider-Girl bursts out of what was a harmless looking corpse, and now I have to run.”
MMGN –“The Evil Within is survival horror in its truest form, and the return of a once great genre I feared was lost to the mass market addicted to relentless action.”
Shacknews — “The Evil Within’s approach to survival horror feels vintage, in a good way. Limited resources help add to the tension and there are also some genuinely scary moments. The combat also helps add to the horror environments, with firearms meant to subdue, not dominate.”
Videogamer — “Having played it for a couple of hours it’s become clear that he’s close to achieving his goal: namely, returning to the horror staples he helped define in 1996 with Resi, and obliterate in 2005 with Resi 4.”
PC Gamer — “As someone who counts Resident Evil 4 among their all-time favourite games, The Evil Within has an extra layer of significance for me. ”
Polygon — “It feels like a game that builds upon what Mikami is best known for — survival horror — while taking the genre into a new direction, one without the restrictions a legacy franchise like Resident Evil carries with it. ”
Telegraph UK — “The Evil Within is shaping up to be the terrifying and triumphant horror comeback for Resident Evil creator Shinji Mikami.”
GameReactor — “It’s the Japanese survival horror evolved.”
GameCrate — ” I was wearing a Gear Fit when I played, and had it record my heart rate right after I left the demo. My normal resting heart rate is 75 beats per minute…and after an hour and a half with The Evil Within, it was 117.”
Expert Reviews — “After 2 hours it felt like we were only just scratching the surface and were left wanting more.”
Neoseeker — “The time I spent with The Evil Within might very well be the longest two hours of my life, and that’s okay. As the survival horror genre makes its comeback, Shinji Mikami appears to have taken the opportunity to show he’s still a master at his craft.”
Bloody-Disgusting — “The Evil Within is a great horror game.”
AusGamers — ” Lights out, volume up and all alone — I may be white-haired and frail once the experience is over, but to be taken back to that place Mikami created oh-so long ago…”
The Sydney Morning Herald — “Fans of old school horror should be looking forward to this one.”
The Escapist — Watch Andrea Rene’s reaction to playing the game in the video embed below…
To start, recently we had the opportunity to send Wolfenstein’s collection of awesome goodies, The Panzerhund Edition, to MachineGames’ office so they could do a proper unboxing video. Watch their video, featuring Jens Matthies and Jerk Gustafsson, in the embed above. To purchase this collection, visit the Official Bethesda Store.
Elsewhere, catch these articles, features, and videos…
- Polygon – As a story-driven experience, Polygon’s Ben Kuchera discusses how Wolfenstein manages to handle sexual situations the right way — unlike most pop-culture affairs. Elsewhere on the site, watch a 2-minute primer for playing the game.
- Prima Games — Known for their prowess on gameplay strategy, Prima tackles beginner’s tips, Easter eggs, and throwback surprises.
- Who is more imposing than B.J. Blaskowicz? Perhaps UFC middleweight/TUF Nations champ Elias Theodorou and UFC welterweight Sean Pierson. Watch them play Wolfenstein here.
Continuing our review roundup, read and watch full reviews after the break…
Continue reading full article ›
Prepare to add dramatic effect to your life with the release of the Wolfenstein: The New Order Original Game Soundtrack. Composer, Mick Gordon – along with contributions from Meshuggah’s Frederik Thordendal – brings intensity and thrill to the game that you can now experience anywhere you go.
You can get the soundtrack consisting of the entire in game score on iTunes for $9.99.
Additionally, for your listening pleasure, you can download tracks from our Neumond Recordings for $0.99 a song by clicking an album cover below.
Put on your best gear, pack your provisions, and turn your eyes to the stars—Craglorn launches today! The game update brings a challenge for groups of Veteran Rank players to ESO along with tons of fixes and improvements. Read the full patch notes to get every detail.
In Craglorn, you and your allies will take on new quests as you discover the Celestial threat to Tamriel, explore delves where your skills will be put to the test, and even participate in 12-player Trials—a completely new kind of adventure with the deadliest enemies yet (and fantastic rewards). The patch also introduces class and skill updates, fixes throughout the game, and more.
What else is new with ESO? Check out highlights at elderscrollsonline.com…
- Discover great player-created guides and resources in the new Adventurer’s Handbook series.
- Issue #59 of the Tamriel Chronicle is now available for your viewing pleasure
- Learn more about fan-created add-on, Wykkyd’s Framework
- See how Molag Ball’s iconic mace was recreated in a new video from Geek and Sundry’s Arcade Arms team!
- Looking for other folks to group up with? Get helpful tips here!
- The most recent edition of Battlemaster’s Corner features The Resto Warrior!
- Dan Bull is here with Alliance-themed rap, The Daggerfaull Covenant
It’s Wolfenstein release day! Which means mean of you are redeeming your DOOM Beta codes. There were some reports of emails not getting sent after entering your beta code. For those of you who have not received their confirmation email, we’ve resolved the issue and verification emails are going out today. If you have any concerns, feel free to notify customer support and they will get that handled.
Got more questions on the DOOM beta code redemption? Take a look at our updated FAQ below:
DOOM BETA FAQ
THIS INFORMATION IS SUBJECT TO CHANGE WITHOUT NOTICE. PLEASE CHECK BACK FOR UPDATES.
I’VE JUST PICKED UP MY PRE-ORDERED VERSION OF WOLFENSTEIN, WHERE’S MY DOOM BETA KEY?
A key code is located on an insert inside your boxed copy of Wolfenstein: The New Order.. Visit wolfenstein.com and follow the instructions on the site. Once you complete that process, you’ll be registered to participate in the DOOM beta once it begins. Additional terms and conditions may apply, please visit wolfenstein.com/doom periodically for updated information.
DO I NEED TO CHOOSE THE PLATFORM ON WHICH I WANT TO PLAY THE DOOM BETA?
No. DOOM beta access correlates to your pre-ordered Wolfenstein: The New Order platform. If you purchase an Xbox 360 or Xbox One version of Wolfenstein: The New Order, you will receive an invitation to the Xbox One DOOM beta. PlayStation 3 or PlayStation 4 purchasers will receive an invite to the PS4 DOOM beta. PC purchasers will receive an invite to the PC DOOM beta. The DOOM Beta will only be available on Xbox One, PlayStation 4, and PC.
HOW DO I REDEEM MY CODE? (XBOX 360, XBOX ONE & PC PURCHASES)
Once you’ve received your boxed copy of Wolfenstein: The New Order or your key code from your participating digital retailer, return to wolfenstein.com/doom and follow the below steps:
1. Choose the platform you purchased WOLFENSTEIN.
2. Enter the code in the field provided.
3. Provide a valid email address (Please ensure you use a valid email address that you will continue to use in the future; you will not be able to change the email address associated with your key code.
4. You will receive an email confirmation asking you to validate your email. Click the link provided to complete the registration.
We will contact you at a later date with further instructions regarding the DOOM beta via the email address you provided when you registered your code.
HOW DO I REDEEM MY CODE? (PLAYSTATION 3 & PLAYSTATION 4)
Once you’ve received your boxed copy of Wolfenstein: The New Order or your key code from your participating digital retailer , follow the steps below:
VIA THE CONSOLE
- Open a Sony Entertainment Network account (or login to an existing account).
- From the XMB™ menu, select [Account Management] under PlayStation Network.
- Select [Redeem Codes].
- Enter the Voucher Code. Please note that the Voucher Code is case sensitive and must be entered exactly as shown.
- Confirm the Voucher Code has been entered correctly and then select [Continue] to complete Code redemption on PS3™ system.
- Create an online account on your PSN-enabled PlayStation® system (or use your existing account).
- Select PlayStation®Store icon on the PS4™ system Home Screen.
- On PlayStation Store, select ‘Redeem Codes’ at the bottom of the menu on PS4™ system.
- Enter the Code. Please note that the code is case sensitive and must be entered exactly as displayed.
- Once the Code has been entered correctly, select ‘Continue’ on the dialog box to complete Code redemption on PS4™ system.
VIA THE SONY ENTERTAINMENT NETWORK (SEN) WEBSITE
- Go to http://www.SonyEntertainmentNetwork.com
- Click “Manage Account” and sign in with your Sign-In ID(E-mail Address) and Password.
- Click on “Redeem Prepaid Card”.
- Enter the code printed on the voucher or PlayStation Network Card and click “Continue”.
- If the code is valid, you will be presented with a description of what the code
Check back at wolfenstein.com/doom for updated information about the DOOM beta on PlayStation 4.
I’VE REDEEMED MY DOOM BETA KEY ON www.wolfenstein.com/doom AND CLICKED THROUGH TO VERIFY AND NOT RECEIVED A VERFICATION EMAIL. WHAT SHOULD I DO?
Be sure to check spam folders to ensure that it hasn’t already been sent to you. If you continue to have an issue, please contact our customer support team at support.bethsoft.com.
IF I PRE-ORDER THE GAME DIGITALLY ON STEAM, WILL I STILL GET ACCESS TO THE BETA?
Yes. Once you pre-order, your invitation to the DOOM beta will be associated with your user account. You will not receive a code. Other digital retailers’ processes and/or participation may vary. We suggest contacting your preferred retailer directly for additional information.
IF I PURCHASE THE GAME DIGITALLY ON XBOX 360 OR XBOX ONE, WILL I RECEIVE AN INVITE TO THE DOOM BETA?.
Yes, for a limited time. If you purchase from now until Monday May 26th, your invitation to the DOOM beta will be associated with your user account. You will not receive a code.
IF I PURCHASE THE GAME DIGITALLY ON PLAYSTATION 3 OR PLAYSTATION 4, WILL I RECEIVE AN INVITE TO THE BETA?.
Yes in North America, for a limited time. If you purchase from now until Monday May 26th, your invitation to the DOOM beta will be associated with your user account. You will not receive a code. In Europe, Sony is not offering the DOOM beta as part of a digital purchase.
WILL I NEED 1ST PARTY PREMIUM SUBSCRIPTIONS IN ORDER TO PLAY THE DOOM BETA?
An Xbox Live Gold membership is required for the Xbox One beta. A PSN Plus membership is not required for the PlayStation 4 beta.
WHAT IS THE DOOM BETA? HOW LONG WILL IT LAST?
We will be providing more information on the specific content and duration of the beta test at a later time.
WHEN DOES THE DOOM BETA START?
Although you’ll receive the DOOM beta key code with your copy of Wolfenstein: The New Order, the DOOM beta won’t begin until a later, yet-to-be announced date. We will contact you with news and updates surrounding the start of the DOOM beta via the email address provided during the key code redemption process.
WILL THERE BE AN OPEN BETA FOR DOOM?
Timing and availability of future beta programs for DOOM is to be determined by Bethesda in its discretion. The only current way to ensure an invitation is through pre-ordering Wolfenstein: The New Order. We will be providing more information on additional beta tests, if any, at a later time.
*DOOM BETA INVITE INCLUDED WITH QUALIFYING GAME PURCHASE. PLATFORM/CONSOLE RESTRICTIONS WILL APPLY. MUST BE 18+ TO PARTICIPATE. ACCESS SUBJECT TO REQUISITE PLATFORM/CONSOLE SUBSCRIPTION, TIMING AND TERRITORIES, TO BE DETERMINED AT BETHESDA’S SOLE DISCRETION. PARTICIPATION REQUIRES INTERNET CONNECTION AND ACCEPTANCE OF BETA AGREEMENT. ADDITIONAL TERMS AND CONDITIONS MAY APPLY.
Bring William “B.J.” Blazkowicz into your home to enjoy the nonstop action and exhilarating gameplay of Wolfenstein: The New Order. Whether you are a seasoned regime steamroller of Wolfensteins past or ready to experience the intensity for the first time, or just seeking a great action game with a compelling story, we think you’ll find something to love with the game.!
Turns out other folks feel the same way. Check out what press and gamers are saying about the game in the links below…
Polygon (9/10) — “The New Order’s humanity makes it something truly memorable.”
Metro UK (9/10) – “The best Wolfenstein game ever made and one of the best single-player shooters for years, with a brave attempt to tackle serious issues and still have fun at the same time.”
CVG (9/10) — “Narrative is intelligently written, brilliantly voiced and highly polished.”
Game Revolution (4.5/5) –“Wolfenstein: The New Order is a shining example of how to revitalize an old-school franchise.”
EGM Now (8.5/10) – “Top-notch action puts Wolfenstein back near the top of the shooter heap.”
GamingTrend (90/100) — “Wolfenstein: The New Order delivers an experience well beyond my expectations, elevating this venerable series not only into a new generation, but raising the bar for story-driven shooters as a whole. Well done, MachineGames, well done indeed.”
Game Informer (8/10) — “Wolfenstein: The New Order is a positive step forward for the series.”
Games Xtreme (9/10) – Wolfenstein is one of the best shooters that we’ve played in a long time, it’s fun, it’s engaging, and it’s big and bold.
AusGamers (8.7/10) – “Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.”
Shacknews (8/10) – “Blazkowicz’s return has a long time coming, but MachineGames has assured that it was worth it.”
Games Radar (8/10) – “An over-the-top shooter with fun action, memorable set-piece moments, and decent characters, Wolfenstein: The New Order successfully transforms an old-school game into a modern experience.”
Xbox Achievements (85/100) – “… this is one of the most deliriously enjoyable and engaging first-person shooters you’ll play this year.”
Gamespot (8/10) — “The New Order’s combat intensity and variety have granted the Wolfenstein series a breath of fresh air, whilst still managing to hit the nostalgic highs that I expect from the series.”
US Gamer (4/5) — “… an absolutely spectacular, supremely gory, utterly compelling experience.”
Crave Online (8/10) – “It manages to remain interesting for most of the journey, presenting enough gameplay choice that the 20 hours don’t feel like a grind.”
VG247 — “And like Half-Life 2, The New Order also has its ‘Gravity Gun’ moment in the form of Blazkowicz’s laser cutter tool, which is later swapped out for a more-powerful rail gun.”
Stevivor (9/10) – “Wolfenstein: The New Order managed to surprise me not only with its unexpected gameplay but also with it’s excellent narrative.”
TIME (4/5) — “Wolfenstein newcomer MachineGames’ deftly executed voyage through a horror-filled 1960s world — and off — conquered by Nazi Germany gives its jarhead protagonist more than just the Nazis to think about.”
Financial Post (8/10) – “And I’d be lying if I said I didn’t get a dumb grin on my face every time I used the laserkraftwerk to turn Nazis into red Jello.”
SpawnFirst (8/10) — “You’ll have a ton of fun blasting Nazis to bits and painting the walls red.”
GameFront (80/100) — “It’s mostly a game about gunning down all the Nazis, Nazi monsters and Nazi robots you can, and MachineGames has done well to give a variety of experiences in that vein.”
Slant (4/5) — “the best entry yet in the Wolfenstein series”
ArsTechnica — “There’s depth to Wolfenstein: The New Order if you’re willing to put the time in to find it, to the point where I don’t mind the lack of a multiplayer mode. The craftsmanship in the campaign speaks to what happens when a developer doesn’t have to split its resources between two very different types of games wrapped into one package.”
Total Biscuit — “Highly enjoyable”
Guardian UK (4/5) — “Developer MachineGames has all sorts of fun with the imagined general depravity of triumphant Nazis as well as the technology they would have had at their command by the 1960s”
NowGamer — “Wolfenstein: The New Order does almost everything right, sliding confidently between gung-ho action sequences to gripping, character-driven story moments.”
God is a Geek (8/10) — “Visually, the idTech 5 engine makes The New Order sing on PS4. Cutscenes are stunning, while the environments are beautifully grim throughout.”
In our third and final Twitch stream, watch as we make our way through the London Nautica level — a middle chapter from the game. In addition to seeing yours truly get torn apart by the enemy, we also answer fan questions and explain the game’s Enigma Codes — secret documents used to unlock new gameplay modes. Note: With several cutscenes included, you may run into some spoilers.
Elsewhere on the web, YouTube channels for The Psychotic Engima and Elegant Skull demonstrate some pretty impressive skills creating Wolfenstein-inspired artwork. For those that saw it, their work is reminiscent of MachineGames’ own Axel Torvenius — whose speedpainting was featured last year by Bethesda Underground. Watch all three videos after the break.
During our Wolfenstein Reddit AmA, MachineGames’ creative director Jens Matthies let it be known that fellow Swede and renown metal guitarist, Fredrik Thordendal, contributed music for the game. We had a chance to send questions to the legendary Meshuggah guitarist. Check out his answers below, and at the bottom of the page, you can download Thordendal’s in-game track, Herr Faust, below.
What made you interested in contributing music for Wolfenstein: The New Order?
Writing music for a movie or video game has always been on my “want to do list” so when Jens Matthies of MachineGames asked if I was interested — the word yes came to mind.
Was seeing behind the scenes of a video game production different from how you had imagined it to be? If so, in what way?
Yes. I was surprised by how many people are working together on a project like this and how much planning, time and effort have to be spent to implement the simplest things – like a sound/a piece of music – into the game.
What is your creative process like?
Technically it’s different every time but I guess I spend a lot of time trying to listen/hear the music that I already have inside. Sometimes it can be easy but most of the time it’s really hard to make out what’s going on. Then I trying to figure out how to translate that to the musical instruments of my choice – being drums, electric bass, electric guitars, vocals. Hm, this sounds weird.
What do you love about music?
The places it can show us. To me music is nothing but magic.
Download Herr Faust by Fredrik Thordendal