Silverware Weapons by Jellie _beenz: This mod replaces all stock Oblivion and Shivering Isles forks, knives, rakes, and hoes with usable versions. It also replaces all hand scythes, shovels, small brooms, farm brooms, pickaxes, dirty pickaxes, large bones(ones that look like thigh bones), calipers, and shears in leveled lists. No word if there will be sporks in an update.
With the release Broken Steel this week, Microsoft is having an Xbox All-Nighter tomorrow night for Fallout 3. I’m told in the lead up to the event, Xbox’s Major Nelson and Trixie will be giving out Broken Steel codes — you might want to keep an eye on their Twitter pages.
If you participate on Saturday, the Xbox guys and gals want you to share your All-Nighter experiences. Send them your your pictures and stories to to email@example.com with the subject, “Xbox All-Nighter.” Don’t forget to send them your Gamertag too. You might be rewarded!
I’ve been combing the internet for reviews on Broken Steel and thought I’d share a few of them.
At GameFocus, Brian Edey had this to say in his review:
“Bottom Line is that there is much to explore, must to experience and much to disintegrate in the game and this is why the final score is so high for the expansion. It’s the best DLC we have seen in a long time for any content on any platform for any game.”
Additional reviews and impressions can be found at these sites:
To celebrate GamePro’s 20th Anniversary (congrats guys!), they’re putting together a list of their top 20 most influential people in gaming from 1989 to 2009. Making the list at #18 was our very own Todd Howard. For the occasion, GamePro has a video chat with him where he talks about what made him get into the industry, his favorite games, and more.
Was it difficult to make the decision to completely change the game’s original ending? And why did you choose that path?
Alan: This was the decision that we spent the longest time pondering when we all sat down to work out the details. We had to decide how much we were going to alter the ending and at the same time, make sure we didn’t invalidate the decisions that the player had made previously. It was a challenge to present everything to the player in a seamless manner, so the new content wouldn’t feel simply tacked on.
Finally, there’s a new interview with yours truly up at Gamasutra. Thinking back now… I’m pretty sure Todd said I was one of the guys holding a shield in Counter Strike — not a “meat shield.” It’s been abbreviated to Meat Shield since — easier to say.
Many of you have already noticed that Microsoft has re-hosted Broken Steel on Games for Windows LIVE. For more details on downloading and using Games for Windows LIVE, head here.
To access the DLC (Games for Windows and Xbox 360), make sure you have the Fallout 3’s latest title update, version 1.5. When connecting to LIVE, you’ll be prompted for the update. Alternatively, PC players can download it from our site.
Unlike the previous DLCs, The Pitt and Operation: Anchorage, Broken Steel’s questline requires the player to have completed the main quest before venturing on. If you haven’t reached the game’s end, you’ll still notice the game’s new achievements, level cap, perks, enemies, weapons, etc.
In other news, on Xbox 360, Microsoft has resolved issues users were reporting with new achievements not being reflected in their Gamerscores. Any achievements that you receive at this point should show up in your Gamerscore as well. If you’re still experiencing issues, you may need to recover your Gamertag. If you have further questions, contact Xbox customer support.
We thank you guys for being patient, and we hope you enjoy Broken Steel. To discuss the latest DLC, head to our official game forums.
Here’s a few interesting links from around the web.
Voting for the Golden Joystick Awards 2009 has begun. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year. Additionally, Bethesda is nominated for Publisher of the Year, and Rogue Warrior is nominated in the The One to Watch category.
Speaking of Rogue Warrior, Inc Gamers has a video interview with Senior Producer Sean Griffiths. Elsewhere, Ron Burke at Gaming Trend has new previews up for both Rogue Warrior and WET.
At SPOnG, there’s a new interview with Pete. Here’s an excerpt of Pete discussing Fallout 3’s new level cap — hitting tomorrow with Broken Steel:
SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?
Pete Hines: No, probably not, and that wasn’t the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you’ll need to do a LOT to get there.
Finally, Pittsburgh City Paper talked about The Pitt with Emil. Read it here.
If you haven’t checked it out already, we’ve already got a Fallout 3 Facebook Page, too. And here on the blog, we’ve added Facebook links in the top-right corner to make accessing them easier. Additionally, you’ll notice our new “Share” feature with each post — so you can link to Facebook, Digg, Twitter, etc.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”