This week’s edition of “What We’re Playing” comes late into the weekend after yours truly spent most of the weekend watching college basketball and crossing his fingers that his alma mater would make the “Big Dance.” Now that they’re in, I can relax and play Peggle.
Here’s the games we’re playing
Chris Esko, Gameplay Programmer: Mirror’s Edge, Puzzle Quest: Galactrix, Peggle.
Fred Zeleny, Agent Z: Rock Band 2, Puzzle Quest: Galactrix, and House of the Dead: Overkill, which is the best purchase I’ve ever made for my Wii, and makes me happy I can play it with one hand, so I can keep a bottle of whiskey in the other.
Pete Hines: Dawn of War II, Fire Emblem DS, something new for 360…TBD
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During CES, we discovered a Pip-Boy-esque device that the the military plans to use. Looks like it’s got competition with the Zypad WR1100 (shown above). I guess big, bulky wrist mounted devices are all the rage these days. Hmm, I think I’ll stick with my iPhone.
And the answers.
1. What game is the line from?
The Elder Scrolls IV: Shivering Isles. The official expansion to The Elder Scrolls IV: Oblivion.
2. Who is speaking?
Haskill, the chamberlain of Sheogorath.
3. The name of the voice actor doing the performance.
Jeff Baker. He was also the voice of the Imperials in Morrowind.
The Pitt is less than two weeks away from release (March 24th), and we’ve got three new screenshots to share on the Fallout 3 Official Site. The shot above shows your character going after the Trogs with the AutoAxe — a new weapon you’ll come across.
In addition, there’s a new team diary from Jeff Gardiner, who serves as the lead producer for Fallout 3 DLC (and Oblivion’s as well). Jeff’s diary provides some insights into the process of creating DLC for our games. Here’s an excerpt:
Towards the end of the development of a game, there are three pretty well known, but very loosely defined phases, known as Alpha, Beta and finally Gold. Prior to that there are two major phases, Pre-Production and then of course Production itself which is where the bulk of the game goes from documents on paper (or in someone’s gray matter) to the screen where we can all enjoy them. It was right before we went Beta that the decision was made to start thinking about our DLC. Now, before you think we just cut existing content from the game in order to milk our fans, let me explain in more detail how we view these various stages.
To get the full story, and see a couple new concept art pieces from the DLC, read the full diary.
Just a few things you might be interested in at Planet Fallout.
The staff have a new interview with DLC Producer Jeff Gardiner. Here’s a quick look:
We heard there will be an Arena, Mad Max style. Can you tell us more about that part of the DLC?
Jeff : At a certain point in the quest the player will have to prove their worth and fight a series of battles in the Pitt, a fighting area situated underneath the Steel Mill. Raiders climb the fence above the pitt as the player is challenged variety of foes. Each fight starts with barrels of toxic radiation being dropped down, which adds an additional element of tension. Depending on the player’s previous choices and allegiances, they’ll have different weaponry and other unique items at their disposal.
Blinzler continues his State of Modding interviews. The most recent interviews are with Antistar, who created Weapon Mod Kits and the Project Valhalla Team. Here’s an excerpt from the latter:
What is “Project Valhalla” about?
The premise of the story ties in very closely with the original Fallout lore but tries to expand upon a significant part of what is currently left unanswered. That mainly being what has happened to the state and people of Europe since the war of 2077. This mod tries to explore that idea with a story driven mod about Europeans who come to America on a quest to recover and research PreWar technology.
Moving along, J3X put up a new trailer for Enclave Commander — coinciding with the release of version 0.8. You can watch it after the break…
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Plenty of links to share today.
We begin with news on The Pitt. On Friday, you’ll have your first chance to see The Pitt trailer on Gametrailers TV. The show airs Friday night at 1am (or technically, 1am Saturday morning) on Spike. I hope that’s not too confusing — especially with Daylight Savings last week.
Elsewhere on GameTrailers site, you can check out Geoff Keighley’s interview with Todd Howard from this year’s D.I.C.E. Summit. You won’t have to do too much searching, Geoff’s interview with Todd starts within the first minute of the video.
More news after the break…
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In this week’s Splash Damage update, we’ve got some hiring news. Our friends in London today announced the addition of Neil Alphonso, who worked as the Lead Level Designer on Killzone 2.
Now a member of the Splash Damage team, Neil’s already done a developer Q&A on their site. Here’s a quick look…
What do you do at Splash Damage?
Neil: As Lead Level Designer, I maintain a high level overview of all the different levels in the game, and make sure they fit in with the game’s vision and work together to create something stronger than the sum of the parts. I am of course responsible for the quality of the work our department delivers, but with the talent of the team I’ve inherited, I don’t have to give guidance as much as clear obstacles out of their paths so they can get on with doing their jobs. It’s also my duty to help prioritize different assets and features from other departments that will effect the work of our team, and then chase people around to make sure they get done!
We’re excited about Neil joining the Splash Damage team. When we have new details on the project he’ll be working on, we’ll let you know.
Today our sister studio in Hunt Valley, Zenimax Online Studios, put out a press release announcing that they’ve begun their second wave of hiring. Among recent hires, they’ve brought on Steve Escalante as their new Marketing Director and Rich Barham as Customer Service Director. We welcome both to the Zenimax family and wish them the best of luck.
To read the full release, head here. Meanwhile, you can check out the open positions at Zenimax Online (for that matter, check out the openings here at Bethesda).
Wanted to let you guys know we added new Fan Art to Bethesda Blog this week — including contributions from Raven Hall, Maya Brisa, Berit Jurda, Emma, Chimer Warrior and Anku Greedo. The image above is one of many new submissions from Anku Greedo — both for Fallout and The Elder Scrolls.
If you’ve got a fan art and you’d like to submit it to Bethesda Blog, send us an email. And a reminder, we continue to welcome submissions for our Community Scrapbook of characters resembling/modelled after celebrities.