Around the web

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Welcome back to another look at Fallout 3 coverage from around the web.

We’ll start with a few interesting articles I’ve read this week. Before reading these, be warned there are spoilers within these articles. Up first, GamesRadar’s Tyler Wilde has a three-page feature detailing how you can become “evil” within the game. Rather than just looking at things from the dark side, D. Riley at The New Gamer discusses morality issues from both sides — focusing on Tenpenny Tower quests. Meanwhile, at GamaSutra, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here’s a snippet:

“On your tour of D.C., you’re made to revisit all the initial promise inherent in that document, while you’re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.”

Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available here. In other podcast news, there’s a new interview with Pete at Gamers with Jobs. To hear Pete, tune in around the 38-minute mark.

More reviews are showing up online for Fallout 3. You can check out new reviews at Gaming Life, GameFlak, Heroes of Gaming, GameZone, VideoGameMedia, and Aeropause. On the subject of reviews, Fallout 3’s reviews at IGN helped it earn Game of the Month honors on both PC and Xbox 360.

Having trouble finding all the Bobbleheads in the game? Check out this guide to locating all 20 at GamesRadar.

That’s all the news for now.

New Morrowind modding site brings new life to old mods

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It’s been more than six years since The Elder Scrolls III: Morrowind was released, yet the game continues to have a strong following — largely because of the dedicated modding community for the game. To help preserve the many mods that have been made for the game, BGS forum member Fliggerty has opened a new site, Morrowind Modding history, to help preserve current mods, as well as ones that have gotten lost over the years.

Check out the page here, and if you’ve got a long lost Morrowind mod, feel free to contribute it to the site.

What we’re playing: Horde Edition

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While there are plenty of games out there to be played, Gears of War 2 is getting a lot of talk around the office — particularly for its incredibly addictive Horde mode. This week I lost a fair amount of sleep time battling the horde late into the night with fellow co-workers. 

In addition to Gears 2, many are preparing to be zombified by Left 4 Dead — playing the demo over and over. Coming from Valve, this game could become the biggest craze at the office since Team Fortress 2.

Here’s the full rundown of what we’re playing…

Ryan Lea:  Fallout 3 or Gears of War 2.

Chris Esko, Gameplay Programmer: Fallout 3, Gears of War 2, Castle Crashers, Dead Rising, Wii Sports.

Fred Zeleny, Dogmeat Wrangler: Enjoying Castlevania: Order of Ecclesia, Rock Band 2, Left 4 Dead demo, but somehow finding all of my time going into Incredibots.

Continue reading full article ›

Around the web: Comics, maps, and more

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Plenty of Fallout-related news popping up across the web. Let’s get started.

If you’re missing the weekly Penny Arcade Fallout comics, there’s plenty of other comics filling the void. At Spookingtons, there’s a new Fallout 3-themed comic from Jeremy “Norm” Scott (creator of the popular EGM comics “Hsu & Chan.” I’ve got it posted above, but head here to see the full-sized comic.

The creators of the Oblivion comics Philip of Oblivion, which will soon celebrate its 99th comic, have begun a similar series based off Fallout 3 — appropriately titled Philip of Fallout.

Wrapping up the comic coverage, Ctrl-Alt-Delete has a Fallout 3 comic of their own.

In other news, the guys at Planet Fallout have some new features on their site. This week they unveiled their Interactive Capital Wasteland Map, as well as new game databases. Both are extremely useful, and contributions from the community are welcome.

Reviews are still making their way online — including the LA Times, Yahoo! Games, GameTactics, Games for Windows, and the Sydney Morning Herald.

Finally, at Game Design as Cultural Practice,

Fallout 3 nominated for seven VGAs

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This morning the nominees for the 6th Annual Spike TV Video Game Awards (or as the hip kids say, the VGAs) were announced and Fallout 3 is nominated in seven judged categories. The categories are:

To see all the winners announced live, tune into Spike TV on December 14 at 9 p.m.

Live-blogging from IGDA

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This week in San Francicso, the International Game Developers Association (IGDA) is hosting a leadership forum for advancing game production and management. In addition to having a keynote speech from Red-Sox-Pitcher-turned- MMO-Guy, Curt Schilling, our very own senior programmer, Brett Douville, is at the forum and will be live-blogging the following sessions today:

2:45pm – Myths of Scrum
4:15pm – Managing an Engineering Community
5:30pm – Being a Pioneer: Staying Passionate

Keep in mind the event is on the west coast, so those times are PST. Have fun Brett!

New Games for Windows Live Update

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As reported on Major Nelson’s blog, there’s a new update now available for Games For Windows Live. If you haven’t already received the update already, the next time you play Fallout 3 (or any LIVE-enabled title), you’ll be prompted for an update that gives you a new LIVE guide. To see how the guide looks, Major Nelson has a Flickr page showing what the guide looks like.

Don’t forget that Fallout 3’s downloadable content will be exclusively available on Games for Windows Live and Xbox Live. This new update, which features a revamped interface and in-game guide, is the first step for Games for Windows Live Marketplace, where you’ll find our downloadable content.

Adrenaline Vault Alumni to Answer Your Questions

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As many of you may know already, before coming to Bethesda, there was a time when Emil and Pete worked together at The Adrenaline Vault. This week they have a homecoming of sorts, as they’ll be answering community questions in this week’s AVault podcast.

If you’d like to ask a burning question you have, register over at the Adrenaline Vault forums and post here.

News Splash!

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Similar to our “What We’re Playing” blog posts — our friends at Splash Damage have a new blog post discussing the games they’re obsessing over. They may be across the pond from us, but looks like they’re enjoying the same games our team are busy playing: Fable 2, Far Cry 2, LittleBigPlanet, and even Fallout 3.

In their latest team profile, you can learn more about their Senior Technical Designer, Mattias ‘dof’ Engstrom. Here’s an excerpt:

Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to break in?

Mattias: I have always been a serious gamer. While always being into all sorts of games including role playing games, table top games and various card games, video games have always been a my main interest and hobby, and it never really occurred to me that I could work on creating games myself. But one day, actually the day after I took my exam in Media and Informatics, I woke up and basically said to myself, “Screw this, I want to make video games.” So I left my exam in the drawer and attended a college course dedicated to video games, which eventually got me a six month internship at Massive Entertainment in Sweden. I never really finished my internship though, because as soon as World in Conflict got green lit by Vivendi Games they hired me as a Level Designer. And that’s basically The Story That Is Me.

Last but not least, Splash Damage’s studio director, Paul Wedgewood (pictured above), has a  new interview at Edge-Online where he discusses the studio’s future making multiplatform games. Here’s a snippet:

Why has this generation of consoles been ideal to expand beyond PC?

Paul: We’re at that moment where the PC, PS3 and 360 are aligned in terms of power for the first time in a really long time. So we can focus on developing technology where we only have to create maps once, a character once, and have them work for all three platforms. And that’s really convenient for us. What it means is that we can take all of our experience in what makes PC games so deep and compelling and so exciting, and translate that for a console audience in a way that they’ve never seen.

That’s all on the Splash Damage front for now. For more information on their studio, be sure to check out their website.