Many of you have already noticed that Microsoft has re-hosted Broken Steel on Games for Windows LIVE. For more details on downloading and using Games for Windows LIVE, head here.
To access the DLC (Games for Windows and Xbox 360), make sure you have the Fallout 3’s latest title update, version 1.5. When connecting to LIVE, you’ll be prompted for the update. Alternatively, PC players can download it from our site.
Unlike the previous DLCs, The Pitt and Operation: Anchorage, Broken Steel’s questline requires the player to have completed the main quest before venturing on. If you haven’t reached the game’s end, you’ll still notice the game’s new achievements, level cap, perks, enemies, weapons, etc.
In other news, on Xbox 360, Microsoft has resolved issues users were reporting with new achievements not being reflected in their Gamerscores. Any achievements that you receive at this point should show up in your Gamerscore as well. If you’re still experiencing issues, you may need to recover your Gamertag. If you have further questions, contact Xbox customer support.
We thank you guys for being patient, and we hope you enjoy Broken Steel. To discuss the latest DLC, head to our official game forums.
Here’s a few interesting links from around the web.
Voting for the Golden Joystick Awards 2009 has begun. Fallout 3 is nominated in five categories: Ultimate Game of the Year, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year, and Soundtrack of the Year. Additionally, Bethesda is nominated for Publisher of the Year, and Rogue Warrior is nominated in the The One to Watch category.
Speaking of Rogue Warrior, Inc Gamers has a video interview with Senior Producer Sean Griffiths. Elsewhere, Ron Burke at Gaming Trend has new previews up for both Rogue Warrior and WET.
At SPOnG, there’s a new interview with Pete. Here’s an excerpt of Pete discussing Fallout 3’s new level cap — hitting tomorrow with Broken Steel:
SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?
Pete Hines: No, probably not, and that wasn’t the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you’ll need to do a LOT to get there.
Finally, Pittsburgh City Paper talked about The Pitt with Emil. Read it here.
If you haven’t checked it out already, we’ve already got a Fallout 3 Facebook Page, too. And here on the blog, we’ve added Facebook links in the top-right corner to make accessing them easier. Additionally, you’ll notice our new “Share” feature with each post — so you can link to Facebook, Digg, Twitter, etc.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”
“If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap. Super Mutants were one creature we knew we had to support. The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master. Thus was born the Super Mutant Overlord – a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth. Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head. Given enough time, the Overlord would eventually grow to become a Behemoth.”
In addition to the diary, you’ll be able to check out three new screenshots. Broken Steel arrives on Games for Windows LIVE and Xbox LIVE on May 5th.
Our next title update, 1.5, is now live on Xbox 360 and Games for Windows Live. On Xbox 360, you will be prompted to update when you start up the game, while using your Xbox Live gamertag. For Games for Windows Live, you will also be prompted if using a Games for Windows Live gamertag, or just download and install from us.
Here are the title update details — this was primarily to support Broken Steel, easily our largest, most ambitious downloadable content, to date. This was a big one folks – both in terms of the title update and the downloadable content. In addition to all the new goodies for Broken Steel, we did fix some bugs as well. Don’t forget: Broken Steel goes live Tuesday, May 5th.
Update 1.5 Notes (PC and Xbox 360)
New achievements for Broken Steel
Fixed issue with VATS calculations not appearing properly for perks (PC)
Fixed crash related to altered references between master files
LOD objects render properly when loaded from DLC worldspaces
Fixed issue with companion NPCs not loading into cells immediately after player
After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.
Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.
Along with our other press releases today, we’ve announced that we’re partnering with Del Ray books to release two novels based on The Elder Scrolls. Both books, will be all-new, original stories written by New York Times bestselling author Greg Keyes (shown above). Star Wars fans may recognize Keyes for his work on the New Jedi Order series.
The first book, “The Infernal City,” is set to release this fall. For more details, check out the official press release.
Update: At Shacknews, Pete Hines discusses working on this project with Greg Keyes in a new interview.
This morning we put a press release announcing that we’re publishing WET. Developed by Artificial Mind and Movement (A2M), Wet is a highly stylized third-person shooter that seamlessly blends acrobatics, gun play, and sword kills. WET is short for wetworks — which are covert operations that get messy.
The game stars Rubi Malone, a gun-for-hire, voiced by Eliza Dushku — known for her work on “Tru Calling,” “Buffy the Vampire Slayer,” and currently starring in Fox’s “Dollhouse.”
WET will release on PlayStation 3 and Xbox 360 this fall. Between now and then, we’ll keep you updated on the title. To read the full press release, head here.
Update: Check out new coverage for WET — reviews and interviews — at the following sites: