Games for Windows Live, save game issues with Fallout 3

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PC users now get achievements and friends lists similar to how Xbox Live works. Here some cool things you can do with Games for Windows Live.

1. Earn achievements. You can create a free Games for Windows Live profile or link your Games for Windows Live profile to your existing Xbox Live profile. That’s right — you can earn Fallout 3 achievements twice, for both PC and Xbox 360. To link your Xbox Live profile, create a Games for Windows Live profile using your Live ID (ie, the email and login you used to link your Xbox Live profile to Live ID — that is, how you log onto xbox.com)

2. Once you link your Xbox Live profile, you’ll be able to see both your Games for Windows Live and Xbox Live friends together via the Games for Windows Live dash.

3. Question: Hey I was playing the game for a while, then logged onto my profile and my saves are gone? What happened?

Answer: Your saves are kept in specific directories tied to your profile. But don’t worry – you can go into your My Games folder and copy those saves over to your Profile’s save game directory.

For example, on my computer running Windows XP, under the Saves directory, I have two folders – Player1 and acheng. I can simply copy all the saves from Player1 to acheng, and I’m able to access them while logged on with my gamertag. On Windows XP, look in your My Documents\My Games\Fallout 3\Save folder. On Windows Vista, the path is C:\Users\{Username}\Documents\My Games\Fallout3\Saves.

For more troubleshooting tips, visit the Games for Windows Live technical support pages.

Around the web: Reviews and more!

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Fallout 3 is now in stores worldwide, and in less than a week, there’s tons of reviews to read up on. Head here to check them out.

Before you start reading, you can also watch Xplay’s video review. They’ve also got a video showcasing the Collector’s Edition and Game Guide.

Moving along, GameSpy’s editorial staff has plenty of new Fallout 3-related articles to read. For those playing on 360, Will Tuttle has put together an achievement guide. Additionally, they’ve got five new editorials. Below is a snippet from Sterling McGarvey’s piece, Doing It All Wrong (And Loving) It: An Outsider’s View of Fallout 3:

“It’s actually a bit liberating to experience Fallout 3 without being caught up in the RPG conventions. The first one that I threw out the window against everyone’s advice was to specialize in specific areas. Deep down, I know I’m only padding the clock, since it’ll take a long time to get really good at anything instead of being great at a few things. Oh, and if there’s a level cap, then I’ve effectively shot myself in the foot.”

Moving along, you can check out a new interview with Todd on The Escapist Show. Over at Examiner.com, there’s an A to Z Guide to Fallout 3 worth reading. After reading Luke Plunkett’s blog at Kotaku, Saluting Fallout 3’s Beards, I wonder if that what “B” should have stood for beards.

Last but not least, head over to either GamerDNA and 360voice.com to enter their contests to win Fallout 3 schwag!

Fallout 3 uses SecuRom ONLY for disc check

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For Fallout 3’s copy protection on PC, we use the same security model as we did for Oblivion – a simple disc check. We only use SecuRom’s disc check functionality for copy protection. We do NOT limit the number of installs. We do NOT use online authentication or any other SecuROM functionality except for a disc check when you install the game and when you launch the game. We do not install any other programs and we don’t have anything that runs in the background while you’re playing the game.

If you experience issues installing the game, try running setup.exe directly off the disc. That will resolve most compatibility issues.

Get the latest information from our tech support forums, including this specific thread related to SecuROM.

Fallout 3 Game Guide — Final Overview

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David Hodgson, author of the Fallout 3 Game Guide, concludes his series of blog posts today with a look at the final three chapters of the guide. We’d like to give a big thanks to David for all his work on the guide…truly amazing.

Fallout, then Fall Over: Guide Creation Blog

Part 07: The Back of the Book

The back of this behemoth of a book has three additional chapters, the first of which is called “Ending it All”. Flanked by a “Spoiler Alert!”, this tells you how to obtain all the endings in the game. Yes, every single one of them. Following that are the Appendices – all 22 of them. Without resorting to some nasty Spoilers, I can reveal that every type of Collectible, Unique Weapon, Fat Man, MiniNuke, and other advantageous item that doesn’t “randomly” appear is listed. However, instead of simply flagging them, every special item has its own number, Zone, precise location, and description of its hiding place. This way you can additionally refer to the Tour of the Wasteland Chapter for more information on finding the exact items you’re looking for. Naturally, all the Xbox 360 Achievements are listed too, complete with any relevant tactical advice.

Continue reading full article ›

Download Fallout 3 on Steam, Direct2Drive, Gamestop and Best Buy

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We heart the Internet. That’s why we’re making Fallout 3’s PC version available for download from several popular online digital distribution services including Steam, Direct2Drive, Gamestop.com and Bestbuy.com. The English version of Fallout 3 will go live at these sites sometime tomorrow afternoon. The European languages – French, German, Italian, and Spanish – will go live at a later date. We’ll do a post when we know.

Around the web: Day-before-release edition

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We’re down to the final hours before the release of Fallout 3. If you’re waiting to pick up the game at midnight, here’s some coverage you can read to kill the time.

Mike Musgrove of the Washington Post has a new interview with Todd, as well as a feature about Fallout 3 titled, “Fallout 3, Starring Washington, D.C.,” which ran on the front page of their Business section yesterday. Here’s a snippet:

“Some Washington area game fans have been wondering whether they’ll be able to find their office or the buildings in their neighborhood in the game. Chances are, they might not. Bethesda Softworks executive producer Todd Howard says the studio didn’t seek to create a street-to-street level of verisimilitude. Instead, it tweaked the city’s map in a way that made sense for a video game’s pacing. He thinks people who know the area will periodically experience a more general ‘Hey, I know this view!’ feeling.”

A new interview with Lead Sound Designer Mark Lampert can be found over at GameSpy. Here’s a quick look at one of the questions:

GameSpy: What real-world weapons did you use to create the sounds of the ones in the game?

Mark Lampert: Quite a bit of the action on the game’s small arms (pistols, rifles, shotguns, etc.) is actually recorded from real firearms. A colleague kindly brought two pistols and three rifles over to my place where I could set up a couple of mics and record the sound of the bolt being opened and slammed shut, magazines sliding into place and being taken out, dry firing, etc. The actual sounds of the game’s weapons being fired were composited together from field recording libraries, as well a as little bit of Foley recording in places where I might want to add some extra bass or exaggerate the sound of the weapon’s action.

Elsewhere, you can read a new interview with Pete at Worth Playing, and Emil’s did an op/ed about violence for Edge.

Finally, at The Vault, there’s a new contest/scavenger hunt where you have a chance to win a copy of Fallout 3, as well as other Fallout-related schwag. Good luck!

Developer Diary: Purkey’s Playthroughs

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World Artist Nate Purkeypile has a new Developer Diary up on the Fallout 3 Official Site. For this diary, he recounts his varying playthrough experiences in Fallout 3 with a cast of very unique characters. Here’s a preview of the first character he used, Edward the Cannibal.

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“Edward was always very talented with small guns and how to repair them, when he was growing up in the Vault he always dreamed of being a hero and making his father proud. Initially, he was just a good guy who was wandering the wastelands checking out all the wonderful things to see. Since he was mostly just roaming around and not doing specific quests for people, a couple of times, things went wrong. Sometimes, a grenade would be thrown, and someone who was not supposed to be there, died accidentally. Eventually he started to get a reputation as an “evil-doer”. This made him very sad, because he thought he was being a hero of the wastes. A clean-shaven one at that, beards were for evil people as far as he was concerned.”

To learn more about Edward, and four other characters created by Purkey, read his diary here.