Today we’ve announced that Mickey Rourke, a Golden Globe winner and Academy Award nominee for “The Wrestler, ” has been given the lead role in our upcoming shooter Rogue Warrior. Rourke will play Richard “Demo Dick” Marcinko — a real-life Navy SEAL and founder of the elite SEAL Team 6.
Developed by Rebellion Studios, Rogue Warrior is planned for a release later this year on Xbox 360, Games for Windows LIVE, and PlayStation 3. For more details, check out the press release.
Update: You can find previews/interviews for Rogue Warrior at the following sites:
Below you’ll see my intended list of games I’d like to be playing this weekend, but given that the NFL Draft is currently on, who knows if I’ll get around to booting up my 360 or PS3. Currently, I’m in hour 5 of watching the draft — in hopes that the Lions can improve from last year. While optimistic, I still wish they would’ve picked Aaron Curry (above) from Pete’s alma mater Wake Forest.
While I know others at the office are excited about the draft, there’s plenty guys here that will still be playing games. Here’s the rundown.
Emil Pagliarulo, Fallout 3 Lead Designer: Midnight Club: Los Angeles, Chronicles of Riddick: Assault on Dark Athena, World of Warcraft, and Lord of the Rings Online.
Ben Carnow, Character Artist: Left 4 Dead, Zeno Clash.
Ricardo Gonzalez, On a WoW break: Diablo II, Starcraft. I *want* to play non-Blizzard games, but for some reason…my hands won’t…errgh….nn…nonononobad! Veryverybadthoughts! Must…install Warcraft III…yess….
Erik J. Caponi: Playing Peggle during the shockingly large amount of time I spend being dead in Ulduar.
And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.
Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.
The weekend is almost here, but here’s some news and more from around the web.
DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.
“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”
Base Jumper recreates the adrenaline rush of soaring through the skies and utilizes the tilt controls of the iPhone and iPod touch’s accelerometer. The levels within the game take you to the Grand Canyon, the Swiss Alps, and a downtown cityscape. On iTunes, you can purchase Base Jumper for $1.99.
Vir2L Drums Taiko is a rhythm-action title with the zen-like experience of Taiko drums on your iPhone (or touch) — whether you’re on the couch, on the subway, or anywhere else your travels take you. The game offers a variety of drums, which you can use in Session, Training, and Freeplay modes. Like Base Jumper and Scram Sam, Vir2L Drums Taiko can be purchased on iTunes for $1.99.
Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3’s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.
Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.
What’s your job at Bethesda?
I’m privileged to be on the design team. I create characters and quests, write dialog, script objects, enter data on a bagillion forms (NPCs, creatures, items, etc.), help balance game systems, run around poking programmers and artists in the eyes, etc. No day is the same. And I love it.
That’s the Academy of Interactive Arts & Sciences on the Independent Film Channel. If you’d like to watch the awards (where Fallout 3 won Role-Playing Game of the Year and Outstanding Achievement in Story – Original), tune into IFC tonight at 8 p.m. ET/PT.
Gamespot: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?
Alan Nanes: This was perhaps one of the toughest things for us to do when creating Broken Steel. We took great pains to make certain that the actions players made at the end of Fallout 3’s original story are not completely invalidated. In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden’s advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants. We’ve also added some new decisions to the original storyline that players will be able to make to add some more variety and make the transition feel right.
Head to Gamespot to read the rest and check out the first screenshots for Broken Steel.