Fallout: New Vegas announced


At a London press event today, we announced Obsidian is developing a new Fallout game, titled Fallout: New Vegas. To learn more about the title, check out press coverage at the following links:

When we have more details on the game, we’ll let you know.

Update: Shacknews has a new interview with Pete where he discusses, among other things, Fallout: New Vegas.

What we’re playing: Halo again edition


It’s been awhile since I’ve seen devs playing Halo 3, but it looks like the release of the Mythic Map Pack has folks coming back for more. I might even give it a whirl myself — I need to get back in a groove before Halo 3: ODST gets released.

Below are the rest of the games we’re playing. Have a great weekend!

Bruce Nesmith: Halo 3.

Brent Krische, QA Tester: Final Fantasy IV (DS), Sam & Max Season Two, and a little bit of Halo 3 with my girlfriend’s little brother.

Sam Bernstein, QA: Left 4 Dead, Halo 3, and warming up my old copy of Warcraft 3 (thank goodness is OS X compatible).

Matt Ponton, QA: Street Fighter IV (360), Valkyria Chronicles, and Mirror’s Edge (360).

Continue reading full article ›

Community Scrapbook: Celebrity Lookalikes

adrianna lookalike2.jpg

Awhile back, I suggested that the next Community Scrapbook center around sharing/creating characters that look like celebrities. Hmm, that didn’t seem to work out too well.  I only received a few emails and some of those have links that no longer work.  Thanks to Grayewolf for the one above (likeness: Adrianna Lima). I also saw this post in the forums today — I can’t tell if it’s Christian Bale, Jared Leto, or someone else.

Rather than coming up with a new Community Scrapbook on my own, send your suggestions to [email protected], or just post in the comments section below. Try to keep in mind themes that will work with both The Elder Scrolls and Fallout.

Planet Fallout Update – Dogmeat Armor Edition


Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.

Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. :) Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.

Are you just getting started with adding mods? You might want to check out these helpful tutorials on Installing Fallout 3 Mods and Installing Fallout Mod Manager.

In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.

Last but not least, the Planet Fallout team is giving out DLC codes for The Pitt. Check here for more details.

Around the web and on newsstands


Here’s a few things to be on the lookout for — both online and in print.

Voodoo Extreme has a new interview with Fallout 3 Production Director Ashley Cheng. In the interview, Ash discusses his role with the company dating back to his work on The Elder Scrolls III: Morrowind. Here’s a snippet from the interview:

What is the process for determining art direction on any of the games you produce?

The art direction comes from our concept artists, our lead artists on the project (Matt Carofano for Elder Scrolls; Istvan Pely for Fallout 3), and our game director/exec producer, Todd Howard. We go through months and months of concepts, looking for the right tone and look. We tend to create concepts of overall scenes to help dictate the direction before getting into lots of detail.

Hit the link below for more news….

Continue reading full article ›

Fallout 3 DLC — Transferring Content Licenses to a New Console


Last year I put up this blog post explaining how to transfer content licenses to a new Xbox 360. With the release of Fallout 3 DLC, I’ve seen a number of folks asking whether or not they’re able to play DLC content when they’re NOT signed into Xbox LIVE — so I’ve figured now is a good time for a refresher.

So can you play content downloaded from Xbox LIVE while offline OR when using another user profile on your Xbox 360? The answer is YES, so long as you’re playing the content on the same Xbox 360 you purchased the content on. This is because when you purchase content on your Xbox 360, you’re assigned a license to use it only that Xbox 360. If you’re no longer using the Xbox 360 you originally purchased the content on, you’ll want to use the Xbox 360 Content License Transfer Tool.

For more details, including a step-by-step walkthrough video from Xbox’s Major Nelson, head here.

What we’re playing: Belated edition


Somewhere between feasting on Cadbury Creme Eggs and watching golf, “What We’re Playing” didn’t get posted over the weekend. Better late than never, here’s the games we’re playing. Highlights from this week include Killzone 2, The Dishwasher, and little game called World of Warcraft.

Have a great weekend week!

Daryl Brigner, Level Designer: Valkyria Chronicles (Check it out!), Killzone 2, Age of Conan, and LoTRO.

Orin Tresnjak, Graphics Programmer: Dragon Quest V, GTA Chinatown Wars, Killzone 2, Midnight Club Los Angeles.

Nate Purkeypile, Ho Down Coordinator: Resident Evil 5, Little Big Planet, Killzone 2, Dawn of War 2 and World of Goo.

Craig Lafferty, Senior Producer: Penny Arcade Episode 2, Killzone 2, Battleforge.

Continue reading full article ›

Around the web


Here’s a look at some online coverage from the past week…

Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:

As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?

Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.

But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.

More news after the break….

Continue reading full article ›