Fallout 3’s second DLC, The Pitt, will be arriving next month on Games for Windows LIVE and Xbox LIVE, but if you want a sneak peek at the content, there’s a couple magazines out there with new information on the game.
The most recent issue of Game Informer (now hitting subscribers) and the UK edition of OXM (now on newsstands) feature new details and screenshots.
Elsewhere, in the upcoming issue of OXM (April), there’s a feature on “The State of DLC Today,” which will feature an interview with Todd Howard, their Operation: Anchorage Review, and a screen from The Pitt.
As more information comes out on The Pitt, we’ll keep you updated.
Here’s another look at what’s going on with our friends from Splash Damage.
Congrats are in order for Technical Director Arnout van Meer, who was recently honored by Develop Magazine — making their 30 Under 30 List that honors rising stars in Europe’s game development community.
In other news, on the Splash Damage website, they’ve got a new developer profile. This week you can get to know their Production Coordinator, Matt “Anti” Lowe. Here’s a quick look:
Why did you join Splash Damage?
I’ve always been a big fan of FPS games, so Splash Damage was the perfect fit. They were also probably the only studio making FPS games in the UK at the time, so it felt like an amazing opportunity to be able to work with them. The chance to share my own opinions of what makes a great Shooter and possibly see that have some affect on a retail game was really exciting!
That’s all for this week, but we’ll keep you up to speed on new developments at their office.
This week we’re talking with Elder Scrolls/Fallout 3 modder, Philipp Termeer (known in the forums as Phitt). Phitt is a resident of Wiesbaden, Germany where he works as an engineer. Phitt has been playing our games since Morrowind, and began modding with Oblivion.
Phitt is currently working on a very impressive Oblivion, Sheogorad, using thousands of meshes made from scratch. Pretty impressive homage to Morrowind!
Continue reading full article ›
Today we’re checking in on some of the latest modding news at Planet Fallout.
We’ll begin with the third installation of their State of Modding series. This time around, Blinzler goes head-to-head with BGS forum member Qzilla. Here’s a snippet of the interview:
Any advice to people new to modding (Fallout 3)?
Qzilla: Everyone says this to new modders but it’s 100% true: start small! If your first foray into modding is making a WIP thread for a TC for Oblivion/Fallout 3 and you haven’t even started on it yet… you’re starting down a long long tunnel with no end in sight. The best way to start modding, from my perspective, is to find someone else’s *small* mod, and try to customize it more to your liking, emphasis again on *small*. Mods can get very complex very fast, so the best way to gain understanding is to start with something small and simple, and then once you’ve got the basics down you can start trying to mix things together to do more complicated things. No matter how much you may want to remake the entire Deus Ex game with the Fallout 3 engine — or whatever wild-eyed dream you’ve cooked up — it’s not gonna happen.
For more State of Modding interview, click here.
Continue reading full article ›
Happy Wednesday everyone (aka Cookie Day at the office)! Here’s some new Fallout 3 coverage for you to check out.
In yesterday’s USA Today, there’s a story on new downloadable games/content. Within the article, there’s a mention of Fallout 3’s second DLC, The Pitt. The Pitt will hit Xbox LIVE and Games for Windows this March.
Still haven’t downloaded Operation: Anchorage? Today, The Escapist put up their Fallout 3 Challenge, where you’ll have a chance to win a download code for either Xbox 360 or Games for Windows. To win, you’ll need to correctly answer 10 Fallout 3 trivia questions. I’m going to go out on a limb and say that anyone that frequents Bethesda Blog will have no trouble answering the questions. Keep in mind the challenge is a one day affair, and winners will be selected at random from those that correctly answer the questions. For more details, head to The Escapist.
Continue reading full article ›
Thought I’d share a great tribute video to Fallout 3 I just watched on You Tube. Titled “Fire in Paradise” by DigitalDilettante, the video has some pretty great angles and shots (including the one above from atop the Washington Monument).
Check the video out at YouTube, and be sure to click on the high quality version.
No, we’re not up for an Oscar, but this week Fallout 3 received nominations in multiple categories for both the Game Developers Choice Awards and the British Academy Video Game Awards — including Game of the Year nominations.
For the GDC Awards, Fallout 3 was nominated in the following categories:
- Best Game Design
- Best Visual Art
- Best Writing
- Game of the Year
Fallout 3 received the following nominations for The British Academy Video Game Awards:
- Best Game
- Original Score
- Story and Character
- Technical Achievement
- GAME Award of 2008 (public vote)
BAFTA will take place on March 10th in London. The GDC awards will be announced at this year’s 2009 Game Developers Conference (March 23-27) in San Francisco.
Spoiler Alert! The video below, while helpful, might spoil some elements of Fallout 3.
This week’s “Around the web” begins at X-Play, where Mr. Sark shares advice on how to play through Fallout 3 and max out all of your stats.
In other hint-related news, if you’re connected to Xbox LIVE, there’s a new Inside Xbox feature hosted by IGN’s Jessica Chobot covering how you can find all 10 Intel briefcases in Operation: Anchorage. Prefer text? You can find the information you need here.
Still haven’t downloaded Fallout 3’s first DLC? Players over the age of 18 living in North America have a chance to win one of two DLC codes (Xbox 360). Head here for more details…and then head back to Bethesda Blog to find what you’re looking for.
This week we’ve got a new G.E.C.K. Quick Tip on the basics of weapon creation. In this video, Level Designer Phil Nelson takes you through the steps of modding a Combat Shotgun to make it a Grenade Launcher.
Take it away Phil…
One of the more robust systems in Fallout 3 is the one we use for weapon creation, which makes it easy for the rapid prototyping and production of unique weapons. With this system, designers can whip up a new weapon quickly and have a good amount of time left for testing and balancing them. The end result: more kick ass weapons get into the game.
Our first Fallout 3 DLC, Operation: Anchorage, is an excellent example ohow we were able to create some great weapons, like the Gauss Rifle, in a short period of time. This also happens to be my favorite G.E.C.K. system to abuse, which is why I decided to do a tutorial on the basics.
To show everything in one video would take considerably longer then a quick tip would allow, so in this first example I show some of the easier steps and teach you how to turn our basic combat shotgun into a grenade launcher. I hope you enjoy it.
Just a quick head’s up that The Game Reviews (TGR) are giving away an Operation: Anchorage code (Xbox 360) on their site this weekend.
To enter the contest, they’re looking for the best caption to the screenshot above. You’ll need to be 18 to enter. For more details on the giveaway, head here.