Elder Scrolls Modding Interview: Sage_Rime

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This week we’re talking with Sage_Rime. His mod project, Mountain Tower, has over 100,000 downloads to date…impressive!

How were you introduced to the modding community for the Elder Scrolls?
It was the time of Morrowind Game of the Year edition, and I found my way to the forums as I was looking for mods for the game. Originally I heard about Morrowind mods back at the Infinity Engine modding community Spellhold Studios, then called Forgotten Wars.

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Around the web: New Fallout 3 contest

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Here’s a few notable Fallout 3 mentions I thought you’d like to check out.

First, there’s a contest at Planet Fallout that you’ll want to enter. Entering their “End of World Sweeps” gives you a chance to win a plasma TV, an Area-51: Quad Core Flagship from Alienware, an Xbox 360, as well as some Fallout 3-related schwag. To enter, you must be at least 18 years of age and a US resident. You can read the rest of the contest rules here before entering.

Also at Planet Fallout, Blinzler continues his primer for Fallout 3 with new features on characters, places, and groups found within the game.

Click below for more news…

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Fallout 3 scores a 10 from OXM!

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Now that the December issue of OXM has reached both subscribers and newsstands, we’re happy to announce the game received a perfect 10 (OXM’s review scale does include an 11/10, which they note is absolutely unattainable and is as mythical as finding a unicorn). If you haven’t read the review, be on the lookout for it on newsstands. The 8-page review also includes details on a contest to win a copy of the game signed by Todd Howard.

New hires at Splash Damage

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Back in May, we announced a new partnership with London-based developers, Splash Damage. Since the announcement, their team has continued to grow. This week they added even more talent– filling the following roles:

  • Dean Calver (Heavenly Sword, Silent Hill 2) as Lead Programmer;
  • Fabio Bonvicini (Black, Harry Potter) as Animation Technical Director;
  • Mattias Engström (World in Conflict) as Senior Technical Designer;
  • Oliver Jauncey (Mass Effect, Timesplitters 2) as Senior Programmer;
  • Mark Lack (Heavenly Sword) as Senior Environment Artist.
We wish all of these guys the best of luck. They won’t be the news guys at the office for long — as the studio continues to hire.
It’s also worth noting Splash Damage was recently named Best Independent Studio at the Develop Industry Excellence Awards 2008. Congrats guys!

Level Design Diary on Official Site

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We’ve put up the latest in a series of Developer Diaries on the Fallout 3 Official Site. Titled “Notes on Pulling the Sky Down: The Level Design of Fallout 3,” it’s an inside look on how our LD’s helped create Fallout 3. Here’s a sample of the diary, which was written by Lead Level Designer, Joel Burgess:

“For all her grandeur, D.C. also presented us with some design quandaries that we had never encountered before. Early prototypes showed us that simply building a city layout in the open world was not only a performance nightmare, but also prevented us from creating the kinds of gameplay scenarios we were eager to attempt. We also looked at other open world games, like GTA and Crackdown, with expansive, open cities, and those games allow the player to move around the world in a much different way than we felt fit Fallout 3. Players don’t have access to fast cars or superhuman jumping abilities. Rather, explorers visiting the Capital Ruins do so in a thorough and deliberate manner, and we wanted to turn our attention to a density of destruction suitable to a devastated city. To this end, we focused on combining the visual focus of level design in other first-person titles like Doom 3 or Call of Duty 2 with the exploration aspect of games like Beyond Good and Evil or any Zelda title. These influences, as well as our own ambitions for the game, helped guide the level design of Fallout 3’s D.C.”

You can read the whole piece here, as well as check out the previous diaries.

From the Metro to your Desktop

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As previously reported on Joystiq, Fallout 3 has taken over Metro Center in Washington DC. If you’re in the area, I highly recommend checking it out. When I took a visit last week, it was a trip seeing different people staring and talking about the displays. When I talked to this guy shown below, he marveled at the image and wondered if it was from another movie like 300.

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If you’re not able to see them in person, I’ve included some new photos from various locations within Metro Center. Oh yeah, and head to our Fallout 3 Official site to download three new wallpapers based on the Metro advertising.

To see more images from the metro, hit the jump below.

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