Fallout 3 Strategy Guide Overview

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A few weeks back, we introduced you to David Hodgson, the author of our Fallout 3 Strategy Guide. Over at the Prima Games Author Blog, David has posted a new entry (this time minus the spoiler tags) detailing the different sections of the strategy guide and providing background on the amount of work that went into making it.

For your reading pleasure, you can check it out below. In the coming days/weeks, you can expect more details about the guide…

Fallout, then Fall Over: Guide Creation Blog

Part 02: Meanderings and Overview

I initially received my first build of the game on May 25th, which is when all major social activity (never a major concern for a strategy guide author) was curtailed, and my trip into the Capital Wasteland began. After booting up the PC and 360 versions, I began an intensive, week-long “cursory” play-session, and spoke at length with Pete Hines and Jeff Gardiner at Bethesda about what they wanted the reader to gain from the guide. They deluged me with pile after pile of internal wiki information, and allowed me to bombard the team with a variety of questions, most of which were variations on the “yes, I just discovered this, and it’s freakin’ awesome” theme.

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What we’re playing: Going retro edition

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The Blue Bomber is back! Several guys at the office are gaming like it’s 1989 with Mega Man 9 — a retrofied awesomefest for the ages. Are those real words? Doesn’t matter..it’s just that good.

Here’s a list of what what we’re playing. Have a great weekend!

Dan Ross, QA: WipeOut HD, Megaman 9, Warhammer Online.

Tim “Visor” Lamb, Producer: CoD4, Mega Man 9, trying to find a fairway.

Matt Grandstaff: LittleBigPlanet Beta, Metal Gear Solid 4, Mega Man 9.

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More previews trickle in…

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Following Pete’s west coast trip, a few more previews have surfaced.

Gus Mastrapa at Crispy Gamer put up part 1 one of his feature “I Survived Four Hours of Fallout 3.” Below is a snippet of his experience in the Capital Wastleland:

“I’m under the shadow of a wrecked freeway overpass propped up by tilting concrete pylons. The road, maybe two stories up, comes to an abrupt halt. The husk of a ruined bus teeters on the edge. There’s got to be something good up there, I think. Picking my way across the landscape, I eventually come to the spot where the ramp meets the earth. My suspicions were correct: The elevated stretch of freeway has been claimed by survivors. Barricades have been propped up along its length, transforming the interrupted roadway into a defensible position. There are a ton of obstacles between me and my goal, where imaginary treasure awaits.”

Stayed tuned to Crispy Gamer for parts 2 and 3.

In other hands-on news, Gamepro.com’s Sid Shuman has a two-page preview of the game. Elsewhere, Locke Webster blogs about his play experience for UGO, noting that there might be some spoilers for folks that don’t want to know too much.

Meanwhile, it sounds like Game Revolution will have a new preview soon. Keep an eye here for new coverage.

Around the web: Tales from San Francisco

Pete spent Monday and Tuesday letting press folks go hands-on with Fallout 3 for a few hours. Today there’s a slew of new previews and interviews to read. Here’s the rundown…

We’ll start at Gamespot, who have a video interview with Pete (shown above). I could help but laugh at the backdrop for the interview. With that fireplace, it looks like Pete is on Masterpiece Theater. When you’re done watching that, Shaun McInnis shares his latest impressions after playing for four hours. Here’s a snippet:

“Back inside the corrugated metal walls of Megaton, I walked down to the atomic bomb sitting in the middle of town. For the second time, I rolled right up next to it and gave it a good inspection. This time, I was able to disarm the thing and rescue the local citizens from the precarious position of living in a city with a live atom bomb acting as a town plaza. Lucas Simms was so grateful that he gave me the keys and deed to a local house. I was pretty excited about that, considering that I’d spent the previous night sleeping on a mattress I’d found in the Super-Duper Mart bathroom.”

More coverage after the break…

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On newsstands

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Thought I’d point out a few articles I came across while going through a stack of magazines at my desk.

The September issue of Play Magazine has an interview with Fallout 3 Lead Producer Gavin Carter. In the interview, the Gav discusses topics ranging from the Gamebryo engine, game performance and Fallout 3 gameplay. Here’s a sample:

play: What gameplay situations in Fallout 3 really demonstrate the engine’s new ballistics and physics system?

Gavin: The best situations to see this in are during VATS sequences. VATS allows you to pause time, target specific areas of an enemy, and queue up moves that are then executed in a cinematic fashion.

For more magazine coverage, hit the jump:

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Inside the Vault: Rashad Redic

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Rashad Redic is the latest Inside the Vault participant.

What’s your job at Bethesda?
I’m an environment artist — not so much the landscaping but more of the physical structures and props, and textures you’ll see throughout your travels in the wasteland. I’ve also done a large amount of our dungeon lighting.
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Educate yourself on Fallout at UGO

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If you haven’t checked them out already, UGO has two Fallout features worth reading. First, there’s a Fallout timeline that covers the fictional history of the Fallout universe between the years of 2052 and 2277 — the year in which Fallout 3 takes place.

Additionally, Adam Rosenberg has a piece memorable characters from Fallout past — discussing memorable charcters like the Vault Dweller, Harold, and of course, Dogmeat.

IGN wraps up Fallout 3 Week

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Fallout 3 Week concluded at IGN on Friday with a new preview from Erik Brudvig — summarizing their six hours of playing the game. Below are his closing thoughts:

“As my six hours with Fallout 3 came to a close, I brought up the map to see how much ground I had covered. It turned out that I didn’t see anything from the entire northern half. Even with limiting my travels to the southern region, there were still large areas I hadn’t yet had a chance to explore. This game is huge and the satisfaction you get from exploring is just as big. It’s been over a week since I played and I still can’t shake the desire to go back and look around some more. October 28 can’t come soon enough.”

Only a month to go until release. As new details surface, we’ll keep you posted.

What we’re playing returns

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As promised, this week we’re talking about the games we’re playing. No sports, no movies…just games. This weeks most popular titles? Seems like a good chunk of the team is devoting their time to Rock Band 2 and Warhammer Online, or both.

Here’s the rundown. Let us know what you’ll be playing…

John Pisano, QA: Warhammer Online, Rock Band 2, Warhammer Online, Spore, Warhammer Online, Condemned 2.

Michael Lattanzia, QA: Warhammer Online, SPORE!, Call of Duty 4, and maybe some actual tabletop games (read: Mordheim) this weekend.

Shannon Bailey, Programmer: Rock Band 2, Lost Odyssey DLC.

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