For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.
Fallout 3 Week at IGN wraps up tonight with their preview finale.
In IGN’s latest Fallout 3 update for Fallout 3 Week, David Clayman shares his thoughts on Fallout 3’s karma system. While playing the game for six hours, he made a point to see how things shake down when trying to be a nice guy. Here’s a snippet:
“The next stop was Megaton. At this point we’ve all heard about the first big choice between good and evil which is the fate of this ramshackle town built around an unexploded nuclear device. Some locals worship the bomb, others just try to steer clear of it, but only you have the power to detonate or disarm the hazard. In Bethesda’s early demos they showed us what happens when players decide cash is more important than human lives and blow Megaton into the stratosphere. This time around we had the chance to experience the benefits of keeping the town on the map.”
If you’re looking for something to do before Fallout 3’s release, GameTap has the original Fallout available as a free download. Before downloading, you just need to set up a free TapID account. I tried it out, and it only took me about 10 minutes to have the game up and running.
“Fallout 3 Week” at IGN continues. In the site’s latest update, David Clayman shares new information about skills and perks — including information on perks that previously had not been discussed. Here’s a snippet of the article:
“These [perks] aren’t just skill boosts, they’re bonuses with personality and they cater to a specific style of play. The curious survivalist will receive benefits that befit their snooping behavior. Say you’re a particularly clever lad, when your intelligence and overall level hit 4 you’ll gain access to the Comprehension Perk that give you additional skill points for reading informative books.”
Wanted to let you know that Gamestop.com has added a new incentive for pre-ordering Fallout 3 on their website. Along with your copy of the Game, you’ll not only receive the free Fallout 3 poster and CD, but now you’ll also receive a copy of the Vault Dweller’s Survival Guide — previously available only at PAX.
Regarding this offer, here are a few things you should know:
The Vault Dweller’s Guide is limited in quantity. When they run out of guides, that’s it.
The offer is for online pre-orders only and cannot be received with an in-store pickup.
If you’ve already pre-ordered online, you’re set to receive your Vault Dweller’s Survival Guide along with your Game, poster and CD. You don’t need to do anything else.
To pre-order Fallout 3, head here to pre-order the game on Xbox 360, PS3, or Games for Windows.
Check out the video above, and then head over and read the preview. Here’s a taste:
“Most games reward progression by giving you access to cooler weapons. At the beginning of the game, you’ll be stuck with a few junky weapons, but by the end you’ll be a walking death-bringer armed to the teeth. That is not the case in Fallout 3. It is possible to get awesome weapons very early in the game. The catch is that most of these will be half-broken, require some serious effort to obtain, and you won’t have the skill level to get the most out of them yet. The trick to getting these weapons is usually making them yourself.”
Stay tuned to IGN all week for new information on the game.
I don’t know whether we’ve ever mentioned him, or if he has said so himself, or if it’s already known, but David Hodgson wrote the Fallout 3 strategy guide for us that will be coming out from Prima (N. America) and Future (Europe). Once again, another “phonebook” guide.
Google Alerts just let me know David recently did a blog post over at the Prima web site about the experience, complete with a whole slew of non-spoilers. Here’s an excerpt:
But if you’re wanting to explore every nook, cranny, and small wasteland [SPECIFIC SETTLEMENT TITLE REMOVED] out in the middle of a blasted heath, you’ll need to free up a seriously large amount of time; more than mere weeks: [NOPE, CAN'T SAY], in fact. Fortunately, these expeditions can be performed in [A DIFFERENT, AND SUITABLY VAGUE MANNER], allowing you to savor the experience, as well as picking and choosing where you’d like to visit, and how savaged you’d like to get at the talons of a [REALLY RATHER COOL CREATURE I CAN'T MENTION].
We’ll be working with David again. There isn’t anyone here that worked on this project with him that wasn’t completely impressed with his professionalism and fanaticism in getting this guide done. He was tireless and did an outstandng job.
Matt and I have talked about getting something together with him for the blog, perhaps an interview where he’s talks to some degree about the process without ruining the game for everyone. After all, the guy is a walking Fallout 3 spoiler at this point. In the meantime, head over to read what else he had to say.