I’ve had a casual game golf fetish lately. Two actually. World Golf Tour is an online closest-to-hole golf game that you play via your browser. Only in beta at this point, so it is free. I can see this expanding to lots of different golf courses and allowing multiplayer play by email functionality. Imagine following the PGA season by playing the same courses along the way. I created a team called Vault101. Shoot me a note if you’d like an invite.
The other one is courtesy of Bill Harris’ excellent Dubious Quality blog — Big Fish Games’ Fairway Solitaire . Similar to Puzzle Quest’s genius melding of Bejeweled and RPGs, Fairway Solitaire merges solitaire and golfing into a fun little game. You can download it and play locally, but I actually play the browser-based version so I can play on multiple computers.
This week, instead of talking about the games we’re playing, we sharing what music, podcasts, etc. we’re listening to. Looking through the list, we’ve definitely got an eclectic mix of stuff. In the end though, I think I like Steve Fraden’s answer the best…classic!
So here’s what we’re listening to at our desks, on our iPods, and everywhere in between…
Liz Beetem, Artist: Throbbing Gristle, Foetus, The Legendary Pink Dots, Current 93, Imminent Starvation, Terrorfakt (although someone needs to hold an intervention between him and vocal samples), and fellow snooty-games-are-art-Silent Hill fan Yahtzee and his Zero Punctuation reviews
Ricardo Gonzalez, Not Hip Enough to be Square: Daft Punk – Discovery, The Yeah Yeah Yeahs – Show Your Bones, Metric – Live It Out
“Coach” Dan Geske, QA: Metallica – … And Justice For All, Chris LeDoux – Horsepower, Les Miserables 10-year reunion show, 97.9 FM “Mickey and Amelia in the Morning”, The Silly Soundtracks to Awkward Super Bowl commercials, the screams and shouts of wrestling spectators and coaches at a match on Saturday.
With the Super Bowl XLII just days away, we decided that playing out this year’s Super Bowl in our theater with Madden 2008 would be a good way to waste some time. For the game’s match up between the Patriots and the Giants, I asked senior producer Craig Lafferty if we’d be willing to take on EA football genius, Todd Howard. He reluctantly accepted, fearing that it would turn out to be a humiliating loss.
Working at Bethesda, it probably wouldn’t shock anyone if I said Fallout 3 is my most anticipated post-apocalyptic RPG game of the year. That was the case…until this morning. Over on Kotaku, I spotted the trailer for Barkley, Shut Up and Jam: Gaiden. The highly anticipated sequel to the Sega Genesis cult hit, Barkley: Shut Up and Jam, BSUJ:G takes our hero, former NBA superstar Charles Barkley (aka the Sir Charles…aka the Chuck Wagon…aka The Round Mound of Rebound), on an adventure through post-apocalyptic New York in the year 2041.
Charles might not be a role model, but after watching this trailer and seeing his turn-based skillz against monsters made of basketballs, he can be in My Five anyday. For more details on this instant classic, head over here.
Today on Planet Elder Scrolls, the site named its monthly Hall of Fame entries. For a mod to make the Hall, it must receive at least 25 votes with a score of 8 or better, while being downloaded at least 5000 times. This month, the following Oblivion mods made the cut:
Beaming Sunglare By Sonic Ether: Using Photoshop CS3, Sonic Ether replaced the sunglare textures with new ones that enhance the glow/glare effect of the sun.
Kafei’s Armored Circlets by Kafei: A “vanity mod” that adds various circlets that can be purchased in Skingrad at Colovian Traders. The image above displays a few examples of Kafei’s work.
Seph’s New Animations by Keter Sephiroth: This mod released back in August works similarly to Actors in Charge, and it adds a number of new animations — including 15 kick animations, seven new acrobatic animations, and 12 new dancing animations.
Cool stuff! Congrats to Sonic Ether, Kafei, and Keter Sephiroth….keep up the good work.
It’s been awhile since the last time we highlighted some new fan art on the blog, so I thought I’d give some shout outs to a few of our regular contributors.
Above you’ll find one of two Brotherhood of Steel 3D models that Rob Overall recently contributed to our Fan Art page. Having spoke to Rob, it sounds like he’s recently had a lot of free time, and it shows in his work. To see his work in motion, you can check out some videos he’s made using these models over on YouTube.
Ali TunÃ§ sent us another one of his fantastic Fallout-inspired concept drawings. This one, called “The Reactor’s Defender,” is probably one of my favorite submissions to date. As always, you can find Ali’s work on his website.
Lastly, not too long ago, we got several Elder Scrolls-inspired artwork from Maya. All of the art is impressive, but this one, entitled Demented, I find particularly hypnotizing. For more of Maya’s work, check out her page here.
As always, if you’re interested in having your art up on the blog, send your submissions to firstname.lastname@example.org.
Today’s Inside the Vault features Gary Noonan, one of our character artists. He does mostly animation, anything from creatures to weapons. However, he’s been here so long he’s done other work including creating character art, building levels, and cranking out sound effects.
I’ve been meaning to share this one for awhile. This YouTube video from Luke Harris shows him doing a speed run through Morrowind in about 14 minutes. On the video’s page, it sounds like there’s been some debate as to whether or not the video is legit or not. I’m willing to give him the benefit of the doubt, as I’ve seen some pretty impressive speed runs in the past (like this Fallout speed run in under 10 minutes).
Luke feel free to share how you did it in our comments section. As for everyone else, I challenge any of you to do it in a faster time
Thought I’d share some interesting mentions that I came across today and over the weekend.
Next Generation has put up a retrospective piece on Morrowind that was recently in Edge. It’s crazy to think the game’s been on shelves for nearly six years. Here’s a sampling of the feature:
“The island of Morrowind that exists on the disc can be threadbare and tenuous, but be undeniable and persistent in your mind. Also, even on Xbox, it’s a game that throws up snapshots of austere, worldly beauty, where sunrise and landscape conspire against any shortcomings to provide a memorable montage; again, these moments feel personal in a way few other adventures can match.”