On Inside the Vault today, our subject is Tony Greco, one of our world artists. During development, Tony’s test cells are among the best to visit. He makes lots of cool unique items and you can find them all in his test areas — you know, the amazing stuff that you get as rewards for quests or after fighting a tough boss or [Fallout 3 stuffs we can't talk about], imagine all that awesome loot in one place. Hmmm….
Over on the Bethesda Game Studios forums Todd has posted his answers to the second Fallout Fan Interview, answering (a lot of) questions you guys put together. It’s a really lengthy read and does talk about and reveal a few new things.
We also took three new screenshots posted just for you guys in the forums. These can’t currently be found in any other mag or site. Just our way of saying “sorry for taking so damn long,” and thanks for the support.
So what are you waiting for, head over and give it a read and check out the screens.
E3′s just around the corner (the fun begins a week from today), and folks around the web are gearing up for next week’s madness.
In other pre-E3 news, IGN has a few lists of their own. Their PC and 360 editors rank Fallout 3 as their most anticipated game of E3, while the game is also listed as one of the most anticipated games confirmed for E3 by their PS3 staff.
Speaking of IGN, their Australian site has a new interview up with Pete. Here’s a sample of one of their questions:
IGN AU: Surely a post apocalyptic wasteland is a tough thing to make look sexy. Were the visuals a challenge?
Pete Hines: Absolutely. That level of detail when you’re talking about destruction… and you get down to those DC areas where you’ve got bars sticking out of concrete and you’re rendering out everything… or you’ve got Megaton with all those wires… Those little details are hard to render and pull off well. But you know for us the benefit is that this is our second go around on this hardware.
As E3 nears, we’ll keep you updated on new coverage.
With tomorrow being the Fourth of July, everyone at the office is pretty excited to have a three-day weekend to relax, BBQ, watch fireworks (you know, the stuff that’s in the current blog poll…minus the work).
Here’s some of our weekend plans, as well as the games we’ll be playing. Have a great weekend, everyone!
Gavin Carter, Producer: Trying to avoid throttling Professor Layton, trying to beat Zelda: Phantom Hourglass, GOING to beat GTA4, and lots and lots of Fallout 3. No rest for the weary!
Tim “Visor” Lamb, Producer: Playing golf, going to watch the Pros play golf, taking a nap during televised golf, maybe going to a movie.
Ashley Cheng, Production Director: GTA IV, Wii Fit.
If you’ve read up on Fallout 3 in the past few months, you probably already know that Cormac McCarthy’s bestseller, The Road, is a favorite amongst developers at the office and a source of inspiration for the game.
Way back in September, Pete shared news on the blog that Viggo (“For Frodo!!!”) Mortensen would be playing the role of the father in the movie. Since then, I hadn’t heard too much about the film’s production (which recently wrapped) until today when I noticed Ash posted about a New York Times article on his blog (which Mark Lampert posted about in our internal forums). Here’s a sample of the article, written by Charles McGrath:
“The Road” began filming in late February, mostly in and around Pittsburgh, with a later stop in New Orleans and a postproduction visit planned to Mount St. Helens. The producers chose Pennsylvania, one of them, Nick Wechsler, explained, because it’s one of the many states that give tax breaks and rebates to film companies and, not incidentally, because it offered such a pleasing array of post-apocalyptic scenery: deserted coalfields, run-down parts of Pittsburgh, windswept dunes. Chris Kennedy, the production designer, even discovered a burned-down amusement park in Lake Conneaut and an eight-mile stretch of abandoned freeway, complete with tunnel, ideal for filming the scene where the father and son who are the story’s main characters are stalked by a cannibalistic gang traveling by truck.
For those who can’t wait to see the film adaptation, there’s not much waiting left to do. The film is planned for a November release.
This week’s mod interview is with Conan Scarface from the BGS forums. He’s actually a man of many names. His Chinese name is Yen-Jen Wang and his Japanese name is Heiji Hatsutoli (he goes by Hatsutoli on TES Nexus and Planet Elder Scrolls). Currently he lives in Tainan, a municipality of Taiwan.
The video above is a trailer for his Tiefling Races mod.
Planet Elder Scrolls had announced last month’s Hall of Fame mods for both Oblivion and Morrowind. Per usual, for mods to reach this prestigious status they must be downloaded at least 5,000 times, have been available for at least three months, and receive a minimum of 25 votes with a score of 8 or higher. Here are the six mods that made the cut in the month of June:
- Darknut’s Creature Textures Morrowind by Darknut: A new texture update that covers most of the creatures in Morrowind
- Blasphemous Revenants by Fliggerty and Friends: Companion mod that puts you as an apprentice to to an aging necromancer. Here your character will learn the art of gathering corpses, preparing them for arcane rituals, and summoning and commanding vast armies of the dead.
- Oblivion-Style Spellcasting by Fliggerty: This mod enables you to cast spells while your weapon is drawn. The mod requires that you have both the Bloodmoon and Tribunal expansions.
- Nascosto Isles 3 by janb: Landmass mod full of unique houses, caves, dungeons, and ruins to explore. Here you’ll learn about the Aylmer, who were the first inhabitants of the Nascosto Isles, and save the island from an impending attack, while battling in Pirate Cove.
- Oblivion Mod Makers Manual V1.4 by Lord_Gannondorf: Helpful manual for modding Oblivion. Requires MS Word or a PDF viewer.
- Let the People Drink! by Qazaaq and Khornate: This mod adds new fountains and a aqueduct system to Imperial City.
Congrats to all the new inductees!
Today on Gameplayer, Chris Stead has an 8-page preview with new impressions of Fallout 3 based on a recent meet up with Pete. Here’s a snippet of the preview:
The theme of Fallout 3 is Sacrifice and Survival. Or more to the point, what will you sacrifice to survive? The whole diverging paths and user-defined narratives that we have been experiencing in RPGs over recent years has become less of a gimmick and more of something truly emotional this generation. Who did you kill in Mass Effect, for example? Fallout 3 takes this feature and powers it with atomic energy. There is a full moral see-saw to ride in the game, referred to as karma. Various decisions you make in regards to completed and uncompleted quests, in combat and in conversation act to split your experience into multiple parallel universes.
Meanwhile, over at Gamespot’s Australian site, you can check out new impressions of the game, as well as an interview with Pete on their show Crosshairs. If you want to skip ahead to the Fallout 3 stuff, fast-forward to around the 11-minute mark of the video.
Yesterday marked the one year anniversary of our first post here on Bethesda Blog (or BethBlog…whichever you prefer). Speaking for Pete, Ashley, and everyone else who has contributed to the blog, we’ve really enjoyed working on the blog and hope you’ve had as much fun reading it.
If you ever have any suggestions for how we could make the blog even better, feel free to shoot us an email. Thanks again for reading!