Here’s some news/stuff I found around the web that you’d be interested in. To start off, I suppose I should explain the image above. A bunch of guys on the team forwarded me this image, originally posted in the Something Awful forums by Drinkfist. All I can say is…wow!
In news, Fallout 3 has received recognition in a few more “Best of 2008″ lists. AP writer Lou Kesten ranks Fallout 3 as the #1 game of 2008. Elsewhere, GameSpy and GamaSutra both announced the game as their top PC game this year. Here’s a excerpt from the latter:
“The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains — and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables.”
Fallout 3 made several other lists — including ones found at Blast Magazine, Wired, Telegraph, and MSNBC.
With the release of the G.E.C.K. last week, more sites are beginning to report on the modding scene for Fallout 3. We’ll be following the developments closely, but for now, you can check out some recommeded mods at UGO and MTV Multiplayer.
Finally, BGS forum member OblivionRulez let me know about a community contest held at the German Fallout fansite, Fallout-HQ. The contest had three categories — comics, wallpapers, and fan trailers. Currently, the winner of the fan trailer competition can be seen here at GameTrailers. Nice work!
UGO has a new interview with Fallout 3 DLC Producer Jeff Gardiner. Within the interview, he discusses all three announced downloads — Operation: Anchorage, The Pitt, and Broken Steel. Here’s a snippet of the interview:
UGO: Does all of the DLC take place in maps outside of the DC Wasteland? How will you handle long distance travel to, say, Pittsburgh?
Jeff Gardiner: While this is true for most of the DLC, they all have â€˜hooks’ in the main game. “Broken Steel” itself will largely alter the game world in spectacular ways, and as always through player decisions. To get to Pittsburgh, the player will have to find an abandoned railroad…
To read the rest, head on over to UGO.
Today in both the UK and the US, an update (v1.10) for the PlayStation 3 version of Fallout 3 went live. The patch adds Trophy Support, fixes Friend Notification issues, and also fixes a number of other issues reported within the community. When you boot up the game, you should see a notification to download the 24MB update.
Again, the update is presently available only for the English PS3 version of the game in the US and UK. Updates for other PS3 territories, as well as Xbox 360 and PC versions of the game, are on their way — right now those are in the final stages of being approved. When we have more news, we’ll let you know.
In case you missed it, the 2008 Video Game Awards were on SPIKE last night — with Fallout 3 taking home the award for Best RPG.
The pic above shows our new trophy going out on the town last night. I bet he’s a tired monkey — after a late night, he had to jump on a plane this morning to fly to his new home on the opposite side of the country.
Tomorrow we’ll be celebrating 2008 with our annual holiday party. Good eats, casino games, prizes, and fun times with friends — should be a blast! When we’re not partying (or recovering), we’ll be playing the following games.
Have a great weekend!
Ryan Lea, Programmer: Stubbs The Zombie: Rebel Without a Pulse, Animal Crossing: City Folk, Kid Icarus, Castle Crashers (Insane Mode).
Jay Woodward, AI Programmer: Dead Space, Castlevania: Order of Ecclesia.
Sam Bernstein, Quality Assurance: Left 4 Dead and a wonderful game called Auditorium.
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Before we head out for the weekend, here’s some news I thought I’d share from across teh internetz. There’s a video from X-Play announcing Fallout 3 as their winner for RPG of the Year. Elsewhere, Fidgit named Fallout 3 one of the Top 10 Games of 2008.
As previously mentioned, Trophies are coming to the PlayStation 3 release of Fallout 3. To see the full list, head here.
Finally, if you didn’t get a chance to snag a Survival Edition of Fallout 3, as part of their Holicraze giveaway, GameDaily is giving away one — signed by the development team no less. The contest kicked off today at noon and runs through midnight. Hurry for your chance to win.
Jeff Gardiner did a great interview with IGN about our first downloadable content – Operation Anchorage. The end of the interview is the part I am most excited about. Our third DLC, Broken Steel, will raise the level cap and let you continue to play the game after the main quest is done. Here’s a snippet from the interview:
IGN: The liberation of Alaska was hinted at a lot during Fallout 3. What can we expect out of that simulated battle?
Jeff Gardiner: In Operation: Anchorage the player will find themselves able to re-live the famous liberation of Anchorage from Fallout lore — inside a simulation similar to one found along the main quest of Fallout 3. Once the player finds their way into the simulation, they’ll be stripped of their resources and have to survive within the rules set up by the simulation’s creators.
The Chinese red army is everywhere, and the player will first have to secure the surrounding mountain side and then fight their way into the Chinese base. The player will have to use a lot of their standard combat skills, along with several new tools that will only be available in the downloadable content. These include interactive Strike Teams under the player’s command and unique armor, weapons, and other exotic gadgets.
In other news on IGN, they’ve got Fallout 3 listed as one of the best games of the year in their 2008 Year in Review features for PlayStation 3 and PC. Also, be sure to check out their video on how to obtain the Experimental MIRV. Check out the video after the jump.
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Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.
So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”
Yep, that sounds like Emil.
Today we released the G.E.C.K. (that’s Garden of Eden Creation Kit) for Fallout 3. As the official editor of Fallout 3, the G.E.C.K. will allow you to create your very own content for the PC version of Fallout 3.
To help you get started, members of the team have put together a wiki for the G.E.CK. Whether you’re new to modding or not, we highly recommend you check out our tutorials, entitled “My First Vault Tutorial Series.”
To go along with the tutorials, we’ve put some helpful videos together to help walk you through the process. Above is the first video on Layout — you’ll find the other eight after the break. Special thanks go out to Rashad Redic, Joel Burgess, Jeff Browne, Jesse Tucker, Phil Nelson and Daryl Brigner for putting these together.
So enough talk, download the G.E.C.K., read the Wiki, and get started — we can’t wait to see what you guys create!
Last week we kicked off the Community Scrapbook and asked that you send along your favorite “funny characters” you’ve created in Fallout 3.
While the above image (from Brian Nielson) could be classified more as being “terrifying” than “funny” — I did get a kick out of his character’s Freddy Krueger-esque look — I must say it’s a pretty clever use of the Deathclaw Gauntlet and Ghoul mask.
We got plenty of other entries, but I realized that creating funny characters in a post apocalyptic environment isn’t always what you guys have in mind. This time around, we’ll make it a little bit easier. Send us your favorite Scenic Landscape images, and we’ll share sometime soon on the blog. Remember, they can be from any of our games.
After the break, you can check out a few other humorous characters that were sent along…
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