Here’s a couple videos I thought you might be interested in checking out on Game Trailers. Up first, Geoff Keighley moderates a round table discussion about Music in Gaming for their Bonus Round series. Here, Inon Zur, the composer of Fallout 3, discusses the impact of music in videogames with Steve Schnur of EA and and Charles Huang from Red Octane.
This is only part 1 of the discussion. We’ll let you know when the next segment goes live. For more more news from around the web, hit the jump below.
Here’s a few previews/interviews that have surfaced since Friday.
IGN has the demonstration Todd did for LiveWire w/ Jessica Chobot (above) available on their site. You can stream it above, or watch a higher resolution version here.
Speaking of Todd, there’s a couple other interviews you can check out. MTV Multiplayer’s Stephen Totilo spoke with him at E3, and there’s not one, but two interviews that went up on their blog this week. Meanwhile, the BBC put up an interview late last week.
Just went through a stack of magazines at my desk, and thought I’d share some of the highlights with you guys.
We just received the August issue of Game Informer, which includes a feature titled “The Art of Writing” that discusses how game studios prepare interactive storytelling in games. Check it out to read Lead Designer Emil Pagliarulo’s thoughts on the topic. If you’re thirsty for more, Game Informer Unlimited members can see more of his thoughts on storytelling here.
Over in the UK, the latest issue of Xbox World has an 8-page cover story on Fallout 3. Meanwhile, in the July issue of X-360, Lead Producer Gavin Carter sits in for their “Hot Seat” feature. Here’s a sample of Gavin discussing endings within the game:
“Most games either give you one big ending, or you get right to the end and then you get to make a choice which determines which ending you see from one of two, or three, or however many. We wanted to do something that was tailored more to your individual character and was based on your actions throughout the game, as opposed to one big choice at the end of the game.”
Lastly, if you haven’t read the Fallout 3 cover story in the September issue of PC Gamer (US), their web counterpart, GamesRadar, has confirmed it’s now on newsstands.
We’ll start with videos. First, Steve Masters from GotGameTV talked with Pete after going hands-on with Fallout 3 last week. You can also hear Pete talk about the game on the latest episode of The Totally Rad Show. The program is pretty long, so if you don’t want to hear the crew discuss movies, you’ll want to head to the 17-minute mark where the Fallout stuff starts.
In other online coverage, Fallout 3 has pulled down a few more E3 awards. Here’s a rundown:
Today we posted the first Penny Arcade Fallout comic that begins an original series/story that Tycho and Gabe did for us. When we first approached the guys about doing this, years ago at this point, we really wanted to do something where they just kind of ran with it. Let them come up with their own ideas, whether it was a bunch of standalone strips, or one that worked all together, or whatever. We really didn’t care whether it had anything to do with Fallout 3, or its locations or characters, we just wanted to see what would happen when Penny Arcade did Fallout.
So we went back and forth with them providing what info and assets we could, and Tycho and Emil would trade emails about different ideas of things they had come up with. They picked at some different ideas, but it wasn’t until I had a chance to go show them the game many months ago that it really clicked for them, I think. And they came up with this idea of telling their only story of one of the other Vaults. And it was one of those great things where we started getting strips over in bunches and it went from start to finish in a hurry.
We’ll be releasing a new strip every Wednesday for the next couple of months. We hope you enjoy them!
This morning ZeniMax Asia put out a press release announcing that they’ll be shipping Bully to PlayStation 2 and Xbox 360 on July 24th to Japanese retailers. Developed by Rockstar Games, the critically-acclaimed game allows you to experience the life of a troublesome schoolboy. Originally released on the Xbox 360 in 2008 and the PlayStation®2 in 2006, this is the first time the game will be available to the Japanese market.