Today on Inside the Vault, we talk with Dan Teitel. Dan is one of our interface programmers. Interface programming requires lots of iterating since user interface feedback can be subjective, and our interface programmers are especially good at getting features in so we can try them out quickly.
Probably a little late in sharing this news with you, but over on the site Notes on Game Dev, they’re currently running their 2008 2D/3D Environment and Character Design Competition that provides a chance to win some cool prizes for aspiring gaming artists — including a selection of instructor-led game art and animation classes.
For the competition, Notes on Game Dev have recruited a few guys from the gaming industry to judge the competition — including our very own World Artist, Nate Purkeypile. So if you want to get nice with one of the judges, you might want to use the comments section of this post to tell Nate what a great Team Fortress 2 player he is.
For more details on the competition, which concludes June 15, head here.
Welcome back to another Elder Scrolls Mod Interview. This week we’re chatting with Morrowind modder Vality. Hailing from Lower Hutt, New Zealand, Vality is currently in school with aspirations of working as a Network Technician/Administrator. When he’s not modding, he spends his time drawing, writing, listening to and playing music, driving, biking, hiking and camping. Wow, sounds like he’s got a lot of time for fun stuff.
In case you missed it, CVG put up a two-part feature over the weekend titled “The complete history of open-world games.” The staff at PC Zone take a look at the history and appeal of the genre, while talking with folks that make the games — including Todd Howard. Here’s a sample from the section entitled “Grand Theft Scrolls” in part 1:
Beginning with Arena (which you can now download for free at the game’s 10th Anniversary page at elderscrolls.com), which was followed by Daggerfall, Morrowind, Oblivion and many expansion packs, Bethesda’s series takes in the empire of Tamriel and otherworldly realms such as the Shivering Isles, with the player character able to be a number of races (including Orc, Dark Elf, Imperial and Nord) and classes (such as knight, bard and sorcerer).
“I think that perhaps, the Elder Scrolls series has most of all pushed the idea that massive scale can also be manageable,” says Howard. “That all the little details can be done to an extreme, yet the whole world can still fit together and tell its own story as you wander through it.”
I got an email this week from a dedicated Elder Scrolls’ fan named Kellen DeRuy. It seems the game made such an impact on him, that he just had to make his own musical for the game. Here’s what he wrote:
Just wanted all the people at Bethesda Games to know how amazing they are. My Brother and I made a video about how awesome Elder Scrolls IV is. Well, that and about how addictive it is.
Thank you for the game. The video we made is in complete honor of the game and is of course non-profit, Just wanted you all to see it…Kellen.
Having watched this masterpiece a few times, it seems more like a music video than a musical, but that doesn’t take anything away from it. After emailing it to Todd, his reply said it all: “Best. Video. Ever.”
Amazing how its been 27 years since the Raiders of the Lost Ark came out. Lots of folks went to see it opening night. I’ll be seeing it on Sunday. Here’s what we’re playing — let us know what’s on your gaming play list. Have a safe and fun holiday weekend.
For those of you living in France, Pete just passed on word of three magazines that should be on newsstands.
The June issue PC Jeux has a two page spread that covers aspects of the game that Pete showed while in Europe about a month ago. Similarly, Pete showed the game to the folks at JoyPad, where the game is featured in their May issue. Not to be confused with JoyPad, be on the lookout for Joystick’s cover story on Fallout 3 in their June issue (on newsstands now).
If you’re like me and you don’t know a lick of French (still puzzled as to why I took Latin), there’s a new interview with Fallout 3 Original Composer Inon Zur (I know, he’s not French) on IGN’s Insider page. Here’s a sample:
Just sent out a press release announcing a long-term development partnership with U.K. studio, Splash Damage. These are the guys behind award-winning titles like Enemy Territory: QUAKE Wars and Wolfenstein: Enemy Territory. We were just really impressed with the team they’ve got, their ideas, and where we think they’re headed and felt like it was a team we really had to work with.
I’m personally very excited to work with these guys going forward as they’re a very likeable, enthusiastic, and smart lot, though admittedly it will be a while before we reveal any specifics. To find out more about Splash Damage, head over to their web site where you’ll find they have their own developer blog.
It is worth mentioning that if you’re in London, or would like to live in London, and are a talented programmer, artist, or designer, they are growing and definitely hiring.
A couple months back, Ash let me know that he put up a Fallout 3 fan page on Facebook. When we started it, it was mostly guys from around the office that joined in, but checking today — I noticed that we passed the 1,000 fans plateau over the weekend. Awesome!
So if you’re on Facebook and want to meet people that are looking forward to the game, sign up here.
Liz Beetem is our subject today on Inside the Vault. She joined us last year as an art intern and performed so well that we’ve offered her a full time position as a character artist. When you are trying out all the interesting outfits available in Fallout 3, think of Liz.