Mod interview: Gez

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This week’s mod interview is with Gez — who recently was named the Head of Concept Art for the mod project Tamriel Rebuilt. His nickname, which he uses on several sites, is a simple nickname from his initials (Gaël Zimmermann). Gez lives in France where he studies English. He’s looking to head out to the University of Birmingham next year.

On with the interview…

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The Elder Scrolls: Baltimore

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Last week while I was downstairs, I found one of these flyers advertising Play!: A Video Game Symphony, which will be making its way to Baltimore this summer. About an hour from our office, the concert will be on July 18th at the Baltimore Symphony Orchestra.

As you might recall from this blog post, in the past, Play! has performed music from both Morrowind and Oblivion during their sets. I’m told by the show’s producer, Jason Paul, that this year’s program only features the Oblivion Suite (sorry Morrowind fans!).

If you’re interested in attending the Baltimore show, you might want to order tickets, or better yet, send us an email to be entered in a random draw to win a pair of tickets to the show of your choice (travel/accomodation not included). In addition to the Baltimore show, PLAY! has shows already planned for San Francisco (August 23rd) and Copenhagen (October 25th). If you enter, just be sure to put “Play!” in the subject line, and provide us with your name, email, and postal address. Thanks to Jason for donating these!

Who knows, if you end up going to the Baltimore show, you might run into some of the devs from the office.

Around the Web and on newsstands: New lists edition

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Today at the office, we received the 1,000th issue of Entertainment Weekly (since it’s a double issue, it’s actually issue #999-1,000). To celebrate the occasion, EW has a lengthy feature about the “New Classics” — where they list off the top 1,000 films, books, and albums of the last 25 years. While not as robust as some of the other lists, there’s also a list of the top 50 videogames from the past 25 years, with Oblivion making the list at #47.

For more news, hit the jump below…

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What we’re playing: War has changed edition

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In last week’s edition of “What We’re Playing,” OrganicShadow commented, “Wow. ONE PERSON playing MGS4?”

Well, actually, there were two of us — both Craig Lafferty and myself, as I ended up getting a copy that night. And if you ask me, it’s definitely a must-play game. Looking through the run down of what the devs are playing this weekend, it looks like at least three of us are now playing it.

On the topic of MGS 4, my Google Alerts picked up an interesting blog post that notes the contrasting messages presented in Fallout and MGS 4’s introductions. I’m glad someone brought it up, as my friends and I were blown away when we heard Snake begin with “War has changed.” Personally, I think both introductions make compelling arguments supporting their claim.

Anyways, here’s this week’s rundown. Let us know what you’re playing.

Phil Glaser, QA: Playing Fallout 3, Battlefield BC Demo, MGS4 (In all honesty, I’m mostly watching this one. Best movie evar!!)

Matt Grandstaff, Community Manager: Metal Gear Solid 4, Ninja Gaiden II, NCAA Football 09 demo

Craig Lafferty, Producer: Fallout 3, Space Invaders Extreme, Metal Gear Solid 4.

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Rising Site

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In a continued effort to make our websites accessible to folks around the world, this week we launched the Japanese version of our official site.

As you may already know, ZeniMax Asia, is responsible for publishing/distributing Bethesda titles to Japan and other Asian territories — games like Fallout 3, Star Trek: Conquest and Star Trek: Legacy. ZeniMax Asia will also be publishing titles from other developers. As you’ll notice on the homepage, ZeniMax Asia is bringing Rockstar’s Bully to PS2 and Xbox 360.

For more details on ZeniMax Asia, check out the press release we put out back in April.

Around the web: Todd takes the Hot Seat

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Interviews with Todd continue to roll in. Here’s two more for you to check out.

At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:

IGN: Does your work say anything about you?

Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.

More stuff after the jump…

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Memorable Moments in Gaming: Erik gets Punk’d

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This week I asked the devs if they would be interested in sharing their favorite gaming moments here on the blog — whether it be from a game developed here at Bethesda or a game they played during their leisure. Cheers to Lead Interface Programmer Erik Deitrick for leading off…

Hit the jump to read his tale from Oblivion…

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July magazines on newsstands

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After being out of the office for a good part of last week (travels and a bad back), I found a stack of magazines on my desk this morning, so I started sifting through them to find any coverage on Fallout/Oblivion/etc.

Here’s what I came up with. In the July issue of PlayStation The Official Magazine (US), there’s a 3-page preview for Fallout 3. Here’s a snippet:

Vault 101’s denizens are infamous for never venturing out into the world, so you can imagine the stir that ensues when your father suddenly vanishes. The Overseer naturally assumes you, now 19 years old, had something to do with his disappearance.

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