What we’re playing: Keepin’ busy edition

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As work on Fallout 3 gets more hectic here, it seems like less folks at the office have time to play games — save for Fallout 3 and required breaks to play GTA IV. Having not had a chance to sit and play games in nearly two weeks (outside of showing folks our E3 demo of Fallout 3), I’m looking forward to vegging out on the couch this weekend and getting to know Liberty City better.

Here’s what other folks are playing this weekend…

Tim “Visor” Lamb, Producer: Fallout 3, GTA IV

Nate Purkeypile, World Artist: Fist fighting bears in the great outdoors. Maybe some GTA IV and TF2 also.

Craig Lafferty, Producer: GTA IV, Fallout 3 (I think this is a record for me, 3 weeks playing the same 2 games).

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New Vault Diary on Fallout 3 site — Adam Adamowicz

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Today over on the official Fallout 3 site, there’s a chance to read the latest Vault Diary. The newest edition comes from Fallout 3 concept artist (and Inside the Vault alum) Adam Adamowicz. In his diary, Adam discusses his inspirations, as well as his process for coming up with concept art for the game. Here’s a snippet of his discussion on armor for the Super Mutants:

“Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This ‘junkyard wars’ approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I’ll speak about next.”

Given that it’s a diary about concept art, we’ve also got some designs from Adam to share with you — including designs of Super Mutants, Vault Suits, and post apocalyptic fashion. Check out the diary here.

Australia’s finest – Tim Tam

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While I had a busy week of flights and meetings for Fallout 3 while Australia, I discovered a fantastic cookie (or biscuit, as they say) called Tim Tam. Available in a variety of flavors (Original, Latte, Double Chocolate to name a few), these things need to start being made in the States.

Over the next few days, I’ll be bringing in a few varieties for folks at the office to try, and so far everyone seems to like them…maybe too much. Attrebus, we might need a shipment of these soon! I’ll take these over Pocky any day.

Around the web and on newsstands: Playing catch up edition

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After a week down under (more on that later), I’ve returned to the office with plenty of coverage to catch up on. Here’s a look at some of the stuff I’ve missed…

To kick things off, the May 2008 issue of OXM (US) has a feature called House Rules: Other Ways to Play, which reveals new ways to play Oblivion. Check out the issue if you want to know how to pitch, bowl, or even play tee-ball within the Oblivion world.

Speaking of OXM, the editors have put together a special spring issue called Ultimate Xbox 360 How-To Handbook. Within the issue is another opportunity to put together the Vault Boy bobblehead papercraft cutout that was previously found in PC Gamer. Look for the magazine on newsstands now.

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What We’re Playing…Soaking Wet

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Given that the rain shows no signs of stopping, looks like we’ll all have plenty of quality “inside time” for gaming. Here’s what we’re playing:

Craig Lafferty, Producer:  GTA IV, Fallout 3

Michael Lattanzia, QA: Age of Conan Beta, Grand Theft Auto 4, The World Ends With You, Hellgate: London

Orin Tresnjak, Graphics Programmer: The World Ends With You, Puzzle Quest.  Maybe some Mario Kart Wii.

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BethBlog Interviews Inon Zur

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I had a chance to chat with Inon yesterday and ask him some questions about his background, experiences, and thoughts on music and gaming.

Tell me about your career as a video game composer. How did you get your start?

I started composing music for video games about 1997. The first game that I composed was Planet Academy. I got to know my agent Bob Rice at this time, and he introduced me to Interplay. I did many games for them, at least three of the Star Trek games, Icewind Dale 2, and Baldur’s Gate, Throne of Baal, and also Fallout Tactics.

This is actually where my relationship with Fallout started. I really fell in love with this kind of musical concept, which is totally different from other games. It’s totally mood driven rather than thematic or rhythmically driven. The music is basically trying to cater to a certain mood, while not using much of what you’d really expect from a regular score. It’s a little different.

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Inside the Vault: Emil Pagliarulo (Redux)

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This week’s Inside the Vault revisits Fallout 3 Lead Designer, Emil Pagliarulo. I thought it would be fun to do a Q&A that was a bit different. So, before heading down past the break, gentle readers, let me know if this slight change of pace is a good one or not. We have lots more Q&A’s with developers on the team coming up, too.

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