Similar to our “What We’re Playing” blog posts — our friends at Splash Damage have a new blog post discussing the games they’re obsessing over. They may be across the pond from us, but looks like they’re enjoying the same games our team are busy playing: Fable 2, Far Cry 2, LittleBigPlanet, and even Fallout 3.
In their latest team profile, you can learn more about their Senior Technical Designer, Mattias ‘dof’ Engstrom. Here’s an excerpt:
Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to break in?
Mattias: I have always been a serious gamer. While always being into all sorts of games including role playing games, table top games and various card games, video games have always been a my main interest and hobby, and it never really occurred to me that I could work on creating games myself. But one day, actually the day after I took my exam in Media and Informatics, I woke up and basically said to myself, “Screw this, I want to make video games.” So I left my exam in the drawer and attended a college course dedicated to video games, which eventually got me a six month internship at Massive Entertainment in Sweden. I never really finished my internship though, because as soon as World in Conflict got green lit by Vivendi Games they hired me as a Level Designer. And that’s basically The Story That Is Me.
Last but not least, Splash Damage’s studio director, Paul Wedgewood (pictured above), has a new interview at Edge-Online where he discusses the studio’s future making multiplatform games. Here’s a snippet:
Why has this generation of consoles been ideal to expand beyond PC?
Paul: We’re at that moment where the PC, PS3 and 360 are aligned in terms of power for the first time in a really long time. So we can focus on developing technology where we only have to create maps once, a character once, and have them work for all three platforms. And that’s really convenient for us. What it means is that we can take all of our experience in what makes PC games so deep and compelling and so exciting, and translate that for a console audience in a way that they’ve never seen.
That’s all on the Splash Damage front for now. For more information on their studio, be sure to check out their website.