Thought I’d share this video clip from X-Play’s GDC coverage a few weeks back. During their February 22nd broadcast from the convention, they included us at the top of their “Top 5 Developers to Watch Out for in 2008.” It’s a cool honor, and it’s nice that we were remembered at GDC, despite not really having much of a presence there.
Yesterday was the two year anniversary of Oblivion’s “Gone Gold” announcement. Personally, those two years feel more like a decade to me. The team is insanely busy right now, but a few developers did e-mail me some thoughts on the anniversary. I’ve worked on Oblivion longer than most people here, and I continue to be amazed at how successful it was and is and how many people still play it today.
Following up on naming him as one of the Top 25 Developers of 2008, Kris Graft over at Next Gen has put up an article based on an interview he did with Emil recently. The article covers a variety of topics with Emil such as his sources of inspiration, feedback from fans, and a couple other things. Here’s a snippet:
“Life itself is pretty fascinating if you look at it. There’s a lot of inspiration to be drawn out there. I think that people sometimes make a mistake when they limit their inspiration. It’s easy to say, ‘Oh my god, I loved Star Wars and I want to be the next George Lucas,’ and copy what George Lucas did. Why not look at George Lucas’ inspiration? Look at the things that inspired him; look at the Kurosawa films that inspired him and what inspired Kurosawa. There’s a chain there and the further back you go, generally the better the source I think.”
For the full piece, head over to Next Gen.
So this week we’re back to talking about games, and I’m starting to wonder if guys at the office actually spend more time watching stuff, listening to music, and reading books — you’ll see the response level is about half of what I got last week. Could be that everyone’s busy, or maybe they’re just playing the same things they were last time?? I’m guessing it’s the latter, and that when I turn on my 360 or PS3 over the weekend, I’ll see guys from the office playing plenty of stuff
At any rate, here’s what some of the office is playing. We’ll kick it off with Jeff Gardiner, since he whined that he never gets to be “on the front page.” Congrats Jeff…you made it!
Jeff Gardiner, Producer: Sins of a Solar Empire
Chris Esko, System Programmer: TF2, Mass Effect, Descent the board game.
Pete Hines: Just finished Professor Layton. Playing Brain Age, Tiger Woods 08, Picross, Zelda
Lots of folks got it. It was an easy one. Thanks to everyone who posted a guess for Name That Sound!
The answer is The Elder Scrolls III: Morrowind. The sample is from Morrowind’s gorgeous soundtrack by Jeremy Soule. It is my personal favorite track from the game – mx_explore_7 – and I, too, have the soundtrack for Morrowind (and Oblivion) on my Iphone.
I promise to make the next one tougher.
Here is the entire track for your listening enjoyment:
Not too long ago, I found out that Guinness – those guys that determine the world’s tallest person, longest fingernails, and the most t-shirts ever worn at one time, were coming out with a new book that shares videogame records. While it’s not the first time Guinness has recorded videogame records, it’s their first book devoted completely to games. To help create the book, Guinness worked with Twin Galaxies, who have been recording pinball and videogame records for years.
The book, Guinness World Records Gamer’s Edition, just recently went on sale (I got my copy in the mail two days ago), and it even features two pages on the Elder Scrolls series. I won’t spoil the whole book (soon to be a staple in my bathroom library), but here’s a few tidbits I thought I’d share:
- Daggerfall has the largest land-based game area at 63,125 square miles.
- Daggerfall is also listed as having the most NPCs (non-player characters) in any RPG with 750,000.
- The fastest play-through of Morrowind was done by Vladimir “Knu” Semenov at 7 minutes, 30 seconds. Kudos to Freddo for pointing this out a month ago.
Who knows, maybe there’s a record out there waiting for you to break it. My new goal is to beat Brian Sulpher’s record for highest margin of victory over an AI opponent in a basketball videogame. In Tecmo Super NBA Basketball for SNES, he beat the computer by 331 points. If the Pistons could score 186 points in a real-life NBA game, maybe I can pull off my own magic with their virtual counterpart.
Visiting the Oblivion Files, I noticed they’ve updated the “featured mods” on their main page.
In the “featured armour” department, AlexScorpion’s Adamantium Battlesuit is pretty sweet. After reading about it, it took me several mintues to figure out what famous character used armor like this. I asked my friend at Bungie if it had anything to do with Halo…no dice. Then looking at the armor pics, I started thinking maybe it was the body suit Raiden used in Metal Gear Solid 2. Wrong again. Finally, I came across a Wikipedia link that revealed Wolverine’s skeletal makeup and claws were adamantium. I knew I knew it from somewhere.
Today’s Inside the Vault features programmer Mike Dulany. Mike is best known in the office as the guy who most looks like Will Ferrell. He started here as a QA tester and we tried him out as a programming intern of sorts – he never looked back.
The April issue of OXM is now making its way to subscribers in the US as we speak. The cover story features a number of new areas and also features a host of new screens from different parts of the game, including new areas, new creatures/NPCs, weapons, etc. We don’t want to give away too much info on what’s in there, except to say it has the best ending line of any Fallout 3 preview thus far, thanks to a quote from Emil.
Look for the issue to be on newsstands the week of March 10 and keep your eyes open for new content coming from those folks in the form of a podcast or something else around that date.
Can you guess which Bethesda Softworks game this clip came from? Reply in the comments with your answer. Extra 1,000,000 bonus points if you can describe exactly what it is. We’ll post the answer in a later post.