Here’s some of the newest Fallout 3 coverage to check out.
We’ll start with interviews, since there are plenty of new ones to check out. As we speak, Pete is touring Europe (five countries in five days), so you can expect new coverage from there in the coming days/weeks. GenNext (Netherlands) already cranked out their preview, which includes an interview with Pete (above).
This afternoon the nominations for the Game Critics Awards’ “The Best Games of E3” were released — with Fallout 3 receiving nods in the Best of Show, Best Console Game, and Best Role Playing Game categories.
The nominations were determined by a panel judges from the various newspapers, magazines, television networks and blogs.
Winners for “The Best Games of E3″ will be announced on Tuesday, August 5. For more details on the awards, head here.
Here’s a couple videos I thought you might be interested in checking out on Game Trailers. Up first, Geoff Keighley moderates a round table discussion about Music in Gaming for their Bonus Round series. Here, Inon Zur, the composer of Fallout 3, discusses the impact of music in videogames with Steve Schnur of EA and and Charles Huang from Red Octane.
This is only part 1 of the discussion. We’ll let you know when the next segment goes live. For more more news from around the web, hit the jump below.
Here’s a few previews/interviews that have surfaced since Friday.
IGN has the demonstration Todd did for LiveWire w/ Jessica Chobot (above) available on their site. You can stream it above, or watch a higher resolution version here.
Speaking of Todd, there’s a couple other interviews you can check out. MTV Multiplayer’s Stephen Totilo spoke with him at E3, and there’s not one, but two interviews that went up on their blog this week. Meanwhile, the BBC put up an interview late last week.
Just went through a stack of magazines at my desk, and thought I’d share some of the highlights with you guys.
We just received the August issue of Game Informer, which includes a feature titled “The Art of Writing” that discusses how game studios prepare interactive storytelling in games. Check it out to read Lead Designer Emil Pagliarulo’s thoughts on the topic. If you’re thirsty for more, Game Informer Unlimited members can see more of his thoughts on storytelling here.
Over in the UK, the latest issue of Xbox World has an 8-page cover story on Fallout 3. Meanwhile, in the July issue of X-360, Lead Producer Gavin Carter sits in for their “Hot Seat” feature. Here’s a sample of Gavin discussing endings within the game:
“Most games either give you one big ending, or you get right to the end and then you get to make a choice which determines which ending you see from one of two, or three, or however many. We wanted to do something that was tailored more to your individual character and was based on your actions throughout the game, as opposed to one big choice at the end of the game.”
Lastly, if you haven’t read the Fallout 3 cover story in the September issue of PC Gamer (US), their web counterpart, GamesRadar, has confirmed it’s now on newsstands.