Since releasing The Shivering Isles as a standalone disc for Xbox 360, I’ve received a number of emails from fans experiencing problems getting the content to load within Oblivion. As a result, we decided to put together a short video that covers the main steps necessary to update your Xbox, install the expansion, and ultimately use the content within the game.
I hope this video helps. Please… don’t…mock…my…robot…voice — it’s a compilation of different takes in a rather steamy recording booth. I’m just lucky I had the help of sound engineer Mark Lampert and Steve Green, our video guy. If it weren’t for them I’d end up as a winner on America’s Funniest Home Videos simply for embarrassingly bad voice-over outtakes.
If you check out this video and it doesn’t fix your Shivering Isles woes, there are a few things I can suggest. You can check out troubleshooting tips here on the blog, within the forums, and on our tech support page. If you still need help you can also contact us.
This week we’re talking with John Gray, otherwise known in the BGS forums as Spartan VI. John is a 21-year-old from Walnut, CA. For a living, he does item processing and tech support for Western Corporate FCU. I was going to ask John a bunch of questions about credit unions, but figured that wouldn’t be too interesting for you guys — so we’re talking about his mod work instead. Speaking of which, John has been working on mods for a large portion of his life — dating back to when he was modding Doom.
This morning Claff spotted that Oblivion was rated as the second-highest reviewed game of 2007 in Famitsu, a popular Japanese gaming magazine. Oblivion’s cumulative review score of 38 only trailed The Legend of Zelda: Phantom Hourglass, which had a score of 39. So what are these numbers based on? Well, each game is reviewed by four editors on a 1-10 scale. That means Phantom Hourglass was only one point from perfection on their review scale, with Oblivion being only two points off. Here’s a rundown of their top five:
1. What game is the line from?
The Elder Scrolls IV: Oblivion.
2. What is the name of the character who speaks this line of dialogue? Gogron gro-Bolmog, a male Orc who is a member of the Dark Brotherhood. Jonathon Bryce is the voice actor who performs the Orc male voice.
Bonus: The scratch voice is being done by Emil Pagliarulo, the designer responsible for the Dark Brotherhood in Oblivion.
Looks like this one might have been a little easy. Props to frappezlesinge for answering all three questions correctly.
Anyone who knows me knows that I’m a sports nut (but in no way associated with nuts called Buckeyes). For me, it really doesn’t get any better than March Madness. The buzzer beaters. The upsets. The Cinderella teams. It’s AWESOME, baby!!! Awesome except for the fact that my alma mater hasn’t made the Big Dance in the past decade. You can see just how bad things have gotten by looking at the score of their final game played today.
The good news for me is that misery loves company. My fellow Bethesda Blog pals, Pete and Ashley, won’t have much to cheer for either. Pete’s Demon Deacons showed promise at times this year while battling adversity, but ultimately, they were outmatched in a very competitive conference. As for Ash, his alma mater, the Unversity of Maryland, has definitely seen better days. Their loss yesterday in the ACC Tournament pretty much sealed a trip to the NIT.
I suppose we can still hope for exciting games to watch in this year’s tournament. And if the games get boring, there’s always plenty of videogames to play.
Here’s what we’ll be playing this weekend. Let us know what you’re playing, and if you’re into college hoops, tell us who you’re rooting for.
Angela Browder, Associate Producer: Lost Odyssey, Professor Layton and the Curious Village, Transformers: The Game
Sam Bernstein, QA Tester: Carcassonne, Catan, Eternal Sonata, and Fallout 3
Today’s Inside the Vault is with Adam Adamowicz, our resident concept artist here at the studio. If you ever visit our offices, his cube is the one you should insist on visiting. When we start a project internally, Adam is one of the first developers to begin work so he always has amazing pieces of art all around his corner of the offices.
If you’ve kept up with the blog, you’ve probably seen that some of our developers have a bit of a Team Fortress 2 obsession…so much so that they made a habit of besting developers from other studios — including BreakAway, Retro, Bioware and EA Mythic. Not too long ago, however, the Vault 101 Dwellers suffered their first loss at the hands of Ubisoft’s Montreal studio.
A competitive bunch, Team Bethesda doesn’t like losing, and they’re looking to bounce back with a victory. Tonight they’ll get their chance — competing on Dustbowl and Gravel Pit against some of the best players from the Shacknews community. Having talked with Nate Purkeypile about the matchup, he mentioned the Shack community has got some real ringers, most notably Nasty Jack, who he claims “is probably the most feared demoman in all of TF2.”
Hmm, is Purkey playing head games, or is V101 still licking its wounds from the Ubi loss? Time will tell, and I’m sure the community will be discussing the match tomorrow.
Thought I’d share this YouTube video for DUNE, an Oblivion mod project started by Stefano Tonello (aka Prometheus). For those wondering, upon reading about the mod in the project’s official forums, it’s made clear that this DUNE is in no way related to Frank Herbert’s Dune universe — it’s a completely new and unique storyline. Here’s a brief introduction to the world of DUNE:
“The DUNE World, known as Dusaar, is a huge desert world where the brutality of people and nature is an everyday part of life. Water has long since ceased to flow on the surface and can only be found in the last sea, some oases, and tiny lakes and streams are the only source of life for the Ancient Forest, a Tropical Jungle surrounded by Canyons and covered from the everpresent winds of the open Desert, protecting this small Last Paradise.
The desert covers the majority of the land, almost 90% of it is surrounded by the Great Wall Cliffs of the east and the Sea of Silt to the west. Some of the mountains are nearly impassable, but ancient canyons throughout them hide the last spots where life can still continue….There are many diverse cultures living in the few safe places on this world.”
From what I’ve seen, it looks mighty impressive. Having shared this video with a few folks at the office, the response has been a resounding “WOW!” For more information on Dune, and to learn how you can work on the project, check out the forums Prometheus put up for the project.
Last night on Gamepro’s website, a new interview went up with Fallout 3 Executive Producer Todd Howard. It’s a short interview, but provides some new insight on the game. Here’s a sample:
GamePro: What’s one particular detail of the game that Bethesda is particularly proud of?
Howard: Right now we’ve got a lot of the world built and we’re excited by how fun it is to explore. I admit we were worried about such a grand world that is completely destroyed and it feeling morbidly depressing and empty. We have a ways to go yet, but it’s looking good and there’s a lot of sandbox gameplay to discover.