Interviews with Todd continue to roll in. Here’s two more for you to check out.
At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:
IGN: Does your work say anything about you?
Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.
This week I asked the devs if they would be interested in sharing their favorite gaming moments here on the blog — whether it be from a game developed here at Bethesda or a game they played during their leisure. Cheers to Lead Interface Programmer Erik Deitrick for leading off…
This morning Tood went over to G4 to do an interview with Adam Sessler about Fallout 3. They’ve put up a web version of said interview, which is embedded above, and tonight at 8pm you can see the rest of the interview on X-Play tonight.
After being out of the office for a good part of last week (travels and a bad back), I found a stack of magazines on my desk this morning, so I started sifting through them to find any coverage on Fallout/Oblivion/etc.
Here’s what I came up with. In the July issue of PlayStation The Official Magazine (US), there’s a 3-page preview for Fallout 3. Here’s a snippet:
Vault 101’s denizens are infamous for never venturing out into the world, so you can imagine the stir that ensues when your father suddenly vanishes. The Overseer naturally assumes you, now 19 years old, had something to do with his disappearance.
Happy Monday! Here’s a few that you might want to check out.
After sharing a handful of updates on Fallout 3 a few weeks back, TGR has a new interview with Pete Hines up on their site. You’re not going to find any new insight on Fallout 3, but if you’re curious about the ins and outs of Pete’s job, you might want to give it a read. Here’s an excerpt:
THE GAME REVIEWS: Those are very rare talents. What would you suggest to somebody who is looking to get into the industry either in PR or marketing?
PETE: I think the biggest thing is to know how the system works, and get games. When I am looking through resumes or applications, I look at where they went to school and job experience. I interview many folks who are interested in doing this, and they don’t seem to know much about games. If you really want to do this for a living, then it better be something that you enjoy and take seriously on some level so that you can participate, have knowledge and make an effort at it. If you are going to talk to me, you better know what we publish, what we make and have made an effort to play those or have an understanding of them.
If you’re dying for more insight on getting a career in gaming related to marketing/PR, check out this blog post from Pete.
Looking through the responses I got to my “What we’re playing” email this morning, it seems like most of the devs are spending their time playing some of the new RPGs that are now out. In terms of single-player RPGs, Penny Arcade: On the Rain-Slick Precipice of Darkness, is already becoming a fan favorite at the office. Meanwhile in the MMORPG realm, Age of Conan is beginning to impede on precious World of Warcraft play time. You’ll also notice that Square’s newest RPG on the DS, The World Ends with You, is getting some serious attention.
After taking a look, let us know what you’re playing.
Michael Lattanzia, QA: Age of Conan, Final Fantasy: Crystal Chronicles: My Life As A King (whew, I think that name needs to be longer), The World Ends With You, and thinking of finally picking up On the Rain-Slick Precipice of Darkness.
Ryan Salvatore, QA: 2 games that I will collectively call “The World ofâ€¨Warcraft Ends with You.”
Fred Zeleny, Acronym Enthusiast: Finishing up TWEwY, reading some D&D4E,â€¨and maybe picking up PA:otRSPoD.
For you Morrowind modders out there, here’s a friendly competition you might be interested in. One of our BGS forum members, Fliggerty, has started up a competition intended to help up-and-coming Morrowind modders showcase their skills.
So how do you determine if your a modding noob or an experienced veteran? For the purpose of this competition, you must be a modder that “is not a Hall of Fame modder at Planet Elder Scrolls, and has not released a mod that has attained a cumulative download count of 5000 for any single mod.”
In the competition, modders will be working on creating Housing and/or Hireable Mercenaries mods. For more details and rules, visit this thread in the forums.
If you’re looking to use mods on your PC version of Oblivion, you should definitely check out the Popehat Oblivion Omod Project, compiled by Chris “triggercut” Hornbostel. Sure the project’s acronym might sound crappy (get it???), but with over 3 GB of mod projects, it’s almost like a “greatest hits” collection for folks that are getting started with using user-made mods with Oblivion.
Here’s the latest Fallout/Elder Scrolls coverage from across the web.
We’ll begin at 1Up, where they have a feature titled “Three Wishes,” in which developers from around the industry share their wishes for the future of gaming. Amongst those asked to rub the magic lamp, Todd shares his utopian wish for “a standard platform across all consoles and PCs for games.” Sounds nice.
To read Todd’s wish, as well as the wishes of others (including Gas Powered Games’ Chris Taylor and Sims/Spore extraordinaire Will Wright), head here.