Yesterday the site honored their September Hall of Fame inductees. From Morrowind, the Tamriel Rebuilt Team’s TR Morrowind Map1: Telvannis was the lone addition to the Hall. This massive mod adds over tons of new exterior and interior cells, over 2000 new dialogue responses, as well as new NPCs, creatures and equipment. Above is a screen of of Tel Ouada, the home of Mistress Rathra that is included within the mod.
With most of the big gaming events (TGS, Leipzig, E3) behind us, the trickle of coverage for Fallout 3 has subsided a little bit. That said, this week Gameshark was able to sit down with Lead Producer Gavin Carter to discuss a few items about the game. Here’s a sample of what he had to say:
Gameshark: The SPECIAL character development system from the first two Fallout games is back. How will it be different (if at all)?
Gavin: We’re using the SPECIAL character system and making few changes to it. The stats all play nicely with our gameplay design. For instance, Perception still feeds into seeing enemies and Agility still affects your action points, which are used for VATS mode. Any of the SPECIAL stats (as well as skills) can be polled in dialog and give you access to different options. Some perks also require a minimum score in a SPECIAL stat for you to use them, as well.
Head over to Gameshark to read the rest of the interview…
This one’s going to come as a shocker. There’s plenty of guys and gals from the office that are planning on playing Halo 3 this weekend. You can count me in on that as well, though I also hope to get a little NCAA 2008 action in.
As for the rest of the crowd, here’s the weekend lineup…
Jangjoon Cha: This new game called Oblivion goty, and …(cough cough)…Halo…
Today’s Inside the Vault is with Mark Lampert, our sound engineer. Mark actually wrote a team diary on Elderscrolls.com about the sound effects and voice recordings for Oblivion – a great read. Another fun fact: Mark was our first mocap stunt man – in early Fallout builds, it was Mark’s walk and crouch that were in the game.
What’s your job at Bethesda?
I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed. Continue reading full article ›
Not too long ago, I caught this video on YouTube and thought it was pretty interesting, however, it wasn’t until after attending the GameCrazy event that it really clicked for me. Sitting across from Ubi Soft’s booth, I probably saw the trailer it’s based on 100 times.
Anyhow, after you watch this video, check out the actual trailer for Assassin’s Creed to see the similarities. For those wondering, the song in the trailer is Lonely Souls by U.N.K.L.E featuring Richard Ashcroft (formerly of The Verve) on vocals. This was one of my favorite songs of my freshman year of college — nearly a decade ago.
So we’ve got a number of new products headed to store shelves this week. First, Oblivion PS3 (above) finally comes to Japan this week. The Japanese 360 version was released several months ago and has done very well. Hopefully the PS3 version will meet with similar success.
Next, the Oblivion GotY edition for Xbox 360 is shipping this week throughout Europe. It was released last week in the UK and will be in stores towards the end of the week.
Finally, Oblivion GotY edition for PS3 is looking like it’s on track to ship in N. America mid-October. I think we’ve cleared the few remaining hurdles we had left (although I’ve been doing this long enough to know there’s an endless supply of hurdles and someone is apt to throw one out in front of you when you least expect it). We’ll let you know when we do.
A couple of weeks ago I received an e-mail from Stephane Wuttunee (aka Veritas_Secreto) regarding his mod project, Tamriel NPCs Revamped. For this mod, the 39-year-old Canadian recreated nearly every NPC within Oblivion (leaving only guards in the game untouched). I had a chance to ask Stephane a few questions and here’s what he had to say.
Kudos to the folks at Loading.Ready.Run for creating this. It’s genius. You might want to grab a sandwich while it loads up.
Me? I’m running to the store today at lunch to try to see if I can fight through the mob to get a copy of Company of Heroes: Opposing Fronts. Kurt, Bruce, Jeff, and I still play multiplayer at lunch every day we can (Jeff and I had a stunning come-from-behind victory in Point Du Hoc yesterday) so we’ve been eagerly awaiting this day for a different reason than most of the rest of the known universe.
Here’s an interesting tidbit: speaking with Todd, he wanted to emphasize that officially there is no X or Y in the Daedric Alpabet, although a a few may have accidentally shown up in Morrowind. Now if I could only get a Cracker Jack-like decoder ring so I could start deciphering Todd’s e-mails.