Last week while I was downstairs, I found one of these flyers advertising Play!: A Video Game Symphony, which will be making its way to Baltimore this summer. About an hour from our office, the concert will be on July 18th at the Baltimore Symphony Orchestra.
As you might recall from this blog post, in the past, Play! has performed music from both Morrowind and Oblivion during their sets. I’m told by the show’s producer, Jason Paul, that this year’s program only features the Oblivion Suite (sorry Morrowind fans!).
If you’re interested in attending the Baltimore show, you might want to order tickets, or better yet, send us an email to be entered in a random draw to win a pair of tickets to the show of your choice (travel/accomodation not included).In addition to the Baltimore show, PLAY! has shows already planned for San Francisco (August 23rd) and Copenhagen (October 25th). If you enter, just be sure to put “Play!” in the subject line, and provide us with your name, email, and postal address. Thanks to Jason for donating these!
Who knows, if you end up going to the Baltimore show, you might run into some of the devs from the office.
Today at the office, we received the 1,000th issue of Entertainment Weekly (since it’s a double issue, it’s actually issue #999-1,000). To celebrate the occasion, EW has a lengthy feature about the “New Classics” — where they list off the top 1,000 films, books, and albums of the last 25 years. While not as robust as some of the other lists, there’s also a list of the top 50 videogames from the past 25 years, with Oblivion making the list at #47.
In last week’s edition of “What We’re Playing,” OrganicShadow commented, “Wow. ONE PERSON playing MGS4?”
Well, actually, there were two of us — both Craig Lafferty and myself, as I ended up getting a copy that night. And if you ask me, it’s definitely a must-play game. Looking through the run down of what the devs are playing this weekend, it looks like at least three of us are now playing it.
On the topic of MGS 4, my Google Alerts picked up an interesting blog post that notes the contrasting messages presented in Fallout and MGS 4’s introductions. I’m glad someone brought it up, as my friends and I were blown away when we heard Snake begin with “War has changed.” Personally, I think both introductions make compelling arguments supporting their claim.
Anyways, here’s this week’s rundown. Let us know what you’re playing.
Phil Glaser, QA: Playing Fallout 3, Battlefield BC Demo, MGS4 (In all honesty, I’m mostly watching this one. Best movie evar!!)
Matt Grandstaff, Community Manager: Metal Gear Solid 4, Ninja Gaiden II, NCAA Football 09 demo
Craig Lafferty, Producer: Fallout 3, Space Invaders Extreme, Metal Gear Solid 4.
In a continued effort to make our websites accessible to folks around the world, this week we launched the Japanese version of our official site.
As you may already know, ZeniMax Asia, is responsible for publishing/distributing Bethesda titles to Japan and other Asian territories — games like Fallout 3, Star Trek: Conquest and Star Trek: Legacy. ZeniMax Asia will also be publishing titles from other developers. As you’ll notice on the homepage, ZeniMax Asia is bringing Rockstar’s Bully to PS2 and Xbox 360.
For more details on ZeniMax Asia, check out the press release we put out back in April.
Interviews with Todd continue to roll in. Here’s two more for you to check out.
At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:
IGN: Does your work say anything about you?
Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.
This week I asked the devs if they would be interested in sharing their favorite gaming moments here on the blog — whether it be from a game developed here at Bethesda or a game they played during their leisure. Cheers to Lead Interface Programmer Erik Deitrick for leading off…
This morning Tood went over to G4 to do an interview with Adam Sessler about Fallout 3. They’ve put up a web version of said interview, which is embedded above, and tonight at 8pm you can see the rest of the interview on X-Play tonight.
After being out of the office for a good part of last week (travels and a bad back), I found a stack of magazines on my desk this morning, so I started sifting through them to find any coverage on Fallout/Oblivion/etc.
Here’s what I came up with. In the July issue of PlayStation The Official Magazine (US), there’s a 3-page preview for Fallout 3. Here’s a snippet:
Vault 101’s denizens are infamous for never venturing out into the world, so you can imagine the stir that ensues when your father suddenly vanishes. The Overseer naturally assumes you, now 19 years old, had something to do with his disappearance.
Happy Monday! Here’s a few that you might want to check out.
After sharing a handful of updates on Fallout 3 a few weeks back, TGR has a new interview with Pete Hines up on their site. You’re not going to find any new insight on Fallout 3, but if you’re curious about the ins and outs of Pete’s job, you might want to give it a read. Here’s an excerpt:
THE GAME REVIEWS: Those are very rare talents. What would you suggest to somebody who is looking to get into the industry either in PR or marketing?
PETE: I think the biggest thing is to know how the system works, and get games. When I am looking through resumes or applications, I look at where they went to school and job experience. I interview many folks who are interested in doing this, and they don’t seem to know much about games. If you really want to do this for a living, then it better be something that you enjoy and take seriously on some level so that you can participate, have knowledge and make an effort at it. If you are going to talk to me, you better know what we publish, what we make and have made an effort to play those or have an understanding of them.
If you’re dying for more insight on getting a career in gaming related to marketing/PR, check out this blog post from Pete.