Holiday T-Shirt Giveaway Winner #1: Andy Barnes…come on down!

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A couple of weeks ago, we mentioned that we would be giving away our new Vault Boy shirts to folks that came up with creative Fallout/Holiday “stuff.” We’ve received quite a few entries, and we’ll continue to accept them through the end of the year. That said, we thought we’d start sharing some of the winners.

The first winner (and actually, the first entry we received) is from Andy Barnes, who sent this post-apocalyptic gingerbread house and giant-sized Vault Boy.

Congrats to Andy.

What we’re playing: Home for the Holidays edition

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With Christmas being early next week, folks at the office have a little extra time to play some games. For those with plenty of vacation time (including folks who already left for the remainder of the year….BTW, I’m jealous), it’s the perfect time to catch up on all the year’s best games.

Since I’m heading out to Las Vegas tonight, I’ll be playing Phantom Hourglass on the plane. After that, I’ll be playing plenty of games, but not ones that require a console. C’mon big money!

Here’s what other folks will be playing…

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Bring Vault Boy home for the holidays!

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Today we will be releasing our final Bethesda Softworks Newsletter for the year of 2007. It’s been an exciting 2007 for us — releasing Shivering Isles, Oblivion GOTY, and Star Trek: Conquest, as well as finally unveiling Fallout 3.

To celebrate the holidays, the newsletter will give access to a couple of Vault Boy-themed wallpapers for your desktop. The first is the image you see above. Be sure to check out the latest newsletter to see the other one, which is currently on my desktop. Hope you enjoy them!

To sign up for the Bethesda Softworks Newsletter, click here.

Around the Web: Neapolitan Style

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Little bit of everything in this round up.

Over at Yahoo the YVG crew has put up their list of the 10 Best Games of the Last Decade and has included Oblivion as their pick for 2006, noting:

“There are big games, there are huge games, there are epic games, and then there’s Oblivion.”

Always cool to see your game on a list like this. Head over to see the full list and what else they had to say about their pick of Oblivion and their other nine selections.

I also noticed a note over at TGR that the videogame symphony tour Play! has announced some new dates, and since it features the music from both Morrowind and Oblivion, I thought it was worth nothing it’s headed to Fort Worth and Seattle in January ’08 for two shows at each stop. Visit the Play! site for more info.

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Inside the Vault: Gavin Carter

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This week’s Inside the Vault is about Gavin Carter, our lead producer on Fallout 3. Gavin is responsible for one of my favorite Elder Scrolls quests – Tribunal’s A Star is Born, which involved the player acting in a play. We tried to reprise the concept of the “play” quest for Oblivion, but unfortunately, it ended up on the cutting room floor. Gavin has been involved with Fallout 3’s development from the very start, and he will be responsible for getting it to the finish line, as well (No pressure, Gav).

This will be our last Inside the Vault for 2007. I believe these interviews are a great way to learn more about the passionate, fascinating people working here at the studio. I hope you’ve enjoyed reading about them as much as I have.

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PCGZine Interviews Pete

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Fallout 3 coverage continues to trickle in. The latest coverage comes from the online magazine, PCGZine, who recently spoke with Pete about the game. Here’s a sample of the interview:

Fallout 3 looks to be a very dark game. Where will the glimmers of hope come from? The plot? The gameplay? Twisted moments of black humour? How would you describe the game’s personality?

Pete: The glimmers of hope come from the people you meet. Where there’s humanity, there’s hope – people have dreams and aspirations. And you can squash those dreams, or help people fulfill them. Definitely plenty of dark humor, but I don’t’ know if that’s where I’d look for glimmers of hope.

Is Fallout 3 an action game, or a strategy game? And if it’s both can you tell us about passages of play that typify each element. Actually, why not tell us anyway…

Pete: It’s a role-playing game. First. Last. Always. Any role-playing game always absorbs bits of other genres in terms of how it presents combat or what the player is doing, but it is a post nuclear role-playing game to its core.

To read the rest, download PCGZine’s latest issue (#13) here.

Mod Interview: TES Nexus’ DarkOne

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In a bit of a twist, this week’s mod interview is with Robin Scott (aka DarkOne), the site administrator over at The Elder Scrolls Nexus. Before working on TES Nexus, he was also the brains behind The Elder Scrolls Source. Currently, Robin in a university student living in Exeter, a small city in southwest England.

On to the interview…

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Bethesda and Bioware Brawl

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As mentioned before, many of our devs take Team Fortress II pretty seriously when playing against other studios. This past week was a big one, as the Vault 101 Dwellers took on the boys from Bioware. Check out our very own Nate Purkeypile’s summary of the victory. It’ll be remembered here at the office as “Mass Beatdown.”

Last night, two titanic forces met in a battle of epic proportions. A prophet foretold of the match ages ago and said that two studios would have a battle to decide once and for all, who was the best RPG studio…well, or who was better at a multiplayer shooter. The day… was a Thursday. The maps would be Dustbowl and 2fort.

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Around the Web (and Print)

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A variety of things going on that I thought I would mention.

Matt did an interview with the folks at Games Radar for an article they were doing on “Are Developers Even Listening?” Matt’s responses are included along with folks from Lionhead, Rare, Epic, and Bungie. Head over to read the full article.

Primotech did their Game of the Year awards and voted Shivering Isles the Best Expansion. From the article:

Bethesda’s last expansion pack does more than throw open the door to a land suffering from a split personality. It adds nearly twenty to thirty hours of new quests, complete with plenty of gear to acquire and the opportunity to find out just how insane a Mad God can really be.

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