This fan video is nearly two years old, but since it’s been showing up in my Google and Technorati updates lately, I figured it’s worth sharing. In this video, the often-abused Adoring Fan is victim to some well-placed (and well-timed) bow and arrow fire.
If you’ve got a cool video to share, feel free to email us with suggestions for the blog.
“On to the dangers you’ll face then. During our demo these came in the form of mutants and Ghouls. Super mutants are your biggest foe in the game, with super mutant strongholds being set up across the wasteland. You’ll also face Ghouls (humans exposed to extreme amounts of radiation), with one particular variant being so full of radiation that it glows. How easily you spot these enemies depends on your perception stat, with high level characters seeing enemies on their radar much sooner than beginners.”
Getting my feet back under me after a couple weeks of traveling and showing off some new stuff on Fallout 3, and in going through my emails I came across quite a few notes on coverage going up. Also of note are three new Fallout 3 screens that were released today, which can be found on a variety of sites as well as on the official site as well.
Bit-Tech has a three-page preview up that talks about the various aspects of the demo I showed to Joe (who describes himself as “one of the biggest fans of the series in the world”). Here’s a snippet:
Fallout 3 is, like the first game, a post-apocalyptic adventure. It isn’t a post-apocalyptic musical comedy and if you’re looking for a game with that 1950s comedy feel then Serious Sam 2 may be more up your street. Here all we have is The Inkspots providing the soundtrack and buckets full of deadpan and gore.
This week’s mod interview is with Keter_Sephiroth, an Oblivion modder that specializes in animation mods. Sephiroth (obviously a fan of Final Fantasy) lives in Saint Petersburg, Russia, and spends a fair amount of his free time studing martial arts, philosophy, esotericism, psychology, and life ethics.
Keter_Sephiroth also has a keen interest in machinima and making game trailers. At the end of the interview, you can see a sample of his work, as he also responded to the interview via game video. Check it out!
As many of you can relate, it’s not always easy getting through a Friday. With nice weather and the weekend in sight, it’s easy sometimes to lose focus. This wasn’t the case for me today. In what hopefully will become a new tradition at Bethesda HQ, today marks the second consecutive Friday where we’ve had masseuses visit the office.
Now that we’re all relaxed, it’s time to sit back and play some games. Let us know what you’ll be playing, and have a great weekend!
Fred Zeleny, Writing Fool: Rondo of Swords on DS â€“ far harder and more complicated than it has any need to be, and yet it’s strangely compelling. And since I’ll be at CMU’s Spring Carnival, I’ll also be playing dozens of cheapo booth games, eating far too much funnel cake, and riding the highly suspect whirl-a-puke! Hooray for Spring!
Today we’ve put out a press release announcing the Collector’s Edition of Fallout 3. The CE will be available for PlayStation 3, Xbox 360 and PC. This premium edition of the game will be presented in a customized, metal Vault-Tec lunch box that includes:
A copy of Fallout 3 (you didn’t think we’d forget that, did you?)
A 5″ Vault-Tec Vault Boy Bobblehead
The Art of Fallout 3: a hardcover book, which features never-before-seen concept art and commentary from Bethesda Game Studios artists
The Making of Fallout 3: This DVD includes an inside look at Bethesda Game Studios and the team behind Fallout 3
We’ll be sharing more details on the Collector’s Edition in the near future. Stay tuned for more information.
Inside the Vault presents Jonah Lobe, character artist. If you’ve played Shivering Isles, the expansion to Oblivion, you’ll be familiar with Jonah’s character art work. He also did some work for Knights of the Nine, as well. (Jonah’s answer for worst job ever sounds like the plot for an installment of GTA…)
“We had a year’s head start on the 360 because it came out a year earlier, so we had final dev hardware to work with earlier on than we did with PS3,” he said. “But as this point all three of them are pretty much on par. The goal is that, if I get three versions in here and hide the console or PC and just had them running on the screen, that you wouldn’t be able to tell the difference.”
Is this the end of the site’s coverage, or will there be more? Head over here to keep track.