In the latest issue of Game Informer (May 2008), there’s a feature called “What If” that discusses how developers would tackle projects from other studios. In the feature, Todd shares how he would make the next Final Fantasy game. Here’s an excerpt:
“As soon as the opening credits roll and Uematsu’s score comes on, you’re in control. Everything looks like a movie, but in real-time. Watch Final Fantasy VII: Advent Children and pretend you’re playing the whole thing.”
Don’t get too excited — it’s purely hypothetical and all in good fun. In addition to talking Final Fantasy, Todd sounds off on a dream project of his. To find out more, check out the May issue. Where does he get those wonderful ideas? 🙂
This week we’re chatting with Sherri-Lyn (aka Shezrie) from Oblivion’s Real Estate . Shezrie lives in beautiful Bermuda, where she works in legal administration and management. When she’s not working or modding she spends her time working out, belly dancing, poi or staff fire dancing, fencing and riding her motorbike all over the island.
Technically, it has been spring for a few weeks, but it hasn’t always felt like it. Today, however, it’s been much warmer outside (though maybe too warm inside the office). Here’s hoping the weather continues to cooperate over the weekend so everyone can enjoy it.
Rain or shine, here’s the games we’ll be playing. Let us know what you have planned.
Nate Purkeypile, Whirled Artist: The Club, Army of Two, TF2, Sins of a Solar Empire and Quake Wars.
Pete Hines: CoD 4, Zelda DS, Advance Wars: Days of Ruin, CoH, various and sundry other DS and PSP titles.
Orin Tresnjak, LOD Geek: Ikaruga, assuming I find any time to play games!
“Watch out, for there are creatures like radscorpions and deathclaws about. Beyond those, there are quite a few supermutants–slobbering freaks that wander around and kill people for the heck of it. There’s also the supermutant behemoth, a gargantuan mutant that runs around swinging a lamp post as a club. Ghouls also make a return from previous games, but now there are three different types: ones that can still think and talk (like Harold from previous titles), feral ghouls that simply act on an instinct to kill or eat you, and “glowing ones.” The last type is heavily irradiated to the point that their presence can make you sick and heal any other ghoul nearby.”
It’s been about six months since the Orange Box was released, but our Team Fortress 2 experts still can’t get enough. Over the last few months, they’ve put their skills on the line against some pretty heavy hitters — including Bioware (win), EA Mythic (win), Ubisoft (loss), and the Shacknews community (loss). But tonight, they’ll take one of their greatest opponents yet: a dozen members from our very own BGS forums.
It should be interesting to see how it goes. Will it be a cordial matchup with an attitude similar to our Meet the Devs thread? Will things get ugly? We’ll find out when they meet at 7PM. If you’re not participating in the event, it sounds like there will likely be YouTube footage in the near future, and there’s sure to be some post game chat here in the forums.
Today’s Inside the Vault is about Jennifer Noland, QA tester. Jennifer started out as an intern, worked her way to become one of the original five core testers on Oblivion, and she’s been an important part of our QA department ever since.