Happy Birthday Fallout! Who Wants Cake? Fallout Perk Contest Announced

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10 years ago Fallout was finished and began making its journey into the hands and hearts of RPG fans everywhere. Seems more like a birthday than an anniversary. Perhaps it’s both. I do actually remember the release of Fallout in part because at the time I was working (part-time) at The Adrenaline Vault and Interplay was one of “my companies.”

In other words, I was our main point of contact for them, reviewed and previewed most of their games, etc. (along with 3DO, Interactive Magic, MGM Interactive, 7th Level…I sense a trend here). I don’t think I reviewed it because we had someone at AVault who was focusing on RPGs at the time and I let them review it, since they had primarily played every other RPG that was out at the time. But I did play it and I kept my copy, which sits proudly…somewhere in my office, I think. Sorry, off on a tangent here…where were we?

Fallout. 10 years. We bounced around a lot of ideas on how we could best honor Fallout and its 10th Anniversary/Birthday. We decided that we should do something we’ve never done before for any of our games (that I’m aware of anyway): give fans a chance to create something we’ll use in the game. We talked about it and we thought perhaps the best option was to do something where folks could be creative in a way that is very much Fallout, and not have it be overly complex. We also didn’t want it to be trivial (e.g., “name this person, creature, thing”).

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Elder Scrolls Modding Update

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Here’s a couple new mods I wanted to share that are over at Planet Elder Scrolls.

Yesterday the site honored their September Hall of Fame inductees. From Morrowind, the Tamriel Rebuilt Team’s TR Morrowind Map1: Telvannis was the lone addition to the Hall. This massive mod adds over tons of new exterior and interior cells, over 2000 new dialogue responses, as well as new NPCs, creatures and equipment. Above is a screen of of Tel Ouada, the home of Mistress Rathra that is included within the mod.

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Gavin talks Fallout 3 with Gameshark

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With most of the big gaming events (TGS, Leipzig, E3) behind us, the trickle of coverage for Fallout 3 has subsided a little bit. That said, this week Gameshark was able to sit down with Lead Producer Gavin Carter to discuss a few items about the game. Here’s a sample of what he had to say:

Gameshark: The SPECIAL character development system from the first two Fallout games is back. How will it be different (if at all)?

Gavin: We’re using the SPECIAL character system and making few changes to it. The stats all play nicely with our gameplay design. For instance, Perception still feeds into seeing enemies and Agility still affects your action points, which are used for VATS mode. Any of the SPECIAL stats (as well as skills) can be polled in dialog and give you access to different options. Some perks also require a minimum score in a SPECIAL stat for you to use them, as well.

Head over to Gameshark to read the rest of the interview

What We’re Playing: Finish (or begin) the Fight Edition

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This one’s going to come as a shocker. There’s plenty of guys and gals from the office that are planning on playing Halo 3 this weekend. You can count me in on that as well, though I also hope to get a little NCAA 2008 action in.

As for the rest of the crowd, here’s the weekend lineup…

Jangjoon Cha: This new game called Oblivion goty, and …(cough cough)…Halo…

Angela Browder, Associate Producer: Fallout Collection, Halo 3

Jesse Tucker, Level Design: Crackdown, Guitar Hero II, UT2004, I’m taking advantage of the fact that my roommate just got a 360.

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Inside the Vault: Mark Lampert

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Today’s Inside the Vault is with Mark Lampert, our sound engineer. Mark actually wrote a team diary on Elderscrolls.com about the sound effects and voice recordings for Oblivion – a great read. Another fun fact: Mark was our first mocap stunt man – in early Fallout builds, it was Mark’s walk and crouch that were in the game.

What’s your job at Bethesda?

I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed.
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Oblivion Tribute to Assassin’s Creed

Not too long ago, I caught this video on YouTube and thought it was pretty interesting, however, it wasn’t until after attending the GameCrazy event that it really clicked for me. Sitting across from Ubi Soft’s booth, I probably saw the trailer it’s based on 100 times.

Anyhow, after you watch this video, check out the actual trailer for Assassin’s Creed to see the similarities. For those wondering, the song in the trailer is Lonely Souls by U.N.K.L.E featuring Richard Ashcroft (formerly of The Verve) on vocals. This was one of my favorite songs of my freshman year of college — nearly a decade ago.

Now Shipping…in 3 New Flavors!

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So we’ve got a number of new products headed to store shelves this week. First, Oblivion PS3 (above) finally comes to Japan this week. The Japanese 360 version was released several months ago and has done very well. Hopefully the PS3 version will meet with similar success.

Next, the Oblivion GotY edition for Xbox 360 is shipping this week throughout Europe. It was released last week in the UK and will be in stores towards the end of the week.

Finally, Oblivion GotY edition for PS3 is looking like it’s on track to ship in N. America mid-October. I think we’ve cleared the few remaining hurdles we had left (although I’ve been doing this long enough to know there’s an endless supply of hurdles and someone is apt to throw one out in front of you when you least expect it). We’ll let you know when we do.

Tamriel NPCs Revamped Mod Interview

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A couple of weeks ago I received an e-mail from Stephane Wuttunee (aka Veritas_Secreto) regarding his mod project, Tamriel NPCs Revamped. For this mod, the 39-year-old Canadian recreated nearly every NPC within Oblivion (leaving only guards in the game untouched). I had a chance to ask Stephane a few questions and here’s what he had to say.

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