And, last but certainly not least, I noticed that Fallout came in at #33 on IGN’s list of the Top 100 Games of All Time. Here’s a snippit from the write-up:
What makes Fallout so great, though, is the character system known as SPECIAL. The acronym stands for: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck — but the system also encompasses skills such as lock-picking, weapon proficiencies, or bartering, and “perks” selectable at certain levels further boost your stats. Its resulting character balance is, even by today’s standards, remarkable.
You can read the rest of the entry here. These lists are always fun for starting arguments if nothing else, and I do have to take this opportunity to say that it’s a travesty to have X-Com only at #21.
Today’s Inside the Vault is with associate producer, Will Noble. Will was one of our original core testers way back during Morrowind and has tested every game that the internal team here has created and many of our externally developed titles, too. He is now a part of our external production team at Bethesda, working on Rogue Warrior.
Welcome back to another update about the Elder Scrolls mod universe. While I was away for Thanksgiving, I received a handful of messages regarding new mods made by you!
For Oblivion, The Priest sent me an email about an expansion mod he has been working on called “Gates to Aesgaard: Episode 1.” The project, which has been in the works for the last five months, is described as an “action/horror quest” where your character will confront “an ancient twisted evil, well hidden in the ages, through a journey in time and space and the hellish kingdom of the ‘Cursed Ones.'” Talking more about the project, The Priest claims the project doesn’t follow the norms of typical RPGs, and also that folks can probably expect a second episode in a few months. Check out the mod’s official site for more information.
Over the weekend, Star Trek Gamers announced a new “game capping” contest pertaining to Star Trek titles published by us (Legacy, Tactical Assault, Encounters, and our newest Trek game, Conquest). So what is game capping? Basically, it’s just creating a video of you playing a game (above is an example I found on YouTube).
Obviously anyone can just make a video, so try to find ways to be creative (humor, unbelievable action, etc.). According to the rules, videos must only have “stock footage” from our games (read: no mods). To pick the winners, STG has turned to fansite Trek Core to judge the videos.
The winner of the contest will receive a signed Star Trek: Legacy poster, as well as “a random classic Star Trek game.” For more details on how to enter the contest, visit Star Trek Gamers.
This week we’re talking with Morrowind modder Midgetalien. Hailing from the UK, he’s a 19-year-old studying Ancient History and Archaeology. I asked him if he had anything interesting to share with the community, Simon (that’s his real name) claims he has no fingers on his right hand.
Here’s what he had to say about his modding experience.
How did you get into modding? Can you talk about the first mod you ever worked on?
Why did i get into modding? I don’t really know, I guess that i liked the idea of being able to add new content to the game. When I first joined the community I made loads of requests for, what I now see as really small details (such as adding soul gems to a merchant), then someone said “hey why not do it yourself?” It kinda grew from there.The first mod i ever worked on was a personnel Balmora Expanded mod. Theres a couple out there already but they were not what i was looking for. I never released that mod because it was so buggy and conflicted with way to many others. I may go back and change it. After that my first public release was Vampire Lair. Currently at version 4 it is unstable and instead of fixing those bugs i am working on a complete new version starting from scratch. Continue reading full article ›
I realize in most of the rest of the free world Thanksgiving isn’t that big a deal. Here in the States, it is, and not just as a celebration of people managing to make it to the country where we now live without getting themselves killed, but as a chance to take time out to be thankful for what we have and to be with friends and family. So in that spirit, here is a list of things we are thankful for this Thanksgiving:
Mark Lampert, Sound Designer: I’m thankful to be in good health and working here on games like Fallout 3 and the Elder Scrolls series. It’s a lot of responsibility and folks here have seen fit to leave me at the wheel, so it’s an honor.
Noticed that yesterday CVG put up part two of their interview with me over on their site. Here’s an excerpt:
How many hours will Fallout 3 take to finish in the first play through?
Pete Hines: That’s a play-style thing. It’s probably about 20 good hours for the main quest and all of the side quest stuff is probably at least another 20 hours. Then there’s all the miscellaneous freeform stuff, the exploring.
In addition, if you’re located here in the U.S. you’ll see the next issue of Games for Windows magazine (image above) features Fallout 3 on the cover as part of their cover story on the Top 10 PC Games of 2008.
How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.
What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).