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Late last week I got an interesting e-mail from one die-hard Fallout, Brdar Radosav, showing off his Fallout-inspired PC. I shared the pics with some folks around the office, and I gotta say, we’re quite impressed. I especially enjoy the rusted paint look.
Thanks to Brdar for sending them over. We’re hoping to get more stuff like this up on the blog. Check out more images after the break.
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Well not me, but Pete, Todd and a few others from our office are off to Santa Monica for this year’s smaller, more intimate version of E3. If I get any cool news from them, I’ll be sure to put it up. Hopefully, they’ll deliver some fun swag from the event as well…
In the meantime, what major predictions do you have for E3?
Over the weekend, I saw several places that hinted at this, so without further ado, it’s official…The Elder Scrolls IV: Oblivion Game of the Year Edition is coming to Windows PC, Xbox 360 and Playstation 3.
On top of being able to play the heralded Oblivion, 360 fans not using Xbox Live will now have the opportunity to play Knights of the Nine and The Shivering Isles for the first time. TES IV: OGotYE (I’m sure this is what the kids will call it) also allows gamers to experience the insanity of The Shivering Isles on the PS3.
For more details on this announcement, check out the entire press release…
Over at The Imperial Library, several different maps have been made by fan of The Elder Scrolls. You can definitely see a lot of time and effort went into some of these ones that were made from scratch. There’s also a few cools one that are modifications of the game map made by our very own Mike Wagner.
Being somewhat new to the company, I just made ArthmodeusD’s world map my wallpaper to help me get my bearings. Head on over to the site and unroll the maps to full size. There’s some pretty impressive detail in these.
About a month ago, I got an e-mail from University of Florida instructor Dave Small regarding a “Game Design” class the university is offering this summer. For the class, Small is using the Game of the Year edition of Morrowind for its construction set (as well as other games) to help implement their game ideas. For those considering looking for a school with game design classes, check out the syllabus for the class. There’s also a discussion about the course within our forums, including participation from one of Small’s students.
Despite being jaded towards UF for making the BCS title game over my beloved Wolverines (even though they deserved it), this sounds like a cool opportunity those looking to get into game design. I’m a bit jealous, though I did get to take a blow off class that dealt with films of the 1990′s and gaming my senior year. It was the easiest class this side of Volcanoes and Earthquakes.
Via e-mail, I asked Dave for a little more information about the class. Click below for more details…
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Gamer’s Hell has uploaded Qarl’s Texture Map III for an improved visual appearance within the game. The mod adds new textures and maps that aim to make Oblivion “more photorealistic, while at the same time still very close to the original feel of Bethesda’s intentions.”
Download the mod here…
So PC Gamer UK has unveiled their cover story on Fallout 3, which should be out now pretty much everywhere you would normally find it. Editor-in-chief Ross Atherton himself came out to see the game and write the article, and I think you’ll find it’s a pretty informative look at what we’re doing. Clearly Ross liked the game…a lot…so it’s hard for us not to be enthusiastic about the story.
And if you’re not able to get your hands on the Game Informer story, nor the PC Gamer UK issue, fear not, for there are plenty of other features coming out in the weeks in countries around the world. A short list of mags we’re allowed to talk about includes:
- Level â€“ Czech Republic
- Pelaaja â€“ Finland
- PC Jeux â€“ France
- PC Action â€“ Germany
- PC Guru â€“ Hungary
- Giochi per il mio computer- Italy
- 360 Gamer â€“ UK
I’ll update the list with all of the other countries as soon as I get the ok from the various magazines.
Upon hearing that folks were having a few issues with the latest version of the CS (v. 1.2.404), we’ve uploaded the original one back onto the site here. This version of the CS will allow for creating mods that can be run on unpatched versions of Oblivion or to create lip synch files for voiced dialogue.
When I spoke with Todd, he suggested that modders looking to do lip synch work should use version 1.0 because the middleware we use for generating lipsync data is not compatible with the new features we added to version 1.2, despite us trying to make it work.
Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.
Here’s a sample of the interview…
Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?
Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.
Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.