With the PS3 release of Oblivion Game of the Year now in stores here in the US, we’ve been getting plenty of questions and comments as to when/if it will ship in Europe. Pete pointed out in a comment yesterday that MCV and other sites have the press release announcement that Ubisoft bringing the game to Europe this December.
I haven’t read these before, but I’m going to see about getting my hands on them. Who doesn’t want to see ladies of the Amazon battling Robots and Zombies…sounds like the feel-good comic of the year. And it’s definitely post-apocalyptic…take a look at this artwork, not to mention the image above that reminded me of our Craig Mullins concept art of the capitol.
If you guys have read the Zombies vs. Robots comics before, I’d love to hear your comments about them.
Today’s Inside the Vault is with Craig Lafferty, one of our senior producers. Craig is the producer responsible for all our artists. We use a matrix structure on the team – so in Craig’s case, he serves as both the producer for the art staff (he has two associate producers to help him manage our huge art dept), and as a lead producer for projects (Shivering Isles, Oblivion PS3). In fact, our PS3 fans out there will be happy to know Craig is also helping out with getting Shivering Isles working on the PS3 (Hopefully, Pete will be able to have more to say soon, but please know that we are working on it best we can.)
With Fighter’s Stronghold being the final piece of the downloaded content we’re providing for Oblivion, the hopes of many that we would one day rebuild the city of Kvatch can be put to rest. Wipe away those tears though, as our modding community has taken upon themselves to resurrect the popular city.
Above is one of many videos showing the Giskard’s “Kvatch Aftermath” mod, which beautifully restores the city back to how it was before the gates of Oblivion opened. Keep in mind this is an earlier version of the mod. To download the latest version to your PC, you can visit here.
For this week’s mod interview, by request of folks within our forums, I decided to talk with popular Oblivion modders Kivan and Quarn (real names Kevin and David). While they live about as far apart as one could imagine (Quarn’s in Australia, Kivan hails from Canada), they managed to put out some great work, particularly their Unofficial Oblivion Patch, which cleans up and polishes several elements of the game.
I asked the guys about the projects they’ve worked on, how they like to work, and more. Here’s what they had to say:
Throughout North America both of these games will start showing up on store shelves as early as today. The Oblivion GotY Edition for PS3 includes the original game, plus the Shivering Isles expansion, plus Knights of the Nine (which was included in the original version of Oblivion PS3 as well).
The Shivering Isles disc for Xbox 360 comes with the Shivering Isles expansion plus Knights of the Nine for $29.99, so given that Shivering Isles is $30 on Xbox Live and Knights is $10, you get them both for less on the disc. I know folks have said they’d like all the other DLC on one disc, be it the Shivering Isles disc or the GotY disc, but in this case we wanted to provide the two most popular and requested items on a disc and do it for a reasonable price.
We didn’t want folks having to pay for all this extra stuff when all they really wanted was to play the big expansion, and we didn’t just want to give everything else away for nothing, so we felt like this was the best option for people who don’t have Live or didn’t want to download it. Reminder, you do need a hard drive to play Shivering Isles and Knights…a mem card won’t cut it.
For everyone in Europe, I’ve been told the news will be out tomorrow morning about Oblivion GotY PS3 and when it’s coming, and it looks like early next week for an announcement on the Shivering Isles 360 disc coming out over there as well. No update yet regarding my post last week about Shivering Isles coming as a standalone for PS3 in some from (disc, PSN, whatever). Progress is still be made, we still hope to have good news very soon.
If you haven’t downloaded Fighter’s Stronghold yet, what are you waiting for? It’s FREE. Who cares if you’re done playing Oblivion or don’t own it yet – if Santa gets you a copy of Oblivion Game of the Year and you missed out on your chance to get Fighter’s free, well, that, my friends, would be a sad tale I wouldn’t want to wish on anyone.
As always, lots of blood, sweat and tears go into everything we do, and I wanted to take a moment to acknowledge the hard working and amazing team we have here, notably the ones made Fighter’s Stronghold happen.
I thought our guys at the office had it bad for Bioshock when it came out, but I think the frenzy over the Orange Box might have eclipsed it. It’s not too surprising, it’s got Half-Life 2 and the episodic content, Team Fortress 2 for frenzied multiplayer, and that’s without mentioning the ingenious madness of Portal.
Still, there’s plenty of other games being played. Folks are digging pointing and tapping action of The Legend of Zelda: Phantom Hourglas, and playing recent favorites like Company of Heroes: Opposing Fronts, Halo 3 and Bioshock.
Here’s the rundown:
Joel “Dixie” Burgess, LD: Wrapping up Halo 3 campaign, TF2, Portal, Portal (flash!), Brain Age 2, Fallout 3
Phil ”Finger Puppets” Nelson, Aspiring Superhero Sidekick: Orange Box
Jonah Lobe, Character Artist: Team Fortress 2, Half Life 2: Episode 2, Red Orchestra
Here’s an update on some mods I saw this week on other sites that caught my eye.
At the Oblivion Files, their highlighted file of the week, “The Lost Spires” by Leo Gura, is a massive addition that advertises 15+ hours of new gameplay. The mod adds an Archeology Guild that you must join to explore “new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.” Download it here.
At Planet Elder Scrolls, Lingwei has added an interesting mod that expand’s on Oblivion’s The Siren’s Deception quest line again. By downloading the mod, your are granted new options of how to complete the quest without having to kill them. If it sounds like an interesting idea to you, Lingwei is open to folks expanding on the mod. Sounds like someone else is playing the role of a siren and drawing in others.
For Morrowind, Darknut has released a new texture replacement mod, Darknut’s Creature Textures Morrowind (see above for an example of the improvement). If you download this, just keep in mind that they replace the existing textures in the game. For more information on the mod, head over here.