Today’s Inside the Vault is with Mark Lampert, our sound engineer. Mark actually wrote a team diary on Elderscrolls.com about the sound effects and voice recordings for Oblivion – a great read. Another fun fact: Mark was our first mocap stunt man – in early Fallout builds, it was Mark’s walk and crouch that were in the game.
What’s your job at Bethesda?
I’m the sound engineer, and I handle all aspects of the sound design for Bethesda Game Studios. In addition I do the voice casting, recording and editing, plus any post processing such as voice effects, and I share in directing, typically with the lead designer of a project. There’s also a little bit of music work in terms of mastering our chosen composer’s tracks for the game, and sometimes I end up writing little bits and pieces of things here and there as needed. Continue reading full article ›
Not too long ago, I caught this video on YouTube and thought it was pretty interesting, however, it wasn’t until after attending the GameCrazy event that it really clicked for me. Sitting across from Ubi Soft’s booth, I probably saw the trailer it’s based on 100 times.
Anyhow, after you watch this video, check out the actual trailer for Assassin’s Creed to see the similarities. For those wondering, the song in the trailer is Lonely Souls by U.N.K.L.E featuring Richard Ashcroft (formerly of The Verve) on vocals. This was one of my favorite songs of my freshman year of college — nearly a decade ago.
So we’ve got a number of new products headed to store shelves this week. First, Oblivion PS3 (above) finally comes to Japan this week. The Japanese 360 version was released several months ago and has done very well. Hopefully the PS3 version will meet with similar success.
Next, the Oblivion GotY edition for Xbox 360 is shipping this week throughout Europe. It was released last week in the UK and will be in stores towards the end of the week.
Finally, Oblivion GotY edition for PS3 is looking like it’s on track to ship in N. America mid-October. I think we’ve cleared the few remaining hurdles we had left (although I’ve been doing this long enough to know there’s an endless supply of hurdles and someone is apt to throw one out in front of you when you least expect it). We’ll let you know when we do.
A couple of weeks ago I received an e-mail from Stephane Wuttunee (aka Veritas_Secreto) regarding his mod project, Tamriel NPCs Revamped. For this mod, the 39-year-old Canadian recreated nearly every NPC within Oblivion (leaving only guards in the game untouched). I had a chance to ask Stephane a few questions and here’s what he had to say.
Kudos to the folks at Loading.Ready.Run for creating this. It’s genius. You might want to grab a sandwich while it loads up.
Me? I’m running to the store today at lunch to try to see if I can fight through the mob to get a copy of Company of Heroes: Opposing Fronts. Kurt, Bruce, Jeff, and I still play multiplayer at lunch every day we can (Jeff and I had a stunning come-from-behind victory in Point Du Hoc yesterday) so we’ve been eagerly awaiting this day for a different reason than most of the rest of the known universe.
Here’s an interesting tidbit: speaking with Todd, he wanted to emphasize that officially there is no X or Y in the Daedric Alpabet, although a a few may have accidentally shown up in Morrowind. Now if I could only get a Cracker Jack-like decoder ring so I could start deciphering Todd’s e-mails.
So I’m back from a weeklong trip to Tokyo and the Tokyo Game Show, my first trip there. Folks have been asking how the trip was so I thought I’d recap. I went down to meet with a few different folks and mostly to talk to the press about Oblivion, as it just came out there not too long ago for 360 and comes out on PS3 this Thursday.
The press folks were extremely nice and all went out of their way to talk about how much they liked Oblivion, how different it was than Japanese RPGs, asked lots of “how did you do this” questions, it was fun. Doing interviews via a translator (my Japanese is limited to anything mentioned in a Styx song) is always a bit trying as every question and answer gets repeated in both languages and can be pretty time-consuming, but Tetsu (our guy from Oblivion’s publisher in Japan, Spike) and I have done this a couple times now so I’m getting comfortable with it. Plus, when you get asked the same questions over and over, it gets to a point where he could pretty much give the answer without even asking me. We did a live interview on the show floor with Famitsu on Saturday, the first day the public can show up.
And let me tell you, show up they do. It’s like a big concert just got out and ran smack into Halloween. People crammed in everywhere, waiting in long lines for a chance to have a hands-on experience with their favorite upcoming game. The image at the top, which I borrowed from the boys at Kotaku, gives a pretty good idea of what the show floor looks like. Not everywhere mind you, but in enough places that it’s still pretty impressive, and daunting.
If you’re looking for some of the finest textures for Oblivion, you might want to give Qarl’s Texture Pack III a download. I got head’s up from one of our regular visitors, Chemicaes, who feels the textures are “absolutely amazing,” making the 2 GB zip file worth downloading. You can see how impressive the visuals look in the image above. Visit Planet Elder Scrolls to download…
Another popular mod that we haven’t mentioned here is Oscuro’s Oblivion Overhaul. Currently the most popular download on File Front’s Oblivion Files, this mod is described as a “very complex and extensive modification to TES IV: Oblivion. It changes thousands of variables of this excellent game and also merges into it several very popular third party modifications.”
Do you know of a mod that’s worthy of a shout out on the blog? Let us know by sending an email.
You may have noticed that I hadn’t posted anything new on the blog for a few days. I was out in Las Vegas for a GameCrazy retail event. The event pulls together folks from their stores around the country, and gives them an opportunity to take a look at what game companies have coming out.
Above is our booth from the event. There was some initial panic on my end because it took awhile for our monitors to arrive, and when they did, I realized they didn’t have any speakers. Thankfully, everything came together before the show started.