Our friends over at Polygon recently stopped by Arkane Studios to chat with the creative directors of Dishonored, Harvey Smith and Raphael Colantonio.
The result is a massive article detailing the lives and games of the two developers, from the origin of their relationship at Origin Systems to the founding of Arkane. It’s really quite something — go give it a read.
The release of Dawnguard is almost upon us, would-be Vamp Lords. But when are you, specifically, getting your taste of the new bloody Skyrim content? Here’s a quick summary of dates you should know.
If you own a FIGS copy of Skyrim — French, Italian, German or Spanish — you’ll be happy to note that your version of the 1.6 update, featuring mounted combat and Kinect support, is rolling out today on Xbox 360.
Tomorrow, June 26, the English language version of Dawnguard will be unleashed on Xbox 360, and our plan is to launch French, Italian, German, and Spanish versions in mid-July. If you haven’t already, make sure you grab the required 1.6 title update off Xbox LIVE.
So get ready to head back into Skyrim muy pronto. And as always, stay hooked to your Bethblog feed-drip for new Skyrim news.
It’s Friday and we’ve got more of your Dishonored questions answered by co-creators Harvey Smith and Raphael Colantonio:
Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)
A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.
Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)
A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.
Looking to get a question on Dishonored answered? Post your questions in the comment section.
Congrats to Arkane Studios, Bethesda Game Studios, and id Software on their newly-announced “Best of E3 2012″ nominations from the Game Critics Awards’ judging panel. In total, Team Bethesda scored six nominations.
Tied for the most nominations of any game (four), Dishonored received nominations for Best Action/Adventure Game, Best Console Game, Best Original Game, and the overall Best of Show award!
Meanwhile, John Carmack’s VR presentation of DOOM 3 BFG Edition scored a nomination for Best Hardware, while Skyrim’s first game add-on, Dawnguard, was nominated for Best RPG.
Catch up on E3 highlights for all three titles, which only I refer to as “The Triple D”, in the roundup posts below.
The latest update to Skyrim’s Creation Kit now allows for Hot Plugin Loading. So what does that mean? Here’s BGS level designer Joel Burgess to explain…
As you know, we recently released version 1.6.89 of the Creation Kit. As previously mentioned, the CK is the same toolset the developers use – and that means that the latest version comes with an experimental new dev feature – Hot Plugin Loading.
Simply put, hot loading allows you to save and update your plugin from the Creation Kit, and immediately view those results in-game. No need to restart the game to see your changes! This has had a huge impact on iteration time around Bethesda Game Studios, and we hope modders will find it just as beneficial.
Note: As mentioned, this is an experimental feature. Not everything will work as expected, and there may be crashes or other hiccups. Many thanks to programmer Jay Woodward (aka RadHamster) for his work on this awesome new feature!
Load the Creation Kit as normal. Load your plugin (or create a new one)
In this example, we’ll pretend our active plugin is “nifty.esp”
Launch Skyrim as normal.
Make some changes in the Creation Kit, such as moving or adding a static.
In-game, open the console (~) and enter the command: “FCF”
This step only applies if you loaded nifty.esp in the Data files section of the launcher
This only has to be done once per boot of the game.
FCF is shorthand for “force close files”, and allows the Creation Kit to save a loaded plugin
Return to the creation kit and save nifty.esp
Return to the game. If possible, position yourself where you’ll notice your changes.
Open the console and enter: “HLP nifty” (or the name of your .esp file)
HLP is shorthand for “Hotload plugin”
The scene will re-load. Your changes show now be visible in-game!
Edition is slated for release in North America on October 16, 2012 and throughout Europe on October 19, 2012. DOOM 3 BFG Edition will feature re-mastered versions of both DOOM 3 and the Resurrection of Evil add-on pack, as well seven new levels of content entitled ‘The Lost Mission.’ DOOM 3 BFG Edition will be available in North America on PC for $29.99 and on Xbox 360 and PlayStation 3 for $39.99.
Re-mastered for both Xbox 360 and PlayStation 3, DOOM 3 and it’s expansion pack offer enhanced visuals further immersing you in the demonic world like never before. DOOM 3, Resurrection of Evil,and ‘The Lost Mission’have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armor-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.
DOOM 3 BFG Edition will also include the original DOOM and DOOM 2 games, making it the definitive collection of the genre-defining games developed by id Software, the pioneers of the first-person shooter genre.