As indicated from our new trailer for The Evil Within, Tokyo Game Show is going on this week. From the show we’re already seeing great reactions to both The Evil Within and Wolfenstein: The New Order.
Starting with the latter, Kotaku’s Brian Ashcraft shares the following after playing The New Order…
“During the demo I played, Wolfenstein: New Order didn’t seem to be out to reinvent the wheel. That’s not what the game wants to do, and bless the game’s developers for keeping things familiar enough and at the same time pushing forward with smart game design and fun play.
Meanwhile, The Evil Within’s hourly presentations have already received high praise from the likes of IGN and Kotaku. You can check out the previews, but we also want to remind you that you can watch the demo next week on September 26th — live from this year’s EuroGamer Expo!
We’ll keep you posted on new TGS coverage as they get posted. In the meantime, here’s more web highlights to check out.
Finally, if you’re craving new live-action community videos for The Elder Scrolls, look no further than Dragonborn – Act 1 from Yong Yea. Embed provided below.
DOOM is available on nearly every conceivable platform — so why not bring it to piano. Visit Gamasutra to learn more about how a group of developers adapted the game to the ivory keys.
We would like to welcome to the Bethesda Blog Mike Hancho — commonly known by the forum community as Balok, creator of Helgen Reborn for Skyrim. When he’s not too busy rebuilding Helgen, Mike is an Operations Manager for a construction company in Clemmons, NC.
Recently we caught up with him to discuss Skyrim modding…
How did you get involved with modding?
It all started with a radio! I loved the “Built for the Future” mod for Fallout 3 and wanted a radio near all the lockers I used to store my gear. Getting started, I was completely overwhelmed and not a little bit lost, so I went through the basic tutorials and figured it out from there. Since Fallout 3 was my first Bethesda game it eventually led me to the official Bethesda forums where I learned about Oblivion. I bought it and spent the next year playing it.
I made a couple of unreleased mods that I used for my personal enjoyment and then Fallout: New Vegas came out. After playing it for a while, I decided to write and build my New Bison Steve Hotel and Afterschool Special mods. Then I joined the Boulder Dome team and built all the interiors for Inner Boulder including the Haunted Toy Store as well as Harcort Positronics and the Android Manufacturing levels. That led to Skyrim and here we are!
When I think of Helgen Reborn, the first thing that comes to mind is Oblivion’s popular mod, Kvatch Rebuilt. Do you view this mod as a spiritual successor?
In all honesty, no, not really. Although I’d be remiss if I didn’t acknowledge that the name alone drew some attention to my project because of the popularity of Kvatch Rebuilt. In the beginning Helgen Rebuilt was a sort of working title, but I discovered someone had already uploaded a mod by that name. However, by this time I was well into development and into my closed beta test, and several of my testers liked my suggestion of using Helgen Reborn as they felt it was truly Reborn when it was finished, so I stuck with that. If anything, I see Helgen Reborn as the successor of my New Bison Steve Hotel and Afterschool Special mods for Fallout: New Vegas. I learned enough techniques building those mods that I felt confident enough to try something a little more ambitious. And since I like taking things you guys leave destroyed and turning them into places that are once again useable, Helgen was the obvious choice for my next project.
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Tokyo Game Show is this week, and to celebrate the affair, we’ve released a new trailer for The Evil Within. As you all know by now, the game is being developed by Tango Gameworks — led by the father of survival horror, Shinji Mikami.
Stay tuned to the blog, as well as Facebook.com/TheEvilWithin and @TheEvilWithin, for more on the game. And don’t forget to check the game’s first livestream next week during the Eurogamer Expo.
Today on the official ESO website, check out a new art showcasing heavy armor concept for the Wood Elves, Dark Elves, and Redguard.
As we head into the weekend, here’s the latest from our online merchandise store.
Check back next week for new updates on the store.
id Software has a well-storied past, and now you can be part of their future. Like Arkane, the Dallas-based studios is ramping up with more than a dozen positions — including Environment Concept Artist, Physics & Simulation Programmer, and Design Director. Applications for the team can be submitted at jobs.zenimax.com.
And speaking of the id team, if you haven’t watched it already, check out our interview and PAX panel (embedded above) featuring id’s art director, Hugo Martin.
Beginning today on GameStop.com (and EB Games Canada), folks that pre-order Dishonored Game of the Year Edition will receive our special edition ‘Game of the Year’ Tarot cards.
Like a traditional Tarot deck, the package includes 78 cards, as well as instructions to play one of Dunwall’s most popular card games, The Game of Nancy. If you already have the Tarot Deck released with the original release of the game, the new Tarot deck features 13 all-new cards. New cards include memorable characters from Dishonored’s add-ons — including Delilah, Billie Lurk, and Lizzy Stride.
Update: We’re thrilled to see your votes helped The Elder Scrolls win Greatest Game Series of the Decade!
The final round of Gamespot’s “Greatest Game Series of the Decade” has reached the finals and it’s down to The Elder Scrolls and Rockstar’s Grand Theft Auto. Incidentally, The Elder Scrolls had to advance past Fallout in the final four to reach the final.
Make your choice here.
With Dishonored: Game of the Year Edition ready for release in October, Arkane Studios is ramping up on what comes next — next-gen development. While we can’t talk about what’s on the horizon, we wanted to let prospective game developers know that they’re already building up their team for the next project.
Two key new positions opened up for Arkane’s Austin-based studio, a Lead Tech Programmer and a Tools Programmer. In addition to these new positions, the Austin office is hiring a wide range of additional art and engineering positions. Get a full rundown here.
Over in the Eastern Hemisphere, Arkane Studios France is hiring for their Lyon office. Positions include Level Architect, Level Designer, Systems Designer, and Senior AI Programmer.
For a look at all job openings across our studios, visit jobs.zenimax.com.