Just a reminder that the Remix Competition for ‘The Drunken Whaler’ ends this Friday. If you’re looking for a little inspiration, check out contributions from co-QA Project Lead Jen Tonon and QA Tester James Stancil.
Jen, who provides rhythm guitar and backing vocals for Cassandra Syndrome, took the contest as an opportunity to play some guitar on the weekend. For James’ mix, he took a vastly different approach and turned “The Drunken Whaler” into a catchy dance track.
‘The Tales from Dunwall’, the three-part Dishonored webisode series continues with the release of ‘The Hand the Feeds’. While the first episode reveals how Dunwall was revolutionized by a new energy source, this next chapter is a cautionary tale – one that illustrates the advantages, and the dangerous disadvantages, of accepting supernatural abilities from The Outsider.
Anxious for Dishonored? On Wednesday (now today), IGN will livestream part of the Kaldwin’s Bridge mission and follow up with a Q&A session featuring the game’s co-creative directors, Harvey Smith and Raphael Colantonio.
The streaming will take place Wednesday at 7:30 PM BT during IGN’s London event for the game — that’s 2:30 PM EST and 11:30 AM PST for folks stateside.
Be sure to catch tonight’s episode of Face Off, Syfy’s popular reality series, as contestants on the show will compete to create original makeup inspired by the citizens of Dunwall. The episode, which airs tomorrow night at 9:00pm ET/PT, will feature ‘second screen’ integration, allowing users to learn more about the game using the Syfy Sync app.
We have just released ‘The Awakening’- the first in a three-part Dishonored webisode series entitled ‘The Tales from Dunwall’. These engrossing prequels, scored by Daniel Licht (Dexter) and narrated by Chloe Grace Moretz (Kick Ass), gives you a first-hand glimpse into Dishonored’s shadowy whaling world of Dunwall, where plague is rampant and the city is in disarray and on the verge of dystopia.
Concepted by Rokkan and developed by Psyop, each episode was predominantly produced by hand. Each frame was a fully rendered style frame, which was then enhanced with 3D elements to add to the painterly atmosphere, dimension and depth of each shot.