How many hairstyles does the character creator have for each race? What hair and eye colors are currently available? – Jeff Glover
There are currently 24 hairstyle choices per gender in the character creation system. Some of these choices are shared between races, but each race has some unique hairstyle options. Hair color and eye color are also specific to each race and align with established lore. For example, Wood Elves have an option for black eyes that is not available to any other race.
November 2nd marks the return of the Extra Life, the charity event that benefits the Children’s Miracle Network Hospitals. Players from all over the world play games for a span of 24 hours to help sick children. Those who are not as skilled with a controller or mouse and keyboard may donate to teams and players to benefit the cause.
A handful of players came from our offices last year to create the team, Children of Akatosh. They earned $2985 in donations out of a goal of $2000. This year they’re back, with a few more eager players and a donation goal of $3000. They want you to tell them what to play and how to play it! I spoke with the team captain, Joe Mueller about what Extra-Life means to him and his team.
What inspired you to get involved with Extra-Life.org?
Well last year our coworker at ZOS, Meg Steckler, asked if a few of us would be interested, so I definitely wanted to make sure we kept it going this year. It’s such a great cause, and we live in a time where you’d be hard-pressed to find someone who didn’t know another suffering or had suffered from cancer. I’ve had both friends who’ve managed to survive their childhood cancer and friends who’ve lost that battle, so why not do something simple when you have the capability?
How did you and your team select the titles they will play?
We are a team, but a lot of us select based on our own personal interests. I like to split my time up between Multiplayer and sharing the marathon experience during the core hours, and then Single player titles when it gets to that zombie-mindset of 4am-7am.
What’s the trick to staying up 24 hours playing games?
Dragon’s blood? I don’t know, as I tend to get in to the zone with these things. Honestly, the broadcasting helps a lot. I have hourly goals to shout on social media so the time goals usually keeps me moving forward. There will also be a series of favorite foods: Breakfast burritos, pizza, tikka masala, pub mixes, etc.
What are you and your team most looking forward to in staying up all night? And what are you least looking forward to?
I think we are getting excited just to see all of the support so far. We’re already in the top 100 teams, and we have raised over $2000 dollars. It’s exciting to just be in a Vent chat together sharing our crazy gaming experiences while watching folks “like”, “share”, or donate to the cause. As far as what are we not looking forward to? Waking up Monday. That’s going to hurt, physically and emotionally.
What advice would you give others that want to be involved with Extra-Life.org?
Do you have $5 to spare, because kids rock and cancers suck. If not, the simple thing of clicking a share button or retweet helps immensely. Best thing for any cause nowadays is for it to trend virally.
Many thanks to Joe for the interview! Anyone interested helping out the Children of Akatosh or just seeing what they’re up to can go to their Extra Life Team Page. Additionally, members will be posting their adventures throughout the night on the Children of Akatosh Blog.
If you would like to get involved with the team here, by either cheering them on, or donating and telling them what to play and how to play it stop on by their team page. We also encourage others to create their own teams and play for your own causes, because who doesn’t want to support kids getting better?
One of the defining principles of Skyrim is that it allows you to be who you want and do whatever you want. That ideal takes on new meaning following today’s that a Skyrim mash-up is coming soon to Minecraft: Xbox 360 Edition.
Developed by our friends at 4J Studios, the mash-up features an exclusive Skyrim-themed texture set, 40 character skins, themed menus and user interface, craftable items, and more than 20 iconic selections from the original Skyrim soundtrack. On top of these features, the pre-set world recreates memorable areas including Whiterun, Riverwood, and Bleak Falls Barrow. Check out the screenshots above for a first look.
As fans of Minecraft, we’re very excited to be working with Mojang, Microsoft, 4J, and Notch to make this happen. If you happen to be at Minecon this weekend in Orlando, you can try the Skyrim mash-up at the show. For more information, read the content breakdown and FAQ after the break.
It’s Halloween again, and there were several people that came to work dressed in costume — here at our office and across some of our other studios. We hope that you enjoy the group shot of everyone at Bethesda HQ. We had quite the big turn out this year compared to last year. It looks like we need a bigger hallway!
We received a great many photos from id Software, ZeniMax Online Studios, and Battlecry Studios.
Look for more Bethesda Underground videos for The Evil Within in 2014.
In time for Halloween week, get a sneak peek at werewolves in the latest ‘Creating ESO’ feature at elderscrollsonline.com.
With two days until Halloween, we put together some haunting links to check out as you finalize your costume and ready your candy bag.
Related, here’s a final reminder for Wikia’s ‘Thinking Outside of the Boxman’ Halloween Sweepstakes. By sharing your Evil Within-themed fan art or costume, you’ll have a chance to win an NVIDIA GeForce GTX 760 graphics card and a Shinji Mikami-signed poster. To participate, share your submission in the comments section here through 10/31 (read full sweepstakes rules).
Already entered, check out Chinduism’s spot-on Boxman costume below.
Much better than my effort.
Five years ago today, Fallout 3 released in North America. To celebrate the occasion, share your favorite #Fallout3Memories with our official Twitter account for Bethesda Game Studios – @BGS_Devs.
Related, Eurogamer recently put up a new feature highlighting the game as one of the best games of this generation. Elsewhere, GamesTM ranked the game #1 in their list of 50 Defining Games of This Console Generation, and Todd Howard commented on the honor here.
Reddit can be a dangerous or inspiring place. Sometimes you turn up real treasures if you have the right timing. This was the case of us seeing Reddit user, Adras’s Morrowind mod. The project took has taken him seven years and he’s still working on it. Turns out Adras is James Hartley of Traverse City, Michigan and in his day-to-day he works as a Network Technician. We spoke with Adras about the work he did on his mod, Ravenhold Castle, and the work he’s still doing to complete it.
What’s it been like working on Ravenhold Castle?
More than anything, it has been a great learning experience. When I first started out making mods, I didn’t know the first thing about how video games were made or the amount of work that goes into them. It has really given me a great perspective and respect of the people who do it for a living. Modding is a fun and rewarding experience, but it is also a lot of work.
The years of working on Ravenhold Castle has really helped expand my creative thinking skills. While working on the mod, I combined items and room pieces from the existing game to make new interior designs and other structures never before seen in Morrowind. Rather than making new objects that needed to be imported, I opted to be creative with the design and keep the mod entirely dependency-free; meaning that when installing the mod, there will only be one file, rather than many. That helps keep the mod simplistic, yet detailed.
Over the years you’ve put a lot of effort into preserving mod projects for Morrowind, can you talk about that?
Morrowind was the first open-world RPG game I played extensively. Most of my gaming experience before Morrowind was First Person Shooters and console games. The world of Vvardenfell is just so incredibly immersive that, even after 10 years, I can still walk around and see beauty in things that I didn’t notice before. That’s not to say that Oblivion or Skyrim aren’t beautiful – they certainly are – but Morrowind has something special about it. I can walk around Vvardenfell looking at all these strange creatures walking past me and huge mushroom trees off in the distance, and I feel like I am right at home.
Ravenhold Castle wasn’t the first mod I’ve created, but it is the first one that I really put a lot of time and effort into. I have been working on it for over 7 years, and it has become more part of my life than just a simple side project. I’ve put countless hours into it, I’ve had input from friends and family on it, and it has developed and changed over the years as I have. I’ve spent a lot time playing Morrowind over the past 10+ years, so much that it will always have a special place inside me. Through this mod, I’ve had a chance to give something of my own back to the world of Tamriel.
Ravenhold Castle isn’t ready for release yet due to time constraints with work, though I am hoping to be able to get enough work done to release it soon. Originally I was planning on having a entire quest line, but at this point it would only be a housing/town mod.
The interview continues after the break