Dishonored 1.2 title update

Today we’ve released the first post-release title update for Dishonored. The update is up for PC, PS3, and 360 players.

Release notes below:

Update 1.2

BUG FIXES

  • Support for playing the game on multiple screens.
  • Game Settings are now saved and restored properly even when using Steam offline.
  • Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
  • Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
  • Reworked “Choke” interaction to make it more reliable in valid contexts.
  • Fixed minor localization issues (PS3/360).
  • Fixed global post-process that sometimes worked improperly during some missions.
  • Fix for a rare crash that could happen when killing a NPC with a possessed rat and spring razor (PS3/360)

Dragonborn coming tomorrow to Xbox LIVE. Coming to PS3 and PC early 2013.

We’re less than 24 hours away from unleashing Skyrim’s next add-on Dragonborn on Xbox LIVE.  It’s one of our most ambitious add-ons ever and we’re excited for everyone to play it.

We’re also happy to announce Dragonborn will be available on PS3 and PC early next year.

The support from Skyrim fans over the last year has been amazing, and it’s driven us to support Skyrim more than any game we’ve ever released – including free content updates, modding tools like the Creation Kit and the Skyrim Workshop, and our add-ons, Dawnguard and Hearthfire.

And we’re still not done – we look forward to sharing more Skyrim news next year!

Dishonored on Display

Just as Dishonored presents a variety of gameplay options, we’re seeing an eclectic mix of community creations. Spotted at deviantART, juhoham’s Shadow Over Dunwall tribute to Corvo (above) and Ormeli’s spot on cosplay of Empress Jessamine have become favorites at the office.

If Dishonored has inspired you to create fan art, a video, or even bake an apricot tartlet, we want to see it. Email us at bethblog@bethsoft.com, post it on the Dishonored Facebook page, or tweet us @Dishonored.

ESO Developer Question of the Week

We’re pleased to share the first-ever Developer of Question of the Week for The Elder Scrolls Online. Each week a member of the ZeniMax Online team will pick your brain by asking you a question related to next year’s game.

The first question comes from Senior Content Designer Greg Roth. After watching the video, share your answer the ESO Facebook and Twitter (#ESO) pages.

Ask Us Anything – Ebonhart Pact, Part 2

ZeniMax Online has come back with more answers to your questions about the Ebonhart Pact. Visit the official site for answers. Here’s a snippet…

I’ve read that anyone can use any type of weapon or armor. Have you thought about having alliance-only weapon/armor styles? (For example, chitin armor available only to the Ebonhart Pact, since they have exclusive access to chitin in Morrowind.) – By Jeremy Eddy

Armor in The Elder Scrolls Online is regionally appropriate, whether it’s a loot drop, merchant stock, or quest reward; however, with the right skills and materials, you’ll be able to craft items in any racial style.

Source Code and Title Update for BFG Edition

Good news for our DOOM modding community. Beginning today on GitHub, the GPL source code for DOOM 3 BFG Edition is available on the site’s id Software page.

Additionally, the next time you boot up the game on Steam, you’ll receive the new PC title update for the game. For more, read the release notes below.

NEW FEATURES

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

BUG FIXES

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages