The Making Of Dishonored, Part 3 – Experience

We’ve just released the third video, entitled ‘Experience’, in the developer documentary series for Dishonored. The game’s flexible combat systems allows you to play to your individual style and craft your own experience. In this video, the team at Arkane Studios discuss the game’s depth of player choice.

For more on Dishonored, watch our previous documentary diaries, Inception and Immersion.

Golden Joystick reminder

There’s still time to vote for this year’s Golden Joystick Awards, including Bethesda titles in the following categories:

  • Ultimate Game of the Year – Skyrim
  • Best RPG – Skyrim
  • Top Gaming Moment – Skyrim, Throat of the World
  • Best use of DLC – Dawnguard and the Creation Kit
  • One to Watch – The Elder Scrolls Online
  • Best Shooter – RAGE

Head over to the official page to cast your votes.

Download Dishonored: Rat Assassin on your iPad for free

If you’ve already played the iPhone version of Dishonored: Rat Assassin, you know there’s plenty happening on the small screen. If you’re looking to break your all-time high scores, you might want to give the newly-released iPad edition a shot. And if you’re like me, you’re not going to want to look at your current iPhone today once the new one is announced.

You can also visit www.ratassassin.com to learn more about the game and see which countries are leading in plagued vermin assassination with our rat assassin heat map.

Dishonored: Rat Assassin iPad Edition – Download for Free

Dishonored: Rat Assassin iPhone Edition – Download for Free

The Making Of Dishonored, Part 2 – Immersion

We’ve just released the second video in our developer documentary series for Dishonored. In ‘Immersion’, the team at Arkane Studios discuss the creative process that went into building the world and characters of Dunwall – from the city setting and it’s strange technologies to the all-star cast voicing its citizens.

Missed part 1? Catch it here.

Around the web with Dishonored

Four weeks. You’re only four weeks from being able to play Dishonored for yourself. Until then, here’s a roundup of some of the latest online coverage…

To start, Revision3 named Dishonored their PAX Prime Game of Show. Watch their new interview with Raf Colantonio above.

  • Kotaku – reveals why they love Stealth games like Dishonored.
  • 1Up -  ”…if Dishonored doesn’t end up being one of the best games of the year, I’ll be absolutely shocked.”
  • The New York Times – “The most intriguing original fiction of the next four months.”
  • Kotaku – Mark Serrels plays Dishonored, possesses a fish, and shares, “In Dishonored there are seemingly endless matrices of choice, multiple different ways to approach multiple different problems. Room to breathe, room to think, space to engage meaningfully with an environment.”
  • PC Powerplay – “Not only does Dishonored look set to be Arkane’s best title yet, but if Looking Glass were around today, it is undoubtedly the kind of game they would be making”.
  • CVG – Calls Dishonored “the most amazing new IP of the year.”
  • IGN – Executive Producer Julien Roby discusses why now is a good time to release a new IP like Dishonored.
  • VG247 – New interview with Raf Colantonio

Finally, take a photo tour of Arkane’s offices in a new feature at Business Insider.

Four weeks!

Skyrim Workshop: Mod #10,000

This past week the Skyrim Workshop reached another milestone – it’s 10,000th mod. Learn more about the mod, Shannara Weapon Set from joedamarsio, in  an interview from the Skyrim Creation Kit (Public) Steam Group. Here’s an snippet…

Any advice you would offer to anyone playing Skyrim who maybe thinks about trying to make a mod but is intimidated?

It’s overwhelming when you first look at all the options on the Creation Kit but if you follow the Wiki it will talk you through everything and make modding a pleasurable and fun experience

Read the full interview here, and if you haven’t checked out the Workshop yet, visit mods.elderscrolls.com.

The Making Of Dishonored, Part 1 – Inception

With just over a month until Dishonored is available, we’ve released the first in a series of Developer Documentaries for the game. In this first video, appropriately titled ‘Inception’, the team at Arkane discuss how they embarked to create a unique gaming experience — a first-person game that puts the player in the role of a supernatural assassin.

The video features members of the team you’ve already met: co-creative directors Harvey Smith & Raphael Colantonio, art director Sebastien Mitton, and visual design director Viktor Antonov. In addition to these folks, you’ll also hear from:

  • Florence Lapalu – Lead Character Artist
  • Damien Pougheon – Lead Animator
  • Sylvain Praloix – Lead Gameplay Programmer
  • Christophe Carrier – lead level designer

Watch the video above and come back next week for another Developer Documentary.

Computer Whiz Kids

If you followed QuakeCon coverage last month, you likely saw the amazing Fallout-inspired PC that was on hand at the event’s BYOC.

I recently caught up with the computer’s creators, Michael Kraft (case builder) and Adam Stark (configured computer and programmed game). With names like those, expect these two Plano, TX natives to build amazing computers for years to come.

When did you guys decide to do the Fallout computer for QuakeCon?

We first thought of it in 2009, but what really got things moving was winning a Sapphire Edge mini-pc at the PC Perspective Workshop at Quakecon 2011. Prior to that, we had tossed around the idea but couldn’t find a motherboard that would fit the form factor we were looking for. With this tiny PC we won, that changed everything and we realized that hey, we could really do this.

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