With just over a month until Dishonored is available, we’ve released the first in a series of Developer Documentaries for the game. In this first video, appropriately titled ‘Inception’, the team at Arkane discuss how they embarked to create a unique gaming experience — a first-person game that puts the player in the role of a supernatural assassin.
The video features members of the team you’ve already met: co-creative directors Harvey Smith & Raphael Colantonio, art director Sebastien Mitton, and visual design director Viktor Antonov. In addition to these folks, you’ll also hear from:
Florence Lapalu – Lead Character Artist
Damien Pougheon – Lead Animator
Sylvain Praloix – Lead Gameplay Programmer
Christophe Carrier – lead level designer
Watch the video above and come back next week for another Developer Documentary.
I recently caught up with the computer’s creators, Michael Kraft (case builder) and Adam Stark (configured computer and programmed game). With names like those, expect these two Plano, TX natives to build amazing computers for years to come.
When did you guys decide to do the Fallout computer for QuakeCon?
We first thought of it in 2009, but what really got things moving was winning a Sapphire Edge mini-pc at the PC Perspective Workshop at Quakecon 2011. Prior to that, we had tossed around the idea but couldn’t find a motherboard that would fit the form factor we were looking for. With this tiny PC we won, that changed everything and we realized that hey, we could really do this.
It’s not surprising when you hear that someone spent most of their summer vacation playing Oblivion. Especially not on this blog. But what about playing Oblivion and receiving college credit? That’s exactly what happened this summer at the The University of Wisconsin – Whitewater.
Below is an interview conducted this past month with Cindy Lee Anderton & Elizabeth King, colleagues in UWW’s College of Education and Professional Studies. This summer they used Oblivion for their course “Cultural Studies/Gaming” using Oblivion.
Learn more below…
When did you come up with the idea for this class?
Cindy: This idea started hatching itself when Beth and I discovered we were both women in our 40’s and loved role playing games. I had started playing Oblivion in July of 2011 and as I kept playing it I started to realize how often I would link what was occurring in the game to our society today in terms of cultural differences, inequalities, and social justice issues. I realized that my own play reflected aspects of my identity development, my belief system, and values and attitudes that I had. I also realized the game itself presented experiential opportunities for understanding discrimination, oppression, power, privilege, etc.
Visit ElderScrolls.com to read the latest Skyrim developer focusing on Hearthfire’s development. Here’s an excerpt:
With Skyrim’s latest game add-on, players can build their own home from the ground up. Beginning with a small, one room cabin in The Pale, Falkreath, or Hjaalmarch, players can eventually construct a fully functioning home with more features than you could possibly expect.
In many ways, this house-building process is analogous to the evolution of Hearthfire’s development.
Like Dawnguard, Hearthfire’s inception came out of Bethesda Game Studios’ first-ever “Game Jam”, a weeklong exercise where members of the team shared in-game ideas for expanding Skyrim.
Help reduce Dunwall’s rat plague with our new iPhone app, Dishonored: Rat Assassin — available today on the iTunes App Store. Featuring classic “slice and dice” gameplay, as well as weapons and abilities from this Fall’s game, Rat Assassin is 100% free to download.
Want to play on iPad? An iPad-specific version will be available in the near future.
Tomorrow morning, we’ll be off to Seattle to prepare for one of our favorite events of the year, PAX Prime! This year marks our fifth year at the event, and as always, we’ve got some great stuff in store.
Those with passes to the show (the event is already sold out) will want to visit our booth to play both Dishonored and DOOM 3 BFG Edition. While you’re there, make sure to pick up some cool Bethesda swag. Our booth is open Friday, Saturday, and Sunday from 10 AM – 6 PM.
We’re also hosting a Dishonored community event on both Friday and Saturday evening in conjunction with the guys from iam8bit that you won’t want to miss. Both nights we’ll be at the Stimson-Green Mansion — just minutes away from the convention center from 7.30pm-11.30pm. We’ll be serving food and drinks, giving away prizes, and more. You’ll also have your first chance to play Dishonored’s Boyle Party mission, which PC Gamer’s Tom Francis recently declared, “… one of the best missions I’ve played in any game.”
Interested in attending? Look for folks handing out invitations – both at our booth and outside the convention center. You’ll need one to get in. And on both nights, the event is first-come, first-serve.