Today on Steam you can grab the Beta version of the 1.7 title update. In addition to Steam, the update is planned for release on Xbox 360 and PS3 — we’ll provide more details as soon as possible. Specific to PS3 players, features included in the 1.6 title update, including Mounted Combat, will be rolled into 1.7.
Release notes below:
Update 1.7 (all platforms unless specified)
General memory and stability optimizations
Fixed crash related to new water shaders
Fixed rare crash related to dragon landings
Fixed logic error with loading screens from add-ons (Xbox 360)
Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
Improved recognition with Kinect voice commands (Xbox 360)
Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
To provide feedback on the beta update, use our beta forum.
After the break, get details on how to participate in the Steam Beta.
Important reminder that online registration for QuakeCon 2012 closes on Monday, July 23rd. Visit registration.quakecon.org so you don’t have to register once you’re at the event.
For those registering, it’s not too late to order this year’s QuakeCon 2012 Swag Pack. For $40, you’ll get the Official QuakeCon 2012 T-Shirt, a Dishonored Tallboy shirt, and our newly revealed QuakeCon figurine from Symbiote Studios (shown above).
If you haven’t bookmarked Duncan Harris’ uber-awesome screenshot site, Dead End Thrills, we recommend you do so now. One of my personal favorites is the one above, titled Castle Rock, which he created uses the following method:
Tools and tricks: official HD texture patch, customised Cinematic Lighting ENB wrapper, antialiasing (injected FXAA w/ texture pre-sharpening), mods (Realistic Water Textures, Better Dynamic Snow, Vurts Flora Overhaul, Lush Trees, Lush Grass, customised RAN’s Type-A HeadMesh, Better Females by Bella, Director’s Tools, Xenius Character Enhancement, miscellaneous mesh work), free camera, time stop, time and weather control, custom FOV.
Not all of Duncan’s screens use tricks. Earlier in the year, Duncan captured Dishonored screenshots for us. He recounts the experience here on his site.
We’re pleased to announce that QuakeCon 2012, the ultimate video game festival, will kick off on Thursday, August 2nd with an annual keynote address given by John Carmack.
In addition to John’s keynote, this year’s QuakeCon will host a number of panel discussions featuring prominent members of the interactive entertainment industry. Attendees will be able to check out panels such as The Game of Making Games, Designing Multiplayer Games That Last, GameTrailers ‘Bonus Round’, and Idle Thumbs Podcast Live: Arena. Panelists will include Marty Stratton from id Software, Ted Price, President and CEO of Insomniac Games, Chet Faliszek and Tom Leonard from Valve Software, and Geoff Keighley, host of Spike’s GameTrailers.
The full line-up of panels and guest speakers will be announced in the coming days.
During the event, attendees will also have the opportunity to play Dishonored, the supernatural assassin action game under development at Arkane Studios, and DOOM 3 BFG Edition, the full collection of genre-defining games from id Software, in Bethesda’s booth in the Exhibit Hall.
To learn about exhibitors and sponsors, hit the jump below…
I. Eat. Games – Raphael Colantonio talks about working with Viktor Antonov, non-lethal playthroughs, different endings, and more. To learn more about how decisions impact the game’s ending, read this article at The Escapist.
Develop – Art Director Sebastien Mitton discusses how crucial pre-production was to Dishonored’s development.
The Penny Arcade Report – Designs decisions relating to supernatural powers and the game’s “Chaos” rating are discussed by Harvey and Raf.
Rock, Paper, Shotgun - “It’s quite good. Actually, that’s unfair. It’s better than quite good. And it’s making me yearn.”
PC Gamer – “Experimentally, I clang my knife against a metal pipe. A second later, the guard comes running down the corridor, passes through the field, and disintegrates into floating, glowing dust. Wow.”
OXM UK – New preview shares seven amusing ways to fail completely and die
CVG – “What we’re really excited about is delving into a game that delivers bags of player freedom and immense prospects for experimentation, coupled with the tightly focused density of gameplay impossible in vast open world games.”
RipTen -”Dishonored’s earned its action-stealth label quite a few times over. The blend of skills along with Corvo’s array of weapons lends itself perfectly to either kind of play through.”
Telegraph UK – “What impressed most about about Dishonored was that the two scenarios were quite clearly two ends of a wide spectrum. How much creativity and impromptu adaptation exist within that range will determine the game’s success, and Arkane certainly appear to be offering an impressive palette with which to experiment. That thirst for invention and interpretation, coupled with the creeping atmosphere of Dunwall should make Dishonored a dark horse for the best game of 2012.”
Xbox 360 Achievements – “Our first hands-on taste of Dishonored was short, sweet and easy, but it was also utterly brilliant… if I do say so myself. There are so many more powers we could have used throughout the mission as well, including the whirlwind, and we did all that without so much as firing a bullet, just how we like it. And that’s the beauty of Dishonored: you can play it exactly how you want, whether that’s quiet, loud or a mix of the two.”
Oh, and the image above? That’s one of the latest updates from our Dishonored tumblr page. Visit the site regularly for concept pieces, animated GIFs, and other pieces that capture the the game’s unique flavor.
Developers from Arkane Studios return with new answers to your burning questions.
Q: I would like to know if you can take out a target while controlling someone? I was also wondering if you take over the target can’t you make him jump from the balcony then blink out of him to avoid the fall ? or is the only way to push him over with the other ability? (Exocd)
Arkane: When possessing humans, control is rudimentary. You can walk, open doors and collect things, but not fight. Note that your speed is dependent on what you possessed (i.e possessing a wolfhound will let you move around pretty fast)
Q: Does anybody know, if PC version will have normal FOV? (Kethoth)
Arkane: On PC, you can adjust FOV options in the menus from 65 – 85 degrees. For more PC settings, check outthis Bethesda Blog post.
Q:Will the game have subtitles or it will be in other language? (Charlie Pacheco)
Arkane: You can always turn on subtitles. And, the game will also be fully voiced in multiple languages.
Q: Will the game be separated by “levels” you will be able to choose from once you’ve completed them, like a campaign mode in FPS games? (Will Y.)
Arkane: Yes, the game is divided into missions, made up of multiple levels. After completing a mission, you can choose it from the main menu. It uses the very first save game from your play-through as a starting point.
Q: When performing your abilities, it looks like the blue bar on the top right corner is depleted. How do you regain your ‘mana/powers’ abilities – is it a time thing, is it by defeating enemies non-lethally (like earning marks in splinter cell conviction) or is it through collectibles in the world? (Matt)
Arkane: A small portion of the mana bar recharges, making Blink and Dark Vision effectively free to use (if you wait for the recharges). You refill the mana bar with a potion called Piero’s Spiritual Remedy, one of the elixirs that people in the world use to prevent the plague.