At this year’s QuakeCon, we announced that if we reach 100,000 fans on Facebook, we’d make RAGE/RAGE HD for iOS free for a week. As of this very moment, we’re at 97, 066 fans, so be on the lookout for the app going free very soon!
Do you live in the United Kingdom? Then you may want to consider the RAGE Collector’s Pack — not to be confused with the already-announced Anarchy Edition.
In addition to the contents of the Anarchy Edition, the Collector’s Pack also includes a RAGE Making-of DVD and two RAGE comic books by Dark Horse. It’s basically guaranteeing more RAGE for your dollar — or pound, in this case. Head over to GAME to preorder now.
Now available for your viewing pleasure, watch the id Software 20th Anniversary Panel from this year’s event. The panel includes co-founder/technical director John Carmack, executive producer Kevin Cloud, creative director Tim Willits, president Todd Hollenshead, and is hosted by X-Play’s Morgan Webb.
Now these screens are starting to go up at the various outlets, giving you a better look at the numerous permutations the Skyrim character creation allows. Plenty more are set to go up, but check out released screens at the following places:
Summer’s almost over and we’re closing in on the release dates for RAGE (October 4th) and Skyrim (November 11th). If you can’t cryogenically freeze yourself, we recommend picking up these fine books from Random House.
RAGE, written by author and game writer Matt Costello, will release in North America on August 30, 2011. The novel centers around Lieutenant Nick Raine, an Ark survivor that emerges into the apocalyptic world of RAGE to confront a “would-be tyrant.” For an excerpt of the novel look below — jump over to Random House to preorder (folks in the UK can order here).
Lord of Souls, the second Elder Scrolls novel by Greg Keyes, will hit stores on September 27 in North America (September 23rd in the UK). Head to Random House to preorder the book (UK can pre-order here), but beware the synopsis if you haven’t read the first TES novel yet.
Watch the final video in our six part behind-the-scenes series for RAGE. In “The Sound and Art,” take a look at the sound design of RAGE with the team at id Software to find out how music, sound effects and voice acting come together to create an unforgettable, immersive experience.
Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…
Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.
A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.
Between now and the game’s release, we’ll share new details on our team and studios.
Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?
A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).
While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.
When I recently moved into a new office, many of my colleagues joked that I was just moving a toy chest. Vault Boy bobbleheads, Darth Tater, Solid Snake w/kung fu grip, the always entertaining Exorcist-inspired music box… the list goes on and on.
And now I have a new toy. Today at my desk sits Alduin statue número uno. Created by the IP Factory, the 12-inch statue comes with our newly-announced collector’s edition.
We’ll have more on the CE soon. In the meantime, I’ll be sitting here imagining Vault Boy using dragon shouts against Alduin.
By all accounts, QuakeCon 2011 was a resounding success. For three days, thousands of people hit Dallas to take part in the BYOC, the expo floor, panels and the general revelry that occurred.
And while the show may be over, there are still hours of entertainment you can catch up on from home. Head over to www.youtube.com/QuakeCon for archives of tournaments, panels and more — including the keynote and Q&A (shown above) with id’s John Carmack.