The world’s oldest award ceremony for gaming, the Golden Joystick Awards, took place today in London — with both The Elder Scrolls V: Skryim and Fallout: New Vegas taking home trophies. As voted by fans like you, Skyrim won the One to Watch award, while Fallout: New Vegas claimed “Best RPG” honors.
Congrats to the teams at Bethesda Game Studios and Obsidian on winning these awards, and thanks to everyone that voted!
You put all that effort into your Khajiit costume for Halloween this year… why not wear it twice??
In celebration of Skyrim, and in the cosplay spirt of the 2011 New York Comic-Con and Halloween, the Greybeards at UGO/IGN are on a search to find a fan that is truly Dragonborn. Visit their site to upload a picture of yourself dressed as your favorite race from The Elder Scrolls for a chance to win some great prizes.
The Grand Prize winner will win the following:
- A trip for two to QuakeCon 2012
- A limited edition Skyrim map signed by the team at Bethesda Game Studios
- A limited edition Skyrim Xbox 360
- The Elder Scrolls V: Skyrim Collector’s Edition
Today we’ve refreshed our fan art section with new contributions for Skyrim, Fallout, RAGE, and Dishonored. The RAGE buggy above comes from Kimmo in Finland. The image was modeled using 3d Max, rendered with V-Ray, and textured using Photoshop. It looks so good that several folks at the office thought it was a real buggy.
To see more fan art, watch the slideshow below…
Want to share your art? Send it to us at email@example.com
In early September, we gave you a first look at the Dragonborn statues headed to retailers in time for Skyrim’s 11.11.11 launch. This week statues are beginning to arrive at retailers, as evidenced by this YouTube video from Game in Australia.
If you spot a Dragonborn statue at your local retailer, email us a picture at firstname.lastname@example.org and we’ll share them on the blog.
Elder Scrolls fans won’t want to miss tomorrow night’s episode of GameTrailers TV. Following host Geoff Keighley’s recent visit to Bethesda Game Studios, you’ll be treated to all-new interviews and gameplay footage!
Stay up late tomorrow night to watch the episode at 1 am ET/12 am CT. While you wait, take a look at the latest online coverage from our recent press tour..
G4TV – “The session ended with a vicious showdown with an Ice Wraith that was protecting something called a Serpent Stone. Activating the stone gave me the ability to paralyze enemies for five seconds. It didn’t help bring down the Ice Wraith (my dual-wielded fire spell sure did though), but I’m sure it would have come in handy had I been given another three, or preferably 300, hours to put it to good use. Thankfully, in less than a month, that’s precisely what I’ll be able to do, and I can’t horking wait.”
PC Gamer – “I can’t shake the obsession Skyrim has left me with. I’m pulling screenshots up on my monitor just to feel like I’m playing again. I’m scribbling character builds on napkins. I’m replaying only the snowiest bits of Oblivion. And I’m wondering what the hell November is doing way over there.”
Wizard World – “Bethesda has created a living, breathing, glorious world, and you’re going to want to spend a lot of time in there.”
Here’s a trio of cool Quake stories from around the web…
Kotaku recently posted a story discussing “The Carmack Prize” — a $10,000 prize John will award to an amateur rocketeer that can launch a home-made rocket 100,000 feet into space while getting a GPS serial log of the flight.
Late last month, a rocket appropriately named Qu8k, nearly landed Derek Deville the prize. In the video above, watch the rocket jump 122,000 feet into space.It’s a pretty amazing video, but unfortunately Derek wasn’t able to get a GPS log.
In more game-related QUAKE news, be sure to check out 1Up’s recent feature Why Quake Changed Games Forever – in which author Ryan Winterhalter argues the many reasons it could be considered the most influential game of all time. Here’s an excerpt:
Quake changed everything with the creation of the server/client architecture still used by games today. Players would login to a host computer that was preferably dedicated solely to that task alone. It was a revolutionary idea at the time, according to level designer Tim Willits, “In 1996 there wasn’t much of an internet. Doom was a peer-to peer-system, and a pain in the ass. Quake was the first true PC server/client architecture system. People told us we were crazy. They said, why would anyone run a Quake server on their machine to allow people they don’t know to play a game?”
Finally, fans can check out Game Front’s look at the hidden QUAKE room found in RAGE. Consider it a spoiler if you haven’t made it all the way through the game. Watch it after the break…
Giant Bomb - “That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better.”
Totally Rad Show – Video feature with hands-on impressions.
Gamespot – Interview with Pete Hines
GamePro - ”I live in San Francisco now, but I have no less of an appreciation for actual snow, probably because I don’t have to deal with it anymore. Skyrim pushes all the right buttons in that regard–it’s a big, open, snowy world with fortresses, bandits and quaint little villages. If not for the mountains, it would be just like being home in Minnesota.”
IGN – “Bethesda has never failed to create believable worlds that draw us in with their majesty and beauty. Skyrim comes five years after the extraordinary Oblivion, it arrives in the wake of the very different Fallout 3. It’s been made during a golden age of this console generation’s declining years, a time when artists and programmers have become intimately involved with the technology at their disposal.”
Tor - “Skyrim has honed Elder Scrolls into the best high fantasy video game there is.”
GameSpy – “My three hours with Skyrim flew by almost instantly; the game is a complete time-sink in the best possible way. The world itself is so fully realized there’s no “correct” way to really play through the game unless you just want to critical path it, but I would highly recommend against such behaviors.”
Digital Trends – “Solitude is a city that sits midway up a mountain. It’s a port of call apparently, overlooking a large body of water. The city itself isn’t nestled into the mountain so much as it is laid out across a giant, flat bed of rock that extends at least a mile out over the water, creating a natural outdoor cavern undearneath. It’s a beautiful sight, and one that I hope will soon be awash with the blood of the innocent.”
Last week Skyrim took a world tour — with the game being shown to press in San Francisco, New York, Los Angeles, and across Europe. Read press impressions at the following sites:
Destructoid – “‘Epic’ is a word that has been thrown around to the point of irrelevance, but it’s absolutely the right word for Skyrim. Skyrim is huge, majestic, and genuinely awe-insipring. I have no doubt that hardcore Elder Scrolls fans will play this game for the next half a decade.”
DualShockers - “Playing three hours of The Elder Scrolls V: Skyrim was the best tease I’ve ever had”
The Sixth Axis – “ Skyrim isn’t just 2011’s biggest RPG, it could just be the best ever. You should be very, very excited.”
Shacknews – “Very few games get such a charge of excitement out of me, but Skyrim is probably my most anticipated game of the year.”
New York Post – “From the limited time I had with Skyrim, I can say with confidence that this will be one of the biggest and most engrossing titles ever. The massive world, numerous side quests and the seemingly endless paths will certainly make Skyrim a game worthy of the Elder Scrolls name.”
CVG - “But what we can’t do is present our readership with a full picture. We can’t put them in the mind-set of being swallowed by the incredible world that Skyrim contains, or becoming immersed in its truly epic storyline.”
Joystiq - “Ever since Skyrim was announced, I’ve had one thing on my mind: dragons. You see, I need to kill them. I need to kill an infinite number of dragons. I don’t know what it is that is fueling this need within me, but there it is: I’m a genocidal maniac and every last dragon must die.”
Videogamer - “The franchise has always prided itself on its open world tendencies, but this is easily working up to have the most vivid depiction of a fantasy setting in an RPG.”
G4TV - “The weather mechanics implemented into Skyrim are the best I’ve ever seen. The blizzard I walked through looked like snow, milky white diamonds plummeting to the ground.”
Kotaku - “Skyrim is so immersive and deep an experience that a person could play for a third of a work day and never even brush by the main storyline.”
Wired – “Though the three-hour demo didn’t answer those heavy questions, it did get me pumped to spend hundreds more hours immersed in Skyrim’s ridiculously detailed world next month. And the first thing I’m going to do when I pick up the game again is collect better loot, max out my skills and slay that freaking dragon. I can’t wait.”
Continue reading full article ›
Countdown the days to Skyrim in style on Xbox LIVE! Today, LIVE users can download the first round up Skyrim Avatar items (that’s right, more are coming)::