We’re pleased to announce that Ventrilo is once again sponsoring our “Ultimate Power Up” sweepstakes — this year giving you a chance to drive home from QuakeCon in a 2012 Ford Shelby GT500 Coupe!
Get the full details in the press release below…
July 24, 2012 (Rockville, MD) – Ventrilo, the premier group voice communication program used in tournaments and multiplayer games, is returning once again to QuakeCon 2012 with its fifth annual sponsorship of the “Ultimate Power Up” Sweepstakes. This year one lucky attendee will drive away from QuakeCon 2012 in a brand new race-red 2012 Ford Shelby GT500 Coupe.
“We’re very excited to work with our friend Brian Knapp and everyone at Ventrilo in order to provide QuakeCon attendees the chance to win this spectacular car,” said Todd Hollenshead, president of id Software. “This year someone will ride home in style in this sleek new vehicle.”
”It is the passion and camaraderie of the gaming community that helped spawn the creation of Ventrilo, and nowhere is that community more well represented than at QuakeCon.” said Brian Knapp, president of Flagship Industries. “We are proud to return as a major sponsor of this unique event for our fifth year in a row, and excited to provide one fan with the chance to win a Ford Shelby GT500 Coupe.”
The “Ultimate Power Up” winner will be randomly selected at 9:30pm CST on Saturday, August 4th as part of the tournament finals event on the QuakeCon Dell Main Stage. A total of 100 coveted tickets for the 2012 Ford Shelby GT500 Coupe will be awarded to attendees throughout each day of the show through QuakeCon contests, random drawings, and other events. Valued at approximately $58,000, the 550 horsepower V8 engine 2012 Ford Shelby GT500 Coupe will be on display in the main exhibition area throughout the event.
While we’ve answered plenty of Dishonored questions this summer on Bethesda Blog, we realize there’s plenty more you want to know about the game. On Wednesday (3-7 PM EST), Harvey Smith and Raphael Colantonio will be answering community questions with an AMA (Ask Me Anything) on Reddit.
As the AMA starts on Wednesday, we’ll provide everyone with details on where they can submit their questions. In the meantime, you can learn more about Dishonored’s co-creative directors in articles up at Gamasutra and The Verge.
Today on Steam you can grab the Beta version of the 1.7 title update. In addition to Steam, the update is planned for release on Xbox 360 and PS3 — we’ll provide more details as soon as possible. Specific to PS3 players, features included in the 1.6 title update, including Mounted Combat, will be rolled into 1.7.
Release notes below:
Update 1.7 (all platforms unless specified)
General memory and stability optimizations
Fixed crash related to new water shaders
Fixed rare crash related to dragon landings
Fixed logic error with loading screens from add-ons (Xbox 360)
Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
Improved recognition with Kinect voice commands (Xbox 360)
Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
To provide feedback on the beta update, use our beta forum.
After the break, get details on how to participate in the Steam Beta.
Important reminder that online registration for QuakeCon 2012 closes on Monday, July 23rd. Visit registration.quakecon.org so you don’t have to register once you’re at the event.
For those registering, it’s not too late to order this year’s QuakeCon 2012 Swag Pack. For $40, you’ll get the Official QuakeCon 2012 T-Shirt, a Dishonored Tallboy shirt, and our newly revealed QuakeCon figurine from Symbiote Studios (shown above).
If you haven’t bookmarked Duncan Harris’ uber-awesome screenshot site, Dead End Thrills, we recommend you do so now. One of my personal favorites is the one above, titled Castle Rock, which he created uses the following method:
Tools and tricks: official HD texture patch, customised Cinematic Lighting ENB wrapper, antialiasing (injected FXAA w/ texture pre-sharpening), mods (Realistic Water Textures, Better Dynamic Snow, Vurts Flora Overhaul, Lush Trees, Lush Grass, customised RAN’s Type-A HeadMesh, Better Females by Bella, Director’s Tools, Xenius Character Enhancement, miscellaneous mesh work), free camera, time stop, time and weather control, custom FOV.
Not all of Duncan’s screens use tricks. Earlier in the year, Duncan captured Dishonored screenshots for us. He recounts the experience here on his site.
We’re pleased to announce that QuakeCon 2012, the ultimate video game festival, will kick off on Thursday, August 2nd with an annual keynote address given by John Carmack.
In addition to John’s keynote, this year’s QuakeCon will host a number of panel discussions featuring prominent members of the interactive entertainment industry. Attendees will be able to check out panels such as The Game of Making Games, Designing Multiplayer Games That Last, GameTrailers ‘Bonus Round’, and Idle Thumbs Podcast Live: Arena. Panelists will include Marty Stratton from id Software, Ted Price, President and CEO of Insomniac Games, Chet Faliszek and Tom Leonard from Valve Software, and Geoff Keighley, host of Spike’s GameTrailers.
The full line-up of panels and guest speakers will be announced in the coming days.
During the event, attendees will also have the opportunity to play Dishonored, the supernatural assassin action game under development at Arkane Studios, and DOOM 3 BFG Edition, the full collection of genre-defining games from id Software, in Bethesda’s booth in the Exhibit Hall.
To learn about exhibitors and sponsors, hit the jump below…
I. Eat. Games – Raphael Colantonio talks about working with Viktor Antonov, non-lethal playthroughs, different endings, and more. To learn more about how decisions impact the game’s ending, read this article at The Escapist.
Develop – Art Director Sebastien Mitton discusses how crucial pre-production was to Dishonored’s development.
The Penny Arcade Report – Designs decisions relating to supernatural powers and the game’s “Chaos” rating are discussed by Harvey and Raf.
Rock, Paper, Shotgun – “It’s quite good. Actually, that’s unfair. It’s better than quite good. And it’s making me yearn.”
PC Gamer – “Experimentally, I clang my knife against a metal pipe. A second later, the guard comes running down the corridor, passes through the field, and disintegrates into floating, glowing dust. Wow.”
OXM UK – New preview shares seven amusing ways to fail completely and die
CVG – “What we’re really excited about is delving into a game that delivers bags of player freedom and immense prospects for experimentation, coupled with the tightly focused density of gameplay impossible in vast open world games.”
RipTen -“Dishonored’s earned its action-stealth label quite a few times over. The blend of skills along with Corvo’s array of weapons lends itself perfectly to either kind of play through.”
Telegraph UK – “What impressed most about about Dishonored was that the two scenarios were quite clearly two ends of a wide spectrum. How much creativity and impromptu adaptation exist within that range will determine the game’s success, and Arkane certainly appear to be offering an impressive palette with which to experiment. That thirst for invention and interpretation, coupled with the creeping atmosphere of Dunwall should make Dishonored a dark horse for the best game of 2012.”
Xbox 360 Achievements – “Our first hands-on taste of Dishonored was short, sweet and easy, but it was also utterly brilliant… if I do say so myself. There are so many more powers we could have used throughout the mission as well, including the whirlwind, and we did all that without so much as firing a bullet, just how we like it. And that’s the beauty of Dishonored: you can play it exactly how you want, whether that’s quiet, loud or a mix of the two.”
Oh, and the image above? That’s one of the latest updates from our Dishonored tumblr page. Visit the site regularly for concept pieces, animated GIFs, and other pieces that capture the the game’s unique flavor.