Skyrim 1.5 Update Hitting Consoles (Attn. PS3 Users)

Update for PlayStation 3 users: Some PS3 players have reported crashing issues when entering water. If this is occurring for you, you’ll want to clear the game data for Skyrim.

Quick update for console players. Skyrim’s 1.5 update is now available on Xbox LIVE and for PS3.

We want to take this opportunity to thank everyone for their continued support of the game. This week Todd informed me that the average Skyrim play time (across all three platforms) is 85 hours, and 30% of you have played more than 100 hours of the game. These are truly astounding numbers!

In the comings weeks and months, we’ll have some exciting news to share on the game. Stay tuned.

After the break, check out the features and bug fixes that 1.5 introduces for console players.

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Incremental PC Update Live on Steam

The most recent beta update, 1.5.26, is now live for all users on Steam. The update adds upon the fixes introduced in 1.5.

BUG FIXES

  • Fixed issue with frequency of first person kill cameras
  • Underwater effects now display properly
  • Fixed crash when loading certain plugins (PC Only)
  • Fixed issue where sun would not appear properly after fast travel

As an update for folks playing on PlayStation 3 and Xbox 360, the 1.5 update you’ll receive has been submitted to the console manufacturers. Once we know the live dates for PSN and Xbox LIVE, we’ll share more information.

Weekend update: Skyrim Workshop Collections and more

As the weekend winds down, here’s some Skyrim goodness from around the web.

Valve recent added a new feature, Collections, to the Skyrim Workshop. To learn more, read the Steam Workshop blog and give last week’s Bethesda Podcast a listen. Here’s a snippet from the former describing the new feature:

“Help expose the talent and craftsmanship found across the Steam Workshop by creating collections of mods or items that you feel work well together or to highlight content you think other people should pay attention to. Numerous artists and fans have already created quite a few collections of the incredible items submitted to the Workshop for Team Fortress 2. And PC Gamer was eager to jump in and put together a couple collections for Skyrim, highlighting their favorite Improvements and New Content.”
In other news, Gamespot continues their weekly feature highlighting Skyrim mods hosted on the Nexus and Workshop. In their 3/24 update (watch the video above), they highlight the following mods:
Finally, level designer Joel Burgess has posted his GDC 2012 talk on his personal blog. Titled Pursuing Elegance – Simplicity, Complexity, and Finding your Creative Process, the lengthy transcript is a great read for modders and prospective gamer designers. Here’s a quick sample…
“Layout is one of those things that universally is the purview of the level designer, anywhere you may go.  While the specifics of the job will vary greatly based on the studio and project, pacing and the sequence are always the concern of a level designer.  When we first approached Skyrim, we knew that there was one big layout problem we hoped to fix.”
That’s all for now. Have a great week.

BGS devs participating in TF 2 Mixup. Will you?

Through the years, it’s become no secret that we’ve got devs that take Team Fortress 2 pretty seriously. Later this Spring, producer Phil Nelson (above left) and world artist Nate Purkeypile (right), will participate in the fourth TF 2 Mixup.

The mixup includes a selection of developers from around the industry… and you could participate, too! A donation to Child’s Play from the Mixup homepage enters you for a chance to participate and win some cool prizes.

For more details, visit the TF2 Mixup website.

Skyrim Roundup

In addition to our 1.5 update on Steam, here’s some notable Skyrim news from around the web.

The Christian Science Monitor recently visited Bethesda Game Studios to learn more about why people play videogames. The feature is worth a read for any gamer, and perfect to share with that family member that doesn’t understand your favorite past time. Here’s a quick excerpt:

“I was a latchkey kid,” remembers production director Ashley Cheng, 38. “When my grandmother came home, she’d feel the TV. If it was warm, that meant I was playing games – instead of practicing piano.”

In addition to Ashley, the article includes insights from Todd Howard, Matt Carafano, and Bruce Nesmith. Read the entire eight page feature here.

More stories from around the web…

Finally, in the player above, watch wrenthereaper’s Skyrim-inspired short (no pun intended) on IGN’s YouTube channel.

Skyrim 1.5 Available on Steam (Updated)

Update 3/26: Today we’ve released a new Skyrim beta update, version 1.5.26, that introduces the following fixes:

BUG FIXES

  • Fixed issue with frequency of first person kill cameras
  • Underwater effects now display properly
  • Fixed crash when loading certain plugins
  • Fixed issue where sun would not appear properly after fast travel

Original Post: Released last week as a Beta, Skyrim’s 1.5 update is now available to all users on Steam. Those playing on PlayStation 3 and Xbox 360 can expect the update soon, as we’re submitting the update to console manufacturers this week.

UPDATE 1.5 (all platforms unless noted)

NEW FEATURES

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

BUG FIXES

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions