New screenshots and previews

We’re back with the latest batch of screenshots for Skyrim + new more hands-on impressions!

Giant Bomb - “That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better.”

Totally Rad Show – Video feature with hands-on impressions.

Gamespot – Interview with Pete Hines

GamePro - ”I live in San Francisco now, but I have no less of an appreciation for actual snow, probably because I don’t have to deal with it anymore. Skyrim pushes all the right buttons in that regard–it’s a big, open, snowy world with fortresses, bandits and quaint little villages. If not for the mountains, it would be just like being home in Minnesota.”

IGN – “Bethesda has never failed to create believable worlds that draw us in with their majesty and beauty. Skyrim comes five years after the extraordinary Oblivion, it arrives in the wake of the very different Fallout 3. It’s been made during a golden age of this console generation’s declining years, a time when artists and programmers have become intimately involved with the technology at their disposal.”

Tor - “Skyrim has honed Elder Scrolls into the best high fantasy video game there is.”

GameSpy – “My three hours with Skyrim flew by almost instantly; the game is a complete time-sink in the best possible way. The world itself is so fully realized there’s no “correct” way to really play through the game unless you just want to critical path it, but I would highly recommend against such behaviors.”

Digital Trends – “Solitude is a city that sits midway up a mountain. It’s a port of call apparently, overlooking a large body of water. The city itself isn’t nestled into the mountain so much as it is laid out across a giant, flat bed of rock that extends at least a mile out over the water, creating a natural outdoor cavern undearneath. It’s a beautiful sight, and one that I hope will soon be awash with the blood of the innocent.”

Games Radar - Hands-on preview + 63 amazing things they saw

New hands-on impressions for Skyrim!

Last week Skyrim took a world tour — with the game being shown to press in San Francisco, New York, Los Angeles, and across Europe. Read press impressions at the following sites:

Destructoid – “‘Epic’ is a word that has been thrown around to the point of irrelevance, but it’s absolutely the right word for Skyrim. Skyrim is huge, majestic, and genuinely awe-insipring. I have no doubt that hardcore Elder Scrolls fans will play this game for the next half a decade.”

DualShockers - “Playing three hours of The Elder Scrolls V: Skyrim was the best tease I’ve ever had”

The Sixth Axis – “ Skyrim isn’t just 2011’s biggest RPG, it could just be the best ever. You should be very, very excited.”

Shacknews – “Very few games get such a charge of excitement out of me, but Skyrim is probably my most anticipated game of the year.”

New York Post – “From the limited time I had with Skyrim, I can say with confidence that this will be one of the biggest and most engrossing titles ever. The massive world, numerous side quests and the seemingly endless paths will certainly make Skyrim a game worthy of the Elder Scrolls name.”

CVG - “But what we can’t do is present our readership with a full picture. We can’t put them in the mind-set of being swallowed by the incredible world that Skyrim contains, or becoming immersed in its truly epic storyline.”

Joystiq - “Ever since Skyrim was announced, I’ve had one thing on my mind: dragons. You see, I need to kill them. I need to kill an infinite number of dragons. I don’t know what it is that is fueling this need within me, but there it is: I’m a genocidal maniac and every last dragon must die.”

Videogamer - “The franchise has always prided itself on its open world tendencies, but this is easily working up to have the most vivid depiction of a fantasy setting in an RPG.”

G4TV - “The weather mechanics implemented into Skyrim are the best I’ve ever seen. The blizzard I walked through looked like snow, milky white diamonds plummeting to the ground.”

Kotaku - “Skyrim is so immersive and deep an experience that a person could play for a third of a work day and never even brush by the main storyline.”

Wired – “Though the three-hour demo didn’t answer those heavy questions, it did get me pumped to spend hundreds more hours immersed in Skyrim’s ridiculously detailed world next month. And the first thing I’m going to do when I pick up the game again is collect better loot, max out my skills and slay that freaking dragon. I can’t wait.”
Continue reading full article ›

Dress like a Nord!

Countdown the days to Skyrim in style on Xbox LIVE! Today, LIVE users can download the first round up Skyrim Avatar items (that’s right, more are coming)::

Looking for more in-game items? Check out our Bethesda Game Studios, RAGE, Fallout 3, and Vault Boy-specific items.

Jeff vs. Sam II: The Skyrim Speedrun (updated)

“The speedrun is my World Cup or Olympics, it’s my favorite event that comes every three or four years.” – Todd Howard

As tradition goes, when Bethesda Game Studios is close to wrapping up development on a title, we hold a speedrun competition through the main quest (with no cheats allowed). While the game will take many hours to complete for a first-time players, our developers have years of experience under their belts and know all the ins and outs for speeding through the game. The contest pits the best Bethesda Game Studios has to offer vs. the best of QA The person with the best time wins a trophy and gets a pie of their choice from Todd Howard.

Continue reading full article ›

RAGE PC Update released

This evening on Steam, a new update for RAGE has been released. Below is the changelog to the update:

  • Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.
  • Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
  • Support for new video settings: “texture cache”, “vsync”, and ”anisotropic filter”
  • Automatically adjust vt_maxPPF based on the number of available cores.
  • Improved performance for SLI cards when GPU transcode is enabled.
  • Fix for GPU Transcoding option being disabled after exiting gameplay.
  • Added safe mode to restore video settings to default values.
  • Allow g_fov to be changed from the RAGE launch options in Steam.
  • Server now forwards text chat from clients to all other clients while in-game.

Head to our RAGE forums for more details.

Playing RAGE on PC? (Updated on 10/7)

While many folks are playing RAGE on PC and not running into issues, we’re aware that some of you are experiencing issues with screen tearing and texture issues. The teams at Bethesda and id Software are on the case, and we’re working with the likes of Nvidia and AMD to resolve them as quickly as possible.

We know that you want to experience RAGE at its absolute best, so we’ll continue to use this blog post to keep you posted.

Updates:

  • Nvidia users should try updating RAGE to the current beta driver and check out their guide to improving performance.
  • Visit our forums for solutions that can improve reported issues with screen tearing, blurry textures, and texture pop up.
  • We’re currently working on an update that will allow you to more easily make configuration changes… should have more details on that shortly.
  • AMD users need to update to the most recent RAGE Catalyst driver. Grab it here!
The new AMD driver, which now supports Windows XP, makes the following RAGE-specific updates:
  • Improves performance in Rage on single GPU and AMD CrossFire configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products.
  • Resolves intermittent crashing seen loading levels in Rage
  • Resolves flickering of NPCs in Rage
  • Enables automatic Vsync for Rage

RAGE around the world tomorrow!

While RAGE doesn’t hit Europe until tomorrow, if you’re in or around London, you’ll see that the game is everywhere — on the streets, in the tube, on the front of magazines, and on your TV. Thankfully, I haven’t heard any reports of mutants running around the city.

Similar to what we did with RAGE taxis in the US, if you see a bus promoting RAGE, be one of the first 10 to send us a pic (bethblog@bethsoft.com) and we’ll send some swag your way!

As you wait to play the game, check out a history lesson on id from Gamespot UK